
Network Game Option (TCP/IP)
Now that myself and others previous suggestion of promotion/relegation will be debuting in the new version soon(OOTP 18), another one I know many of us would like would be the option to setup proper network games using TCP/IP, this way one of us could host, then a few of us connect and can play a save simultaneously. The import/export feature is clumsy when there's only a handful of us wanting to play together. It's fine for grand leagues, but for a small group, it's weak and slow for our generation. The TCP/IP is ideal. It's why we preferably choose to play other games that offer this feature even though it'd be nice to play this one. I believe Francis said it'd take a year to code, but isn't this something that could be coded then implemented to all games under the OOTP brand?
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Richie Renard: Come on Bobby! Hit a Home Run!
Gil Renard: Don't get greedy, son. Don't get greedy. What we need now is a sacrifice. A winning team has to know how to manufacture runs. Coop taught me that. He used to say the most beautiful play in the game is a sacrifice fly, and you know why?
Richie Renard: 'Cause you give yourself up for the team?
Gil Renard: And it doesn't even count against your average. That's why baseball's better than life - it's fair.
Last edited by reo; 01-21-2017 at 05:05 PM.
Reason: added
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