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Old 10-26-2017, 04:19 PM   #1
Raoul
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Question Intermediate questions

Hi all,

after 200 hours playing I still don't get some of the basic concepts. I hope you can help me.

1. Does a pitcher know he is in a jam and loses control?

I guess yes, because otherwise there would be no point in pulling your ace even if he has a bad night.

2. What is the difference between letting the AI setting up the minors and triggering this action in the roster overview?

Even when I let the AI control the minor rosters, after I manually trigger this process, a ton of transactions take place as a result. How can this be? This should have no effect whatsoever, since the AI is handling it anyway on a daily basis.

3. I don't get the secondary roster concept completly. Is there a way to make a fresh start on your roster in the end of the season? Or do players need to clear waivers at any time? I'm talking about basic MLB rules.
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Old 10-27-2017, 12:33 AM   #2
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First, alot of that stuff is simply unknown unless you do some pretty intensive evaluation of how ootp works.

1) unknown... i've heard them say about other things that if there is clear evidence of a, for lack of a better word, shift in the probability of thigns relative to ratings etc... it's very possibly in the game.

e.g. being a DH will have a negative impact on offensive numbers. it's got to be very small, so don't worry too much. (i'd love to see the data on it. seems like it's not account for something, imo) -- thread within last year. always a chance of faulty memory on this particular example, but the same reasonong was used somewhere by a ootp-related account.

what they use and what they don't use is the unknown.

2) not sure. probably, new info on different days, so it could just be that. the ai only sets up the minors at certain points, then maybe in reaction to loss of players etc on a smaller scale... i could be wrong, but that's my guess as to why. it runs through that loop of logic only at certain points on calendar. clicking it at different points has different results.

either way, shouldn't be a problem. lock important prospects and control their progress by hand for best results. control 1-x or all, upto you. doesn't have to be a project, if you don't like it.

3) be picky about it. you don't 'have' to fill it. it also means they cost money, if you are protecting an mil prospect onthe list.

40man is inclusive of 25 man.. so you have upto 15 other players. they will get league minimum salary or better. the worst ones won't mind being stashed in AAA for injury depth, if avoiding prospects. starting their mlb clock isn't always the best idea(*good prospects).

any prospects you are protecting from the rule 5 draft also need a spot onthe 40 man. if frugal you can easily keep it to ~35 with lots of room for trouble years.

at some point you need to waive, some times you can release. e.g. i often release bench players first day of offseason when arbitration is about to take them above league minimum salary and they are not viable trade pieces. i guess that's control with no contract? may be the only time?

most of the time you'll have to waive the player. the game will let you know, when you try to release too. you can look up the rules and it likely follows closely.

definitely during season, basically anytime it would really matter to do it quickly you'll likely have to wait to waive, lol.

Last edited by NoOne; 10-27-2017 at 12:37 AM.
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Old 10-27-2017, 10:02 AM   #3
Raoul
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Not the answers I needed, but the answers I deserved.

1. But that topic of on-field fatigue bothers me. I need to find out if the calculated quality of a pitch changes, depending on how the pitcher performed in the game/inning.

2. Ok

3. Then the decision when to replace a low performing pro with a prospect is even tougher than i thought. I need to know how random the performance during a season really is. If a player knows he sucked for a month. Maybe related to question 1.
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Old 10-29-2017, 01:51 PM   #4
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typically, if i have them protected after 6 years of mil control, they are ~AAA developed. so, they can be ML depth too in many instances.

before players get added due to injury, i typically have ~7-8 spots open to start a year. hopefully the protected prospects can fill in as needed, but plenty of open spots to start the year is key. sometimes i'll have a couple more guys stashed in AAA, if necessary.

release any carry-over 40-man injury replacements 1st day of offseason before new contract. (or, rarely keep as needed)

a bunch of major injuries and you're not competing for anything, anyway. i cover what i can realistically recover from and still make playoffs. $5M payroll in the minors is about the lowest ROI possible. something to minimize

i think Law of indpendent results is the main force... personality may cause what you speak of about a player sucking for a month etc... but even so, the probability is change slightly, then it still has to play out with each roll of the dice.

you cannot look at 1 result or watch a season and recognize anythign to that effect about pitching (1). players on base defintely changes the %'s for pitchers (i'd bet the house wthout ootp chiming in). i wouldn't get too specific about how or when that % is applied though (high leverage?). bottom line is a better rated player is more likely to be successful -- "better" relative to all neccessary things for that particular league, even if we don't know "it" by looking)

all the things that effect teh %'s is more like the tide relative to individual players results.

Last edited by NoOne; 10-29-2017 at 01:55 PM.
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Old 10-29-2017, 03:47 PM   #5
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An OOTP pitcher will certainly tire as the game goes along. In addition, it's possible for an OOTP pitcher to be less successful the more times a hitter sees him in a night. Beyond that, there are platoon advantages and disadvantages that might cause you to want to pull an ace in a jam in preference to a fresh arm out of the bullpen.

Life in the OOTP world is not simple, though, and the answers to questions around bullpen usage are always the subject of much debate.
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Old 10-30-2017, 03:11 PM   #6
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like EA, if it's in the game, it's in the game

translation for EA and OotP:
"well, maybe it's in the game... completely possible, so don't rule it out, if and when it makes sense!"
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