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Old 03-07-2015, 11:39 AM   #1
darkcloud4579
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Why isn't OOTP smart enough to keep a fully stocked minor leagues?

It's really infuriating when I want to turn off ghost players that the minors are incapable of realizing OH GHOST PLAYERS ARE OFF. I SHOULD SIGN ENOUGH MINOR LEAGUERS TO FILL MY MINORS.

Can someone explain away this ridiculousness, please?
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Old 03-07-2015, 01:11 PM   #2
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When you turn off ghost players, are you running computer manager on all teams?

Wondering if that would prompt the ai into action.
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Old 03-07-2015, 01:27 PM   #3
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I'm a bit confused. The AI does keep an adequate roster in the minor leagues. The only time there may be a flux is offseason when the team is not in play, so those players may be shifted into a different league that is playing, continuing their experience. There are a couple of other, let's call them workarounds, that may force the AI to take action, but I'd rather address your specific concern in the specific circumstances that prompt you to ask.
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Old 03-07-2015, 02:18 PM   #4
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I'm a bit confused. The AI does keep an adequate roster in the minor leagues. The only time there may be a flux is offseason when the team is not in play, so those players may be shifted into a different league that is playing, continuing their experience. There are a couple of other, let's call them workarounds, that may force the AI to take action, but I'd rather address your specific concern in the specific circumstances that prompt you to ask.
Yes, that's been my experience too. However I never use ghost players, always start with the rule in place from the get go. The AI always keeps enough players.

The reason I asked the question was because he mentioned "turning ghost players off", thus I assumed (perhaps wrongly) that he played with them on for a while and then turned them off.

So maybe that was causing something not to work correctly in that regard.
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Old 03-07-2015, 02:20 PM   #5
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If you switch from ghost players to forcing the AI to having fully stocked minors, it doesn't trigger any action. I have run computer manager and that doesn't do it.

So it's just a question of "when you go from ghost players to full minors, the game should be able to figure out OH I NEED TO FILL OUT THE MINORS NOW MAYBE LET'S GO SIGN SOME GUYS" even if it needs to do so quickly.

I know the workarounds to make it work (mostly by filling out those leagues with minor league players to compensate), it was mostly just a curiosity that the AI isn't intelligent enough to think to stock rosters and instead alerts you to fill those minor leagues as if it's your job to do it when you're not even controlling those teams or whatever.

Just seems curious to me.

I think one idea could be that there aren't enough free agents to fill things out, so the game decides "I can't do this" and just doesn't. That's the only logical thing I can conclude. Which in my league case, might be true where I only play with feeders.
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Old 03-07-2015, 04:43 PM   #6
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Well, I reported it just in case there's a glitch we need to address prior to release, if we can, 'cloud.

Secondly, just for kicks and giggles, see if my action-button still works next time you want to look at this. Create a small test league or use your own with ghost players on. Reach that day you want to turn them off and do so. Immediately go to any level in the minors you want and change its roster limit, increasing it by even one player. Watch what happens. If not immediately, the next day, the AI teams in that league will fill up toward or to that maximum. Now you're spot on with the idea that maybe your FA pool is too small, but even in that event, I'd be surprised if my strike-the-match approach wouldn't at least result in some immediate MiL contract offers.
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Old 03-07-2015, 04:48 PM   #7
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There is a tab to fill teams with fictional players . I never use ghost players.
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Old 03-07-2015, 05:46 PM   #8
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There is a tab to fill teams with fictional players . I never use ghost players.
Yeah I know about this. The problem with this, is that it gives you a bunch of superflous players. In the case of my league, there'd be hundreds (sometimes 1000s) of free agents the game ought to think to sign and doesn't and so, filling the game with a few more hundred seems like a bad idea.

I'd been pondering the idea for a while, so just wanted to put it out there.
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Old 03-07-2015, 05:48 PM   #9
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Well, I reported it just in case there's a glitch we need to address prior to release, if we can, 'cloud.

