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Old 05-20-2018, 03:07 PM   #1
drksd4848
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Financials question:

I just started a 2018 major league quick start season and added a fictional low level Indy league. After I filled the roster, I checked the financials and saw that they were MLB level (multimillion dollar salaries, budgets, etc). I really want the financials to be the same as other low level indy leagues, like the Can-Am league, Frontier League etc.

Outside of manually imputing the values, is there anyway to export just the financials from another Indy league and import them into my fictional Indy League, or did I forget to do something when I had set it up?


Thanks guys!
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Old 05-20-2018, 03:27 PM   #2
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You can adjust the global coefficient to a lower percentage.
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Old 05-20-2018, 04:32 PM   #3
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Quote:
Originally Posted by endgame View Post
You can adjust the global coefficient to a lower percentage.

But that would effect the Major League teams as well, no?

Last edited by drksd4848; 05-20-2018 at 04:39 PM.
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Old 05-20-2018, 04:55 PM   #4
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Yes, I misread your original intention. Apologies. I believe you'd have to micromanage the Indy finances on their appropriate Financial tab then. I'm working on a similar idea now and struggling with it as well. Trying to decide whether to take a AAAA league (new) to Indy status. Good luck.
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Old 05-20-2018, 05:28 PM   #5
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Quote:
Originally Posted by endgame View Post
Yes, I misread your original intention. Apologies. I believe you'd have to micromanage the Indy finances on their appropriate Financial tab then. I'm working on a similar idea now and struggling with it as well. Trying to decide whether to take a AAAA league (new) to Indy status. Good luck.

I think what I might do is create the indy league in a separate game, see what the financials are, tweak accordingly, save as a template, then bring it into the Major League universe.



I'll give it a go, then see what happens.
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Old 05-20-2018, 09:56 PM   #6
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find a historical year that's ~similar in player salaries as your indy league and import from there...may need some heavy alerations from certain years. may be better to import, make note of numbers used for income baselines, and then trash that league or 'end process' to abort that settings import and only use the bits that are useful after reloading.

definitely use a restored backup for some trial and error.

the salaries will depend on money supply. you can affect that through revenue baselines and other financial settings.

based on what you mentioned, you may also want to put "1" for max cash carryover, too. 10M is no big deal with ~180M total revenue average, but might be for your new scale.

heck, you could just force a max payroll of very low and that might work too. that would be the quickest way, if you wanted all teams to have same resources. --still wise to "1" max cash carryover [sic] setting. there's a function to assign new fictional contracts to entire league based on current settings.

i wouldn't worry about the contract values for various player qualities. that stuff scales. might find a historic year that could provide a set of values too.

Last edited by NoOne; 05-20-2018 at 09:58 PM.
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