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OOTP 23 - General Discussions Everything about the brand new 2022 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#1 |
All Star Reserve
Join Date: Mar 2015
Location: USA
Posts: 642
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AI Evaluation Settings
This seems to be an annual tradition, doesn't it? The infamous AI Evaluation Settings Thread. I'm going to keep it short and sweet: default. I've experimented, tried, many different settings, some of which have been suggested on this here message board. Default works best for me. The most realistic, the best results, etc. Feel free to opine.
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#2 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,104
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I think you are fine with default. It’s probably the most realistic and most challenging. I could see the case for something like 55/20/15/10…but default is good. I think anything where your ratings weight is at least 55 works well.
I personally like the default (65/20/10/5) or 55/20/15/10 Last edited by PSUColonel; 03-27-2022 at 04:07 PM. |
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#3 |
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Join Date: Nov 2005
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I play mostly "God Mode" and have settled on around 35/35/20/10.
You don't see veteran players just get dumped like you do with the higher ratings weight...they do more of a fade out as they stop producing which is what I was looking for. |
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#4 | |
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Join Date: Feb 2002
Posts: 13,104
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Quote:
I think the question a single player must ask themselves when deciding what AI settings to use is this: am I more interested in realism or challenge? You may get more realistic results with a lower rating percentage, but I also feel the AI won’t be as challenging. Personally, I’d rather have a good challenge. The simple truth is: you’re going to likely have to sacrifice one for the other. To me, 55/20/15/10 sort of tries to address both…but it’s very difficult. Last edited by PSUColonel; 03-27-2022 at 06:08 PM. |
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#5 |
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FYI, 65/20/10/5 is only the Default for the MLB Quickstart.
The default for fictional leagues is 30/50/15/5. The MLB Quickstart adjusted to its' current default in an effort to combat the AI from making too many changes immediately after the game starts (i.e. to try to force them to place real life players into their expected real life useage). There is otherwise a lot of complaining about the moves that are made at the beginning of a new MLB Quickstart game. I don't like 30/50/15/5 much either though as I think it overreacts to one good (or bad) season. I like 35/35/20/10 specifically because it will allow some players to stick around a little longer based on reputation, but also put young guys into the lineup whose ratings have them ready. I think it is a really realistic AI balance, but as PSUColonel mentioned, realistic doesn't necessarily mean challenging for the User depending on what information you have. As I said, I mostly go God mode these days and just love to watch the world develop. However, when I am running a team I will also hide the Current Ratings (Other Ratings & Potential Ratings 2-8) so that I'm not getting that advantage on the AI and am also mostly going by the player stats. If you want to play with Current Ratings or the 1-100 and/or 20-80 ratings scales...I definitely agree a higher Ratings weight is better to help out the AI. |
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#6 | |
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Quote:
https://forums.ootpdevelopments.com/...settings+stats |
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#7 |
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Join Date: Apr 2002
Location: Iowa
Posts: 6,626
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And the link to the discussion in the v22 forum.
