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Old 12-11-2020, 09:26 AM   #1
Hispano
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Unrealistic Scores

Hey¡¡ Quite new in the OOTP series and i am very surprise about the result i get in the simulations on my league. For example.... 40-20 with 34 and 20 hits. these kinds of results are constantly repeated in my league but all players in these games are equally with 3 stars including the pitchers...


this game is supposed to simulate reality right?

https://ibb.co/k0GQjwK

Last edited by Hispano; 12-11-2020 at 09:54 AM.
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Old 12-11-2020, 09:53 AM   #2
ShawnSoup
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Need a lot more details about your league and some actual data to backup your claim to give a good answer. I'm doing a standard single player run starting in 2020. I am now in 2025 and I have seen one game with a score like you describe and even then the team scored 27 runs, this was only because the Rockies had a rash of bullpen injuries and had to use position players to pitch in the game.
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Old 12-11-2020, 10:00 AM   #3
Lukas Berger
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You can sometimes see this sort of thing in smaller leagues, especially with roster limits that mean teams don't always have enough rested pitchers (especially in some of the European leagues in out of the box OOTP).

So if you're seeing it a lot, you can always try increasing small roster limits to allow teams to carry more pitchers. Also, adjusting some of the other settings under 'league settings' > 'stats & ai' can help as well.

The main ones to look at here would be the pitcher stamina settings (make this higher), use of relievers (set this to less often) 'hook for starting pitcher' and 'hook for relief pitcher' (make these slower).
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Last edited by Lukas Berger; 12-11-2020 at 10:02 AM.
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Old 12-11-2020, 10:04 AM   #4
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Quote:
Originally Posted by ShawnSoup View Post
Need a lot more details about your league and some actual data to backup your claim to give a good answer. I'm doing a standard single player run starting in 2020. I am now in 2025 and I have seen one game with a score like you describe and even then the team scored 27 runs, this was only because the Rockies had a rash of bullpen injuries and had to use position players to pitch in the game.
I have saved the replay of this game. Just tell me what you need and I'll try to get it for you. I'm in the second year of an international league, with a rotation of 2 pitchers, two games a week and a bullpen of 3 reliviers with a closer.

I did a couple of postseason transfers, but as I said in the first post there aren't many skill differences between pitchers and hitters, they just don't stop walking even with a high control attribute, and hitters don't they stop getting hits. I have also not seen injuries that affect the bullpens.
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Old 12-11-2020, 10:14 AM   #5
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Originally Posted by Lukas Berger View Post
You can sometimes see this sort of thing in smaller leagues, especially with roster limits that mean teams don't always have enough rested pitchers (especially in some of the European leagues in out of the box OOTP).

So if you're seeing it a lot, you can always try increasing small roster limits to allow teams to carry more pitchers. Also, adjusting some of the other settings under 'league settings' > 'stats & ai' can help as well.

The main ones to look at here would be the pitcher stamina settings (make this higher), use of relievers (set this to less often) 'hook for starting pitcher' and 'hook for relief pitcher' (make these slower).
Thanks for the tips, I will try to apply them. Unfortunately I am not comfortable with the solution, in the game that I have commented above, none of the pitchers I used were tired at any time, in fact they all started practically at 100% stamina after a whole week resting, simply I used all of them because they were literally crushing them. But nothing related to tiredness.

....and this is another thing that has caught my attention, pitchers with 55 stamina who can reach 110 pitches without getting tired ... but that's another issue ...

EDIT: Ok, now I see why pitchers don't get so tired, in the league options their stamina level is high by default, so that even more helps that energy is not the problem.

Last edited by Hispano; 12-11-2020 at 10:52 AM.
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Old 12-11-2020, 10:55 AM   #6
Lukas Berger
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Originally Posted by Hispano View Post
....and this is another thing that has caught my attention, pitchers with 55 stamina who can reach 110 pitches without getting tired ... but that's another issue ...
If you think the stamina is actually too high, then you can always just change pitcher stamina settings to be lower, basically the reverse of what I suggested above.

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Originally Posted by Hispano View Post
Thanks for the tips, I will try to apply them. Unfortunately I am not comfortable with the solution, in the game that I have commented above, none of the pitchers I used were tired at any time, in fact they all started practically at 100% stamina after a whole week resting, simply I used all of them because they were literally crushing them. But nothing related to tiredness.
If you want to upload the league, we can take a look and see just what's going on, but I would be very surprised if this wasn't somehow related to tiredness.
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Last edited by Lukas Berger; 12-11-2020 at 10:56 AM.
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Old 12-11-2020, 10:59 AM   #7
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That being said, there are some other factors likely in play here as well.

The Spanish league is a super high scoring environment. It seems that more often than not, at least one team scores in double digit runs and 20+ are not unheard of.

https://www.flashscore.es/beisbol/es...or/resultados/

Obviously, 40 runs in a game is too much but when you have a league environment where 20 runs in a game is somewhat realistic, if high, you can have outliers.

Then especially if you end up taking out your better pitchers when they're having a bad day and going with the back end of the bullpen guys, who can be really, really bad in the Liga de Honor and the other smaller leagues, things can snowball quickly.

So that will be a factor in this as well.
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Last edited by Lukas Berger; 12-11-2020 at 11:53 AM.
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Old 12-11-2020, 11:04 AM   #8
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Originally Posted by Hispano View Post
Hey¡¡ Quite new in the OOTP series and i am very surprise about the result i get in the simulations on my league. For example.... 40-20 with 34 and 20 hits. these kinds of results are constantly repeated in my league but all players in these games are equally with 3 stars including the pitchers...


this game is supposed to simulate reality right?

https://ibb.co/k0GQjwK
It represents reality perfectly well if you are using real settings.

When you create a custom league with all kinds of wacky roster set-ups, modifiers, and rules then you've probably messed up somewhere and made 40-20 games the new reality for that league. Fortunately the whole point of the game is you can play around and adjust it back to whatever you want.
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Old 12-11-2020, 11:13 AM   #9
Lukas Berger
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Last of all, to be honest, the AI is not really optimized for small roster leagues with some unusual setups like the LdH.

We include it with the game because we love the smaller Euro leagues (after all, these are the 'home' leagues for a bunch of the OOTP team) and we really want folks to have a chance to play the league and have it in their universe, but the engine is not at its best in an environment so far removed from modern MLB, and with some quirky roster/schedule rules etc., with such a high imbalance of skill between the best and worst teams and players.

The LdH is pretty much on the fringe of the lowest level of play we can model in OOTP, so we are pushing the engine's limits a little bit.
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Old 12-11-2020, 11:14 AM   #10
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Quote:
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Last of all, to be honest, the AI is not really optimized for small roster leagues with some unusual setups like the LdH.

We include it with the game because we love the smaller Euro leagues and we really want folks to have a chance to play the league and have it in their universe, but the engine is not at its best in an environment so far removed from modern MLB, and with some quirky roster/schedule rules etc.

The LdH is pretty much on the fringe of the lowest level of play we can model in OOTP, so we are pushing the engine's limits a little bit.
I wonder if it would make sense to slightly alter the rules of these kind of leagues to be more stable. I think that would be a lot more useful than trying to make them 100% realistic if the game can't reliably handle them.
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Old 12-11-2020, 11:15 AM   #11
Lukas Berger
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I wonder if it would make sense to slightly alter the rules