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OOTP 16 - General Discussions Discuss the new 2015 version of Out of the Park Baseball here!

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Old 03-23-2015, 01:14 PM   #1
sreem
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Too Much Trading?

Loving the look and feel so far. I've been playing 14 for awhile, skipped 15, now getting the feel for 16.


I was just wondering if anyone else has noticed the AI seems to execute a lot of trades right away in the game?


I am simulating the MLB 2015 season unemployed, then I will take over as GM Only for a team or expand the league by 2 and take over for one of them at the end of the season.


I just finished simulating April and there have already been 4 trades in the league. I remember back in OOTP14 that there was a function to adjust AI trade frequency, but I didn't find it in 16. Seems 4 trades (big names) is a lot for April.


Bug? Normal? Anyone's thoughts?
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Old 03-23-2015, 01:19 PM   #2
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Originally Posted by sreem View Post
Loving the look and feel so far. I've been playing 14 for awhile, skipped 15, now getting the feel for 16.


I was just wondering if anyone else has noticed the AI seems to execute a lot of trades right away in the game?


I am simulating the MLB 2015 season unemployed, then I will take over as GM Only for a team or expand the league by 2 and take over for one of them at the end of the season.


I just finished simulating April and there have already been 4 trades in the league. I remember back in OOTP14 that there was a function to adjust AI trade frequency, but I didn't find it in 16. Seems 4 trades (big names) is a lot for April.


Bug? Normal? Anyone's thoughts?

Bottom of the rule menu. You can change it to low or very low.
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Old 03-23-2015, 01:25 PM   #3
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Originally Posted by sreem View Post
I was just wondering if anyone else has noticed the AI seems to execute a lot of trades right away in the game?
This has been true in every version of the game since I started playing it. The AI doesn't know anything about your intentions regarding the game you want to be playing. It just looks at the roster of each team and tries to optimize what it has to work with as quickly as possible. The includes not only trading but placement in the organization (majors/minors, etc). You can just choose to let it do that so that things settle into a more normal pattern, or you can use the settings to slow the process down, which means it will go on for a longer period of time. No right answer, just personal preference.
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Old 03-23-2015, 01:29 PM   #4
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I feel like this happens with an MLB game because it's using real-life rosters, which can be set up contrary to what the game's AI sees as optimal. So the first season, you end up seeing a bunch of trades as the AI tries to hammer out the rosters it wants.

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Old 03-23-2015, 01:30 PM   #5
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Originally Posted by sreem View Post
Loving the look and feel so far. I've been playing 14 for awhile, skipped 15, now getting the feel for 16.


I was just wondering if anyone else has noticed the AI seems to execute a lot of trades right away in the game?


I am simulating the MLB 2015 season unemployed, then I will take over as GM Only for a team or expand the league by 2 and take over for one of them at the end of the season.


I just finished simulating April and there have already been 4 trades in the league. I remember back in OOTP14 that there was a function to adjust AI trade frequency, but I didn't find it in 16. Seems 4 trades (big names) is a lot for April.


Bug? Normal? Anyone's thoughts?
Normal and transitory. The reason is simple. In a perfect world the cycle of playing seasons and going through the offseason and ST is continuous. Unfortunately the current season by definition must have a definitive start before which nothing existed. The OOTP version of the "big bang".

The AI wakes up from nothing, starts to assess each team with no FA or Rule 5 or off season trades made in memory. It reacts accordingly. Things should settle out as the season progresses.

Sorry that was a little long winded.
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Last edited by RchW; 03-23-2015 at 06:20 PM.
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Old 03-23-2015, 01:31 PM   #6
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Tigers traded both V-Mart and Verlander in the first 2 weeks of the season. Not saying it's right or wrong, just saying.
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Old 03-23-2015, 01:35 PM   #7
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Well, in real life they wouldn't have been able to trade V-Mart at all because they just re-signed him to a contract. With Verlander, in an established league I don't think he's terribly moveable at the moment because the Tigers will want people to pay for him based on him being the ace that he was 3-4 years ago whereas the rest of the league would value him as the #3 starter that he has shown himself to be since then. With a brand new "big bang" (nice parallel), the Detroit AI might not be overvaluing him based on past performance as much and conversely the rest of the league might be seeing through his stats and valuing him more highly based on actual ratings.
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Old 03-23-2015, 01:36 PM   #8
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Tigers traded both V-Mart and Verlander in the first 2 weeks of the season. Not saying it's right or wrong, just saying.
They traded V-Mart in my season right away as well! They also signed Brian Wilson lol!
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Old 03-23-2015, 01:38 PM   #9
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This is why I also wish we could get a "MLB (or league) commissioner veto option. We have the right to decline any trade(s) the AI make incase they seem absolutely ridiculous.

Of course you could turn this option off too: but I think there should be an option that lets us decline trades we don't see fitting
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Old 03-23-2015, 03:58 PM   #10
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I went an entire calender year with the computer offering me no trades ... never had that happen in any version of the game before
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Old 03-23-2015, 04:08 PM   #11
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This is why I also wish we could get a "MLB (or league) commissioner veto option. We have the right to decline any trade(s) the AI make incase they seem absolutely ridiculous.

Of course you could turn this option off too: but I think there should be an option that lets us decline trades we don't see fitting
I would love that option, also. Some really dumb trades go down and I have it set on "Low".
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Old 03-23-2015, 04:14 PM   #12
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This is why I also wish we could get a "MLB (or league) commissioner veto option. We have the right to decline any trade(s) the AI make incase they seem absolutely ridiculous.

Of course you could turn this option off too: but I think there should be an option that lets us decline trades we don't see fitting
I guess going into commish mode and "force trading" back any trades you don't like isn't workable at the moment??? Maybe the AI just retrades them the next day or something???


Just wondering if maybe you could use commish mode as way to get what you want until a veto option becomes part of the game.
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Old 03-23-2015, 05:23 PM   #13
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I guess going into commish mode and "force trading" back any trades you don't like isn't workable at the moment??? Maybe the AI just retrades them the next day or something???


Just wondering if maybe you could use commish mode as way to get what you want until a veto option becomes part of the game.
Yes technically I could do that... only issue with that sometimes is if I am on autoplay and a trade happens that I don't catch for say a week or so, then theres a stat line for the several games on that team "John Doe" was traded too. As well as going back into the history tab on that player(s) and deleting that as well. Can be done but a veto option would be perfect.
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Old 03-23-2015, 05:34 PM   #14
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Is it possible to update the AI GMs to be more in line with their real life counterparts? Would that solve the issue? If the Red Sox do not value a C or overvalue corner infielders, can that be updated? That could possibly go a long way towards eliminating some of the logic issues. If the AI GMs were better able to look at their teams the way their real life counterpart does (as best they can within the programming) then maybe they wouldn't make as many moves because they like the way their team is constructed...

Not sure how easy or difficult that would be but it would certainly help if possible.
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Old 03-23-2015, 06:12 PM   #15
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I went an entire calender year with the computer offering me no trades ... never had that happen in any version of the game before
I've gone more than one season several times. If you have a dominant team the AI wont offer anything because it cannot see any weakness to make an offer against.
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Old 03-23-2015, 06:17 PM   #16
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Originally Posted by sreem View Post
Loving the look and feel so far. I've been playing 14 for awhile, skipped 15, now getting the feel for 16.


I was just wondering if anyone else has noticed the AI seems to execute a lot of trades right away in the game?


I am simulating the MLB 2015 season unemployed, then I will take over as GM Only for a team or expand the league by 2 and take over for one of them at the end of the season.


I just finished simulating April and there have already been 4 trades in the league. I remember back in OOTP14 that there was a function to adjust AI trade frequency, but I didn't find it in 16. Seems 4 trades (big names) is a lot for April.


Bug? Normal? Anyone's thoughts?
I set the ai to very low to start the season and leave it there until july. In july I set it to low the first two weeks, then normal until the last day I set to very high. This way seems more realistic to me. Also when starting the new mlb 2015, the ai did not build these rosters, so I think the ai gm's are moving players according to their game plan. And your right it started doing this in version 15.I remember freaking out when I first got 15. That is what led to the adjustment I made in trade frequency.

Last edited by dodger300; 03-23-2015 at 06:21 PM.
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