Secondly, just for kicks and giggles, see if my action-button still works next time you want to look at this. Create a small test league or use your own with ghost players on. Reach that day you want to turn them off and do so. Immediately go to any level in the minors you want and change its roster limit, increasing it by even one player. Watch what happens. If not immediately, the next day, the AI teams in that league will fill up toward or to that maximum. Now you're spot on with the idea that maybe your FA pool is too small, but even in that event, I'd be surprised if my strike-the-match approach wouldn't at least result in some immediate MiL contract offers.
Thanks man. This is a good idea. Totally will try this in the off-season and see what it yields.
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Old 03-07-2015, 06:43 PM   #10
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I've had similar experiences as the OP. I think the AI is simply not inclined, for whatever reason, to sign more than a few players at a time, unless there is something else that triggers it like endgame's suggestion above.
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Old 03-07-2015, 07:42 PM   #11
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I'm a bit confused. The AI does keep an adequate roster in the minor leagues. The only time there may be a flux is offseason when the team is not in play, so those players may be shifted into a different league that is playing, continuing their experience. There are a couple of other, let's call them workarounds, that may force the AI to take action, but I'd rather address your specific concern in the specific circumstances that prompt you to ask.
Not to mention that every team loses a half dozen players to minor league free-agency each season.
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Old 03-07-2015, 07:43 PM   #12
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Yes, that's been my experience too. However I never use ghost players, always start with the rule in place from the get go. The AI always keeps enough players.

The reason I asked the question was because he mentioned "turning ghost players off", thus I assumed (perhaps wrongly) that he played with them on for a while and then turned them off.

So maybe that was causing something not to work correctly in that regard.
This is my experience as well.
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Old 03-07-2015, 07:45 PM   #13
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Quote:
Originally Posted by darkcloud4579 View Post
If you switch from ghost players to forcing the AI to having fully stocked minors, it doesn't trigger any action. I have run computer manager and that doesn't do it.

So it's just a question of "when you go from ghost players to full minors, the game should be able to figure out OH I NEED TO FILL OUT THE MINORS NOW MAYBE LET'S GO SIGN SOME GUYS" even if it needs to do so quickly.

I know the workarounds to make it work (mostly by filling out those leagues with minor league players to compensate), it was mostly just a curiosity that the AI isn't intelligent enough to think to stock rosters and instead alerts you to fill those minor leagues as if it's your job to do it when you're not even controlling those teams or whatever.

Just seems curious to me.

I think one idea could be that there aren't enough free agents to fill things out, so the game decides "I can't do this" and just doesn't. That's the only logical thing I can conclude. Which in my league case, might be true where I only play with feeders.
I bet this work-around would work and be quick:

1. Switch all team to human control.
2. Advance day
3. Switch all teams to AI control
4. Advance day.

I'm guessing here because I've never seen this happen. This is just something that I would try if I were in your position.
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Old 03-07-2015, 07:50 PM   #14
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I have not tried the same settings as OP, but I do know that when you take management of a team, it puts you in charge of *everything* initially, and you have to go into the manager options and specify what you want to handle versus what the AI should handle. IIRC, one of the options there is to handle movement within the minors, and to handle rosters/lineups within the minors. I set that to be handled by the AI, and it works fine for me...
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Old 03-07-2015, 07:52 PM   #15
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I set that to be handled by the AI, and it works fine for me...



Wow, how different we all are. I like to move the chess pieces.
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Old 03-08-2015, 03:06 PM   #16
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Quote:
Originally Posted by darkcloud4579 View Post
It's really infuriating when I want to turn off ghost players that the minors are incapable of realizing OH GHOST PLAYERS ARE OFF. I SHOULD SIGN ENOUGH MINOR LEAGUERS TO FILL MY MINORS.

Can someone explain away this ridiculousness, please?
No idea. Here it works as intended, minor leagues are always properly stocked. Maybe your league does not have enough free agents who'd sign a minor league contract, the draft is too short or whatever.

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Old 03-09-2015, 10:31 AM   #17
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The only time I have seen this was in my 1901 start. There just weren't enough players available. It was fine by 1903, at the latest.
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Old 03-09-2015, 11:07 AM   #18
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It's always works how it should, your settings might be off bro
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Old 03-09-2015, 11:57 AM   #19
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Wow, how different we all are. I like to move the chess pieces.
I split the difference. Using the lock feature and "ask AI to set up complete minor leagues" lets me control without excessive work
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Old 03-09-2015, 12:13 PM   #20
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I trust my minor league managers to do the moves below and keep my eye on players on a weekly basis. As of not having a complete minors, I think it is if you play historical you only get the players that debuted in the league for that year, hence an empty minor league. Its takes about 3 seasons to get a full minor league. For a fictional league, there are always lots of players.
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