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FHM11 - General Discussion Talk about the latest & greatest FHM, officially licensed by the NHL! |
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#1 |
Bat Boy
Join Date: Feb 2018
Posts: 4
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Historical game Attributes
Hi
When I am playing an historical game or import historical teams there seems to be some glitch with the players attributes. On the players profile they have higher numbers then they have on the edit tab. When I trade for players the attributes lowers to the edit numbers. Do anyone have a solution for this? |
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#2 |
All Star Starter
Join Date: Jan 2021
Posts: 1,477
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Hmm - Is this not just the game accounting for your scout having a lower accuracy on someone who's not on your roster?
Do you have these players fully scouted at both instances? Does this only happen in Historical and not in modern? I'm not sure how much obfuscating there is to the player between the editor numbers and the displayed numbers anyway - so perhaps someone else can chime in there. |
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#3 |
Bat Boy
Join Date: Feb 2018
Posts: 4
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That could be the case but the samething occurs with players on my roster.
Have not experiecied this with a modern game |
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#4 |
All Star Starter
Join Date: Jan 2021
Posts: 1,477
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Their scouting accuracy grade is listed in the far right of the column as a letter 'Ab' for example - that first letter is their accuracy, second letter is their likelihood to reach their potential - are these discrepancies occurring with players who have lower scouting letters versus higher letters? Do you have 'Fog of War' enabled?
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#5 | |
Minors (Double A)
Join Date: Oct 2022
Posts: 187
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Quote:
since you can edit player attributes with commissioner mode enabled, how about adding the ability to modify a player's scouting grade, in an upcoming FHM release? don't see how it can be that difficult for the devs to implement that the scouting grades, for actual players, way off in draft years, for players |
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#6 | |
All Star Starter
Join Date: Jan 2021
Posts: 1,477
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Quote:
I'm not sure I understand the last sentence, what would be the point in scouting someone in a draft that is very very far into the future when they're like 14? Also, I'm always cautious to speculate on how much of an undertaking any suggestions are for the devs when they're of this nature - not knowing a single thing about the architecture of these in game systems from a code standpoint, nor how they all interact with each other - makes it hard from an outside perspective to ever truly say 'Don't see how it can be that difficult for the devs to implement'. |
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