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| OOTP 26 - General Discussions Everything about the brand new 26th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#1 |
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Major Leagues
Join Date: Jul 2008
Location: Staunton, VA
Posts: 491
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Development Lab: What factors are involved?
Will & Co.:
I am wondering what elements of your team in OOTP 26 will influence outcomes in the Development Lab. The first that comes to mind would be the quality of your coaching staff (all or just MLB-level?). Second would be your Player Development Budget. Can you comment on factors involved here? Thanks.
__________________
"Chew, if only you could see what I've seen with your eyes." - Roy Batty Blade Runner |
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#2 |
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OOTP Developments
Join Date: May 2020
Location: Canada
Posts: 1,344
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Hey! Elements in 26 will be similar to 25 and include;
player personality, coaching staff, age, morale, and a few much more minor ones. New to 26 is that if a player gets injured while in the lab, it'll slow down his day to day progress massively. For the coaching staff I believe it's only the ones from the MLB that will be working at the facility, although different coaches are needed for different programs. I think the development budget affects the lab in a secondary way, in that it partly improves how well the coaches can work. *Edit* And of course I forgot to mention, the programs difficulties themselves will define what's a success and what's not. In 26 with the new lab, it'll be much clearer what those cutoffs are Last edited by Will Beh; 02-26-2025 at 03:19 PM. |
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#3 |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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Does the learn a new position assignment allow us to specify which position a player will try to learn?
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#4 |
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OOTP Developments
Join Date: May 2020
Location: Canada
Posts: 1,344
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Not in 26; the problem I've been facing with this one is that if you could choose the position then it's basically the same as just starting your guy at that position in spring training (cause you can teach them any position in spring training already). So what makes this program different is that, while you rely on your staff to pick the position, if it's a new area of the field then they will teach the player the basics of that position as well (unlike in spring training). I.e. if your player is an infielder with no outfield experience and they try him out in center, if it works out he'll gain outfield range, outfield error, and outfield arm. That's unlike if you started him there in spring training, in which case he'll just gain experience at the position but might still suck. Tbh I've considered removing this program because I get that people want to choose the position so this feels bad, but if you can choose the position then it's just a better version of something already in the game. But if I remove the bonus to ratings that they get, then it's just the same thing as playing the player at the position in spring training, so it's kind of pointless. So to keep it in it's own niche it would need to stay as-is. That being said, with the new midterm emails in 26, you'll be able to see what position your staff chose for the player, and you can pull them out if they aren't performing well and you don't like the position.
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#5 | |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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Quote:
But the ability to train a player in spring training is dialed way back with with recalc and development both on. Both on was the default setting for a long time for historical games without historical lineups. Rather than restricting the ability of a human to select a position for a player to learn in ST I hope OOTP will restore it and expand the ability to computer controlled teams. It would be quite helpful for computer controlled teams in covering all positions. I tried to train Reggie Smith in ST, CF/RF at the time, to play LF. His experience improved from 0 to 13. Real life players learn new positions based on team needs. And team needs for this team is for him to play LF. I agree there should not be two ways to train a player for a new position. But as of now those of us who play with the old default of recalc and development both on are stuck with none. |
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#6 |
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Major Leagues
Join Date: Jul 2008
Location: Staunton, VA
Posts: 491
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Thanks for answering Will, this helps a lot.
