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Old 07-16-2013, 03:29 PM   #1
jpmsf
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Catcher Defensive Efficiency and Passed Balls / Wild Pitches

Hi, new to the game but really enjoying it. A couple of questions about catchers:

1) Which (if any) of the catcher defensive ratings impact their ability to prevent passed balls and/or wild pitches? Catcher ability? Infield range? Infield error?

2) What do the defensive efficiency metrics ZR and EFF measure for catchers? I found a very helpful thread (link below) that explains the other positions but it doesn't cover catchers, and the number of chances measured is way too high for it to be just the chances where the catcher fields a ball in play.

Thanks.

http://www.ootpdevelopments.com/boar...ut-zr-eff.html
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Old 07-16-2013, 09:05 PM   #2
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1) Catcher Ability. That covers everything other than errors on balls in play (IF Error) and throwing out baserunners (Catcher Arm).

2) To the best of my knowledge, strikeouts caught are included in a catcher's chances, presumably since there is a chance he'd drop it and the batter get on base. How exactly this is figured into ZR or EFF, I don't know.
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Old 07-17-2013, 02:38 AM   #3
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Catcher ability has a direct impact on pitching staff performance. Catchers with high ratings in this category will generally help your staff pitch a bit better than it would otherwise.

Last edited by Charlie Hough; 07-17-2013 at 02:29 PM.
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Old 07-17-2013, 11:10 AM   #4
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Quote:
Originally Posted by Charlie Hough View Post
Catcher ability has a direct impact on pitching staff performance. Catcher with high ratings in this category will generally help your staff pitch a bit better than it would otherwise.
I recall debate on this, Charlie. Can you be sure of it? I'm asking out of interest.
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Old 07-17-2013, 12:17 PM   #5
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Originally Posted by Déjà Bru View Post
I recall debate on this, Charlie. Can you be sure of it? I'm asking out of interest.
He's right. Here's the announcement link:

http://www.ootpdevelopments.com/boar...ootp-13-a.html
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Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 07-17-2013, 12:20 PM   #6
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Originally Posted by The Wolf View Post
He's right. Here's the announcement link:

http://www.ootpdevelopments.com/boar...ootp-13-a.html
Oh yeah. I forgot about that thread. Thanks.
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Old 07-17-2013, 01:52 PM   #7
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Quote:
Originally Posted by Déjà Bru View Post
Oh yeah. I forgot about that thread. Thanks.
NP, Bru. YW.
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 07-17-2013, 02:01 PM   #8
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Thanks all, much appreciated. This might explain why my catcher with a very high position rating (but totally arm-dependent; catcher ability is mediocre) is constantly chasing the ball to the backstop.
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Old 07-17-2013, 02:32 PM   #9
Charlie Hough
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Thanks all, much appreciated. This might explain why my catcher with a very high position rating (but totally arm-dependent; catcher ability is mediocre) is constantly chasing the ball to the backstop.
Yes, the other abilities matter too. Personally I try to get the best ratings I can get across all the catching categories without sacrificing too much offense. But if I have a good enough lineup to support a weaker hitting catcher who can bat at the bottom of the lineup but be an outstanding defensive asset and handler of the pitching staff, I'll go with it.

Your pitchers play a role too. If their control is bad, even a decent catcher may have difficulty avoiding wild pitches. And if you're pitching around a batter, I would assume that this increases the chances of a wild pitch or passed ball as well, though it's a very acceptable risk against good hitters if your pitches are at least above average in control.
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