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#1 |
Minors (Rookie Ball)
Join Date: Feb 2005
Location: Kingsport, TN
Posts: 31
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PbP Description problems
Is anyone experiencing this? I am running a patched version and the PbP is just badly pieced together. I don't know how many times I have walloped, smashed, drilled, smoked, blister, ect... a ball to have the next line be and the (fielder) wont have a problem with that. Similarly how many amazing diving plays can outfielders make. I don't mind the outs but there needs to be some level or routine plays in a game. In my real life experience and from watching enough baseball on tv there is normally no more than 2-3 truly amazing plays in a game and a handful of truly remarkable hits. It takes the specialness out of those adjectives to have them used 20 times a game.
Peter looks at the keyboard, smashes the keys, its going, going, going, caught and filed with ease.
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Live, Love, Relax Baseball = Pure Joy |
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#2 |
Hall Of Famer
Join Date: May 2004
Posts: 10,611
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Maybe you have Ken Levine as your play by play guy. Also, I remember watching a game on TV in the 1980s (I think it was a Cards game on national TV) where the announcer went crazy about a would-be homerun ball "GOING, GOING... CAUGHT in short center field... it's a windy day out here today". Then the producer switched to a camera that showed an inanimate wind sock. The announcer saw this and said "see? The wind is blowing straight down".
But yeah, I understand what you're saying. There are probably a few too many colorful adjectives in here. I'd prefer to have info about the pitch of the ball ("that ball's lined into left center for a base hit" or "soft pop-up into short left") than descriptors like "walloped" (who remembers to say "walloped" in real life play by play?) or "pugilated" (admittedly I've never seen this one). |
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#3 |
All Star Starter
Join Date: Mar 2006
Posts: 1,098
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I cannot tell you how many times mediocre outfielders have made phenomenal catches against the wall, over the wall, make shoestring catches on the warning track, loose the ball in the lights but never drop the ball.
The PxP as written is not the problem. It's how the game uses those snippets of text that is shaping up to be beyond poor. My personal favourite: Bases loaded in the bottom of the tenth. Two out. The infield is in. A comebacker to the pitcher described as such: "Sharp bounder back to the mound. Brantley fields it, but he'll not risk the throw... That was a smart move... Roy crosses the plate... MacIndoe wins it with an RBI-single!" |
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#4 |
Minors (Rookie Ball)
Join Date: Feb 2005
Location: Kingsport, TN
Posts: 31
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Absolutely
I agree the writing is great but it never flows right. One of my favorites is when it goes something like this:
Blasted to deep CF CF gets turned around moves to his left makes a shoe string catch Why is he making a shoe string catch on a ball that would obviously be behind him? I guess it doesn't really make a difference but I would prefer There is a lazy fly to CF CF gets there in time Out
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Live, Love, Relax Baseball = Pure Joy |
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#5 |
Hall Of Famer
Join Date: Jun 2002
Location: Canuckistan
Posts: 5,162
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Thanks for the feedback and something that we can look at. Some of it maybe the text descriptions, some may be the calling of those descriptions.
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#6 | |
All Star Reserve
Join Date: Mar 2003
Posts: 583
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Quote:
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![]() "Pitching, Defense, and the Three-Run Homer." |
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#7 |
Hall Of Famer
Join Date: Dec 2003
Location: the dynasty forum
Posts: 2,318
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Here's a radical idea... Why have PbP text at all? Why not just have the outcome of the play (along with any dialogs needing human input)? It would help make the game go faster, not to have to scroll through all that text.
Maybe something for OOTPBM2007.
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Heaven is kicking back with a double Talisker and a churchwarden stuffed with latakia. |
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#8 | |
All Star Starter
Join Date: Mar 2003
Posts: 1,188
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Quote:
http://www.wallopinwebsnappers.com/ That being said, I, too have a number of players making diving or shoestring catches for balls that have suddenly gone well behind them. In animation, we use a system called "keyframing" or "key posing" or "keys" for short. A key is a pose that instantly tells the viewer the extent and the storytelling value of the character's action for that one frame. We string key poses together to make full motion. I find that sometimes the key poses that are in my mind from reading the PbP do go way out of sequence -- the dreaded jump-cut -- and that breaks the reality of the scene. The solution in animation is "simplify and clarify". Sometimes the PbP is being asked to do too much with too little. |
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#9 | |
Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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Quote:
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#10 | |
Hall Of Famer
Join Date: Aug 2003
Posts: 4,925
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Quote:
For instance, the line (if I remember correctly) that it's blasted to CF is a seperate line than the play where the fielder can catches it. For instance, "blasted to deep CF" is one line. The line "gets turned around and makes a shoe string catch" is another line in a different category. In that same category there might be a line that says "he races after it, dives and makes a great catch". Obviously line 2 is the better one for that, and it could probably be fixed with conditions... So the mix problem is that the game is calling incorrectly sometimes (for big power blasts perhaps too often), and then the pbp isn't set up exactly right for every possible outcome. I think there needs to be a much larger file, with a much wider use of conditions...... but I'm not exactly sure still how the conditions work exactly. However, in order to keep the pbp from being monotonous, this kind of situation is very understandable for now. There are at least 20 different ways of calling it, and is randomized so you'll most likely not see the same combination of calls, at least in one sitting. It's a major step forward IMO, and I believe it'll be a hard road but will get worked out. |
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#11 | |
Major Leagues
Join Date: Apr 2005
Location: Portland, OR
Posts: 481
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Quote:
I know PbP is customizable - is it possible to remove all the extra languange and just get the results? |
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#12 | |
Hall Of Famer
Join Date: Aug 2003
Posts: 4,925
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Quote:
It works fine, just gives no info, detail, or variation. |
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#13 | |
All Star Reserve
Join Date: Mar 2003
Posts: 583
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Quote:
__________________
![]() "Pitching, Defense, and the Three-Run Homer." |
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#14 | |
Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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Quote:
http://www.theperfectgame.net/forums...p?download=140 Brutally simple english.xml file here. |
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#15 | |
Hall Of Famer
Join Date: Aug 2003
Posts: 4,925
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Quote:
This new move to xml is much better, and all the work the text team did on it is great and certainly works (and believe me it's a lot of work, it took me 40+ hours just to read it)... just needs to be waxed and shined up now. ![]() The only thing I wish were really different is I'd like the continue button up all the time... instead of reading the pbp, hitting a button, waiting for the screen to clear and the continue button to come up... I'm on a slower machine so it takes a while. I'd rather see a seperate window for all the options (swing away, steal etc) andanother with the pbp commentary. Very small complaint, and the only one I have at the moment... (haven't played many games). ![]() |
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#16 | |
Hall Of Famer
Join Date: Aug 2003
Posts: 4,925
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Quote:
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#17 |
Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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The PbP is improving, little by little. I won't go into great detail about why some of this stuff happens, but please feel free to submit specific examples of PbP "incongruence" that you find. (Although, at this point, I would suggest not doing so until you apply Patch 2 this Friday.)
For now, I'm going to move this thread over to the Closed/Claimed Fixed forum. Thanks very much. Steve |
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