https://forums.ootpdevelopments.com/...light=settings As I said in the 22 forum I was using 25\25\25\25 and have seen no reason to change. I play out all of my games and have always played at a fairly slow pace. Since I retired at the end of May I take even more time to look around my league on a daily basis. My routine is to play my game, check other scores, look at standings, news, waiver wire, quick glance at the top prospects page, and read the "All Transaction" report. If there is a trade in the league I go to the trade report screen and look at all players involved. As I said I do this every game day and I'm not seeing much of anything that makes me go "huh?. I get the normal crap trade offers from the AI trying to raid my minor league system. I'd say 8 out of 10 are immediate "no". But there are also some fair offers now and then too. Toronto just offered, and I accepted, a deadline trade that was a very good hitting (according to my scout, OSA did not have him as high) 2b-26 yrs old-switch hitter. They're not in the race and they asked for 2 P's and a SS from my minors. The SS and one of the P's should be MLB ready in year and a half or two years. The second P is probably a AAA ceiling but he only needs a slight talent increase to at least be serviceable at the MLB level. If their scout has the same opinion as OSA they probably think they got the better end of the deal. Seeing this guy hit in my lineup? I have to think I won the deal despite having to live with 4 range at 2b (something I almost never do). I do like reading this thread every year. Right now, as stated, I see no reason to make a change in my league. Of the settings I see here, if I decided to try something else, I think I'd go with the 35/35/20/10 from Rain King. My 2 cents. |
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#8 | |
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Join Date: Nov 2020
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#9 | |
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Join Date: Apr 2002
Location: Iowa
Posts: 6,626
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Quote:
Switch hitter, 7 contact from R side, 6 from L. 7 gap. Is rated to play 1b and would be Keith Hernandez bat wise. While not Hernandez with the glove he still, I think, would in the running for a gold glove playing there. With what the AI asked for in the trade I don't think I'd say they thought he was broke. Could be due to their scout's or GM's preferences the lack of power could have been a negative? Add in OSA has him 6 contact overall not 7. It's my scout that says 7. His bat, so far, is carrying his fielding and I can always defensive sub once his bat has created some runs. ![]() |
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#10 | |
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Join Date: Feb 2015
Posts: 943
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#11 |
All Star Reserve
Join Date: Feb 2015
Posts: 943
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The current player evaluation settings I use are ones that were suggested awhile back and that's 50/30/15/5. I especially like this because I play a short season fictional league (68 games) so you're going to have some players putting up great numbers in that short span that they might not be able to maintain over a 162 game schedule so I want the AI to keep that in mind and still focus highly on ratings weight. However if a player can put up these kinds of great numbers over multiple seasons than the AI will then began to strongly put that into consideration when evaluating a player.
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#12 |
Major Leagues
Join Date: Jun 2019
Posts: 374
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#13 | |||
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,626
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Quote:
I think you'll get the gist but may want to go to that thread for the full context to make sense of it all. IE one user wondered if going with all 25's amounted to "turning off" the ratings evaluation. So, you'll see me saying things like "Level out to me does not mean turns off." Reading through last years thread will put this in context. Also to be clear the whole 4- 25's was not my idea. SMJ gets credit for that. I just tried it, liked it, and have continued to use it ![]() Quote:
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#14 |
All Star Reserve
Join Date: Apr 2012
Posts: 929
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along the same line of thought: does anyone know if the AI considers anything but league stats? I have many national team tournaments and tournaments with league teams so that a players league stats might be just 50% of their totals for the year. It seems to me that the AI doesn't even know about these other games at all which is a huge flaw
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#15 | |
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#16 | |
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Join Date: Feb 2002
Posts: 13,104
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Quote:
I still desperately want to use 4 25s…I think it makes the most sense for reasons we discussed in that thread. I just get spooked when I see the AI offer players for trade they normally wouldn’t with ratings below 55. I also see some bad waiver decisions at times which also spooks me. I really do think 4 25’s is a more complete evaluation, and allows for individual staff members to show their preferences in a good way. The nice thing there is they will never “over value 2 years ago…and some staff members will be more stats oriented, while others will be more scouting oriented, still others will have a nice mix. I think what I am talking about rears it’s ugly head when you “shop players” (a feature I am known not to be a fan of) or use the “make this work now” button (another not so favorite of mine). So again I say…I really do love 25/25/25/25 for realism..but for challenge, I’m not sure it holds up as well as a 55/20/15/10 or a 65/20/10/5. Last edited by PSUColonel; 03-31-2022 at 10:18 PM. |
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#17 | |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,104
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#18 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,104
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I’ve never tried it, but I wonder how 55/15/15/15 might function?
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#19 |
All Star Starter
Join Date: Apr 2006
Location: Behind you. BOO!
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Been playing with 40/30/20/10 for years. Not gonna change now. Works for me, but probably *ONLY* works for me
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#20 |
Hall Of Famer
Join Date: Dec 2001
Location: Phoenix, AZ
Posts: 3,200
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See, this makes more sense in my mind. 25/25/25/25 seems to be heavy on the stats side of the equation..3x in fact. Whereas what you just threw out there is closer to 50/50 with a slight edge to Ratings (making the game more challenging)...yet not letting a good/bad year trick the AI into any hasty decisions.
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