Home | Webstore
Latest News: OOTP 26 Available - FHM 11 Available - OOTP Go! Available

Out of the Park Baseball 26 Buy Now!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Earlier versions of Out of the Park Baseball > Earlier versions of OOTP: Technical Support > Earlier versions of OOTP: Closed or Claim Fixed

Closed Thread
 
Thread Tools
Old 04-03-2007, 10:09 PM   #1
Killebrew
Hall Of Famer
 
Killebrew's Avatar
 
Join Date: Dec 2001
Posts: 3,326
Finances: Contract extension artificial cap of $20,000 for first year.

Contract extension artificial cap of $20,000 for first year.
No idea if this is a bug or a design decision to reduce loopholes found by annoying testers, but you can't offer more than 20 mil for the 1st season in a contract extension. Note that years beyond the first year can have $ values over 30 million (back-loaded), it's just that first extension season that the game has an artificial cap on. Personally I would have no reason to offer more than 20 mil for season #1 of an extension, but just in case the game is not supposed to restrict this user input I'll post this in technical support.

IMO this is either no issue or a low importance issue.
Killebrew is offline  
Old 04-03-2007, 10:37 PM   #2
Nutlaw
Hall Of Famer
 
Nutlaw's Avatar
 
Join Date: Apr 2003
Posts: 9,538
Does this occur no matter how the league's salaries are set? If the normal superstar salary is, say $50 million, does it still cap you at $20 million?
Nutlaw is offline  
Old 04-03-2007, 11:32 PM   #3
Killebrew
Hall Of Famer
 
Killebrew's Avatar
 
Join Date: Dec 2001
Posts: 3,326
Quote:
Originally Posted by Nutlaw View Post
Does this occur no matter how the league's salaries are set? If the normal superstar salary is, say $50 million, does it still cap you at $20 million?
Good question, I think you're suggesting maybe the game defaults to a max of $5 million over the average "super star quality" player's contract, but that cap only applies to the 1st year of an extension offer. I have some doubts about that since I've seen this cap applied to all qualities of players (EG: A guy asking for a MLC can be offered up to a 20 mil extension in season 1, same as the superstar quality player). I also can't see the benefit of that restriction, except perhaps to prevent an input error by the user (oops, an extra zero!).

I just tried testing this again but I don't have any active test leagues with teams having more than 20 mil available for extensions. BTW, the initial post in this thread was using data from a v6.5 imported league (game date: 2018) and during import OOTP set the super star contract value to 15 mil. I'm not positive if that is the default super star contract setting if you started a new league, but I believe it is.
Killebrew is offline  
Old 04-04-2007, 01:06 PM   #4
kq76
Global Moderator
 
kq76's Avatar
 
Join Date: Nov 2002
Posts: 11,755
Quote:
Originally Posted by Killebrew View Post
Good question, I think you're suggesting maybe the game defaults to a max of $5 million over the average "super star quality" player's contract, but that cap only applies to the 1st year of an extension offer. I have some doubts about that since I've seen this cap applied to all qualities of players (EG: A guy asking for a MLC can be offered up to a 20 mil extension in season 1, same as the superstar quality player). I also can't see the benefit of that restriction, except perhaps to prevent an input error by the user (oops, an extra zero!).

I just tried testing this again but I don't have any active test leagues with teams having more than 20 mil available for extensions. BTW, the initial post in this thread was using data from a v6.5 imported league (game date: 2018) and during import OOTP set the super star contract value to 15 mil. I'm not positive if that is the default super star contract setting if you started a new league, but I believe it is.
I certainly hope that's not the reason this exists because if you go through (6.5) leagues you will see a number of players with over 20M contracts. That possibility shouldn't be taken away. I'm surprised you consider this a minor issue, I don't. I can see them maybe wanting to validate the input somehow, but 20M is far too low of a restriction and what if you wanted to run a league in the far off future with contracts over 100M per year? You run a league long enough, you could probably get there just with inflation. Your opening sentence sounds like a more reasonable way of doing it, but maybe just double the value for that type of player instead of setting a set value because that set value could easily be overtaken with enough time. The typical value should instead grow (do they now?) as the league goes along as would its double. For example, if the salary for a typical player of X ability is 15M (in free agency mind you, not before) then maybe the max you should ever see him make is 30M. And then as the years go on that 15M and 30M values should grow. You might need to adjust that rule for players who make relatively little, however, maybe 3, 4 or 5 times the amount.
kq76 is offline  
Old 04-04-2007, 01:30 PM   #5
Killebrew
Hall Of Famer
 
Killebrew's Avatar
 
Join Date: Dec 2001
Posts: 3,326
Quote:
Originally Posted by kq76 View Post
I'm surprised you consider this a minor issue, I don't.
Yeah, it could be fairly significant, I just posted 5 threads at once and in comparision to the other issues I posted it seemed to me like this was of low importance .
Killebrew is offline  
Old 04-07-2007, 02:49 AM   #6
Curtis
Hall Of Famer
 
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
Killebrew, someone else posted that the first year extension limit was $20,999,999 and the second year $30,999,999. I would guess that you didn't try odd numbers like those. (I wouldn't've.) Could you try them and see if they apply in your universe(s)?
Curtis is offline  
Old 04-07-2007, 03:16 AM   #7
Killebrew
Hall Of Famer
 
Killebrew's Avatar
 
Join Date: Dec 2001
Posts: 3,326
Quote:
Originally Posted by Curtis View Post
Killebrew, someone else posted that the first year extension limit was $20,999,999 and the second year $30,999,999. I would guess that you didn't try odd numbers like those. (I wouldn't've.) Could you try them and see if they apply in your universe(s)?
Yes, I think around $20,999,999 might have been the limit of the first year of contract extension that I tried, and $21 mil was the trigger for the "submit" button to disappear. I think the only 2nd/3rd etc. year limit is related to the games back-loaded contract logic (and what was offered for year #1 of the deal).

Edit: BTW, I now notice the typo in the post header - it should say "$20,000,000", not "$20,000".

Last edited by Killebrew; 04-07-2007 at 07:52 AM.
Killebrew is offline  
Old 04-13-2007, 09:28 PM   #8
Solack
All Star Reserve
 
Join Date: Feb 2002
Location: Nashville
Posts: 656
I'm thinking this is a "feature" rather then a bug. If people feel strongly enough about it, though, I can TT it and we can go from there. But I have a feeling it might be something put in just to make normalize finances some with the settings in the league setup.
__________________
Roger
aka Khalin Solack
Solack is offline  
Closed Thread

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:36 AM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments