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Old 03-26-2007, 11:39 PM   #1
bailey
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Free Agents not being signed, then retire.

I ran a 99 year sim from 1901-1999. All "progressing options" under "League Setup Options" are checked. Under "League Setup Rules" every box is checked except DH boxes. Also, "Media Contract" is based on team market size, owner decides over budget, and yes, there is revenue sharing above cash maximum. I can check career leaderboards and see many players with 6 or 7 years retiring around age 28 because no one signed them. Would a workaround be to use static financials and increase cash maximum? However, I thought free agents were supposed to adjust demands to cash available. One other possibility, the game did not update park data with the passing years and so capacities were very small therefore maybe most teams had no money at all. Most teams ended 1999 seriously in the red, although a few large market teams had surpluses.

Edit: this was setup as a fictional league.

Last edited by bailey; 03-27-2007 at 12:03 AM.
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Old 03-27-2007, 05:42 AM   #2
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Can you post more information about the financials of the league? For instance, the park capacity, market size, fan interest, etc. of several teams over several seasons so I can get a better understanding.

Also, the revenue sharing being on may be a major factor, but right now it sounds like the teams are spending the money. They just don't have enough to sign everyone. Is this the case?
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Old 03-27-2007, 05:47 AM   #3
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Under normal default settings, you should not have a problem with free agents getting signed. Markus made significant tweaks and improvements during beta testing to make sure that they lower their demands.

You may want to tinker with your settings to allow a little more cash for the teams; perhaps first by adjusting the cash maximum.

Revenue sharing ON does not harm the free agent signings; in fact, it shores up the cash for the poorer teams and worked fine in beta.

Let us know more details and we'll see if we can help. It is possible, with your own settings, to get this working better.
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Old 03-27-2007, 12:51 PM   #4
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Park size did not change over the course of the sim. Sizes ranged from 4100 to 6300. I use the standard 16 cities that were the real teams of 1956, but starting the game in 1901. I see in 1999 average attendance is supposed to be 31722, but the parks never grew. Consequently, gate revenue was low, but multiplying avg attendance by avg ticket price (from the league setup rules page ), yields only about $400,000 which is enough for 1.4 players at minimum cost. Fan interest ranged from 40-80 with fan modifier mostly zero or negative (as much as -23). Only 1 team had a positive modifier. I know I started the sim with NY with market size 20 but it was down to 16. All other market sizes were in the 4-8 range, with Baltimore having size 1. I was trying to sim historical finances in a fictional setting.
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Old 03-27-2007, 05:14 PM   #5
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Well, as far as I know, ballpark capacity does not change. Someone correct me if I am wrong.

So, the fix should be to start with the park capacities as you would need them in 2006 but let the average game attendence figures change as the league progresses. The average attendence setting should limit each team's season totals each year and change historically overtime.

I hope this helps. Let us know if you need anything else.
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