__________________
"Chew, if only you could see what I've seen with your eyes." - Roy Batty Blade Runner |
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#7 | |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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Quote:
In ST I got 1972 Reggie Smith to improve his LF experience from 0 to 13. In 62 regular season starts it went from 13 to 132. I hope that the ability to train in ST is restored when the Dev Lab is off, and that the computer managers be given the same ability which they have never had. |
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#8 | |
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Minors (Triple A)
Join Date: Aug 2021
Posts: 257
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After all, taking groundball drills and such doesn't really equate to gameplay experience. One way to approach this is to reskin the "Learn New Position" programs as "Improve Infield Skills" or "Improve Outfield Skills" or "Improve Catching Skills". These could result in a +/- skill gain effect but should also require actual playing time to apply those skills to learn a new position. Hope that all makes sense
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#9 | |
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Hall Of Famer
Join Date: Dec 2020
Location: Is this Heaven? No, it's Iowa
Posts: 2,099
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Quote:
__________________
Youtube Channel: https://www.youtube.com/@thedoctor7949/videos Development Lab update video: https://youtu.be/4k9mMomKE94?si=xrVz8ZzZFncPNWr- Last edited by twins_34; 02-27-2025 at 10:42 PM. |
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#10 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,826
Infractions: 0/1 (1)
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#11 | |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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Quote:
I separated your post in the quote and want to comment on the second part. It's kind of skirting the truth. The issue I experienced isn't caused directly by the Dev Lab but as both Matt and Will stated there was a change made due to the introduction of the Dev Lab. Also, it was completely unnecessary and inappropriate to post the second part. As a member of the beta team, a person who helped with the Dev Lab, and leader of the Wiki, your association with the company is such that you are voice of authority and represent the company in your posts. People in such positions should not shout at other posters or seek arguments because the other posters are the customers. Garlon seems to understand this but its often lacking in other close associates of the company, including mods, who regularly mock posters. Anyway, thanks again for the very valuable suggestion. I will now get back to my save, where thanks to your suggestion I was able in ST to teach Roberto Clemente to play LF for the twilight of his career. Last edited by Brad K; 02-28-2025 at 11:33 AM. |
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#12 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,826
Infractions: 0/1 (1)
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Quote:
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#13 |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
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No. Didn't look. I believe they didn't before and I assume there's no change.
However I give another advantage to computer controlled teams that may compensate to a degree. I play with historical minor league players and there is an ample supply of 2.5 star and occasionally 3 star career minor leaguers who can play multiple positions. I don't allow any career minor leaguers on my 25 man but of course the computer controlled teams use them. |
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#14 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,826
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#15 |
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Banned
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Location: St Petersburg Florida USA
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The career minor league position players who make MLB teams tend to be good defenders who walk a lot. Less often they are poor defenders with mediocre BAs who hit HRs. . Luckymann ran into a situation where something around 20% of the SPs in a save were career minor leaguers. So there's some talent to be had.
Anyway, my point is actually that they're better than the historical players a computer team could have. It's not so much about them being stars as it is about the decent everyday players and the first guy off the bench. I wish there was a "help computer" switch. Last edited by Brad K; 02-28-2025 at 01:04 PM. |
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#16 | |||||
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Hall Of Famer
Join Date: Dec 2020
Location: Is this Heaven? No, it's Iowa
Posts: 2,099
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I mean to this point, I honestly do not know if you are just trolling or what the deal is.
__________________
Youtube Channel: https://www.youtube.com/@thedoctor7949/videos Development Lab update video: https://youtu.be/4k9mMomKE94?si=xrVz8ZzZFncPNWr- |
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#17 |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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Twins, you devised a solution and I appreciate it. Why do you continue to argue about how the situation occurred? You could have been the good guy with the solution, end of story. That's how someone who is associated with the company would treat the customers.
In a previous discussion where I showed recalc did not reset learned positions to zero I left you a way out by posting "Perhaps you've erroneously interpreted decreases due to decline in skill ratings as being due to recalc resetting learned positions." I thought you'd appreciate the conciliatory approach and respond in kind. Concerning you being in charge of the Wiki, its impossible to read your Reddit posts and conclude you aren't. Last edited by Brad K; 03-02-2025 at 02:17 PM. |
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#18 | |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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Quote:
However a computer manager will take a player who has slight real world experience and thus a rating, although low, and play him there during the regular season. He gets better with practice. The instances that come to mind immediately are computer teams putting Hank Aaron and Tony Oliva in CF and Rico Carty at C. |
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#19 |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,109
Infractions: 0/1 (1)
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There is a Historical Setting checkbox called "Base player roles/positions on" with the two possible options being "Real Life Stats" and "AI evaluation".
"Real Life Stats" is the default in most of the default historical modes. I would not expect the game to be training players at new positions if that option is selected. |
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#20 | |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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