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OOTP 17 - General Discussions Everything about the latest Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
Minors (Triple A)
Join Date: Jan 2002
Location: Georgia
Posts: 206
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AI and the minors
I have my game set up for my Assistant GM to make all Minors demotions/promotions, but when I look my minors have all kinds of green and red arrows....WHY??
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#2 |
Minors (Triple A)
Join Date: Jan 2002
Location: Georgia
Posts: 206
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Anybody???
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#3 |
Hall Of Famer
Join Date: Jun 2008
Location: Belchertown, MA, USA
Posts: 4,497
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The AI maintains a proper number of players on each affiliate - if you have 24 AAA-worthy players and your AAA roster limit is 25, one guy's getting a red arrow.
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#4 |
Minors (Double A)
Join Date: Jun 2009
Posts: 131
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The manual says the arrows are based on the opinion of the minor league coaching staff, but the Assistant GM has his own set of priorities based on his personality ratings. So the arrows may be generated based on different criteria than the promotion/demotion decisions.
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#5 |
Hall Of Famer
Join Date: Apr 2015
Posts: 7,246
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yeah, think of those as an in-the-moment evaluation... it could change the next week (whenever that updates it could change).
------------------- i would suggest controlling your "Top" prospects. you can do this through Player Strategies page (tab of team strategy page). you can 'lock' them to current league and manually move them as you see fit. the higher the threshold of what a top prospect is, the less work and involvement required from you... on a 80pt scale, i only pay close attnetion to 61+ rated batters and RP, but i do look at SP that are rated as low as the 40's. just make some sort of consistent system... for example, i review my top prospects after spring training, after the draft since i am adding amatuers to the system anyway, then possibly 1 more time during the season if i see a "Top" prospect that is a borderline promotion after the draft (the arrows can sometimes help you notice this borderline guy). also, be willing to make exceptions to whatever system of rules you develop to control promotions, but only for tangible reasons, not guy feelings. time involved? with my thresholds given above, i spend 5mins each time i look over my minors... it's not a large time-sink once you know exactly how you want to do it. if you have ratings on and they are at least 30-40% of the AI Eval and normal scouting, trust the ratings... if they are rated well enough to be at that tier, they are fine regardless of the arrows. minor league stats are so weakly correlated with mlb success... it's difficult to rationalize their use in any meaningful way... i'd mostly look for extreme outliers on each side... like hitting sub .200 and 2k's per game type bade... i've seen a career .200 minor leaguer go on to be a hall of fame batter... it happens quite often in my experience. rarely do i see minor league careers mirror future mlb success... they simply aren't the same player. their ratings distribution with be wildly different. |
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#6 | |
Hall Of Famer
Join Date: Oct 2006
Location: Chicago
Posts: 2,336
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Quote:
The arrow is a recommendation. I can chose to accept the recommendation or reject it. Often I don't promote because the player's performance does not merit it. In other cases there may be a player at the next level blocking the progress of another player. In some cases I promote or demote whether the player has an arrow or not.
__________________
"Hitting is timing. Pitching is upsetting timing"-Warren Spahn. |
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