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Bug Reports Forum Have a bug to report? Please post here. |
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#1 |
All Star Reserve
Join Date: Apr 2015
Posts: 580
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Can't use Player Import Feature in Historical Leagues
More specifically... and this is easily reproducible...
If you import numerous players in a historical league via a csv file you will 9 out of 10 see almost all players as Fragile. In the editor, you will typically see these players have a 160 of 200 value for all injury-prone related ratings. Over time these will only go up. There was a comment by Spritze years ago that this was simply the default value due to lack of history (2014ish I think?), but this issue is only occurring when manually importing draft classes. This is a major feature that is key to some historical leagues that is currently not working properly and currently makes those styles unplayable unless you are playing with Very Low or Extremely Low settings. Attached files can be used to import a list of players via the Import tool. Importing this list for either Free Agents or the Draft Pool will result in most, if not all, players being generated as fragile.
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#2 |
All Star Reserve
Join Date: Apr 2015
Posts: 580
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So...
I spent the last week messing with this to try and figure out what was going on. Always hard to tell if something is a bug, or you are simply using it in a way that the game does not support without a developer commenting on the report. What we have found experimenting with various settings when importing players... 1) It appears injury proneness is at least partially (if not entirely) based on the playing time of the player over the first few years you set for debut. 2) If you set a debut year so a player will generate in game at 18 years old, but the player didn't play in the Majors until he was 25... that player will generate as a Fragile 18 year old with 160 for all his proneness ratings. You can pull players directly from the Minor League Database using their "DraftMinors.BBrefMinorsID" instead of the standard PlayerID which parallels that on Baseball reference. This is at least a partial fix to having younger/undeveloped players available for your league. If you import them at the age they made their minor league debut, the engine appears to include the Minor league playtime and you will get a normal looking range of Iron Man, Durable, Normal, and Fragile players. For the developers: Addressing this issue should be as simple as having a toggle on the in game import tool that allows play time to be ignored when calculating Injury Proneness. Forcing all historical players to generate as "Normal" would solve this concern. Thanks!
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#3 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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OK, fixed! In the next patch young players will import with low injury proneness ratings.
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#4 |
All Star Reserve
Join Date: Apr 2015
Posts: 580
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Holy moly... I'll admit I expected this to be a low priority despite the game changing difference it can make to leagues.
Thank you Sir!
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#5 |
Major Leagues
Join Date: Jun 2006
Posts: 434
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Oh wow, this...is...absolutely...awesome! Thank you Markus!
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"About race, I'm going to say this. If you're green or purple or whatever color, you can play for me if I think you can help this ballclub.That's all I'm going to say about race." Leo Durocher, New York Giants manager, 1946 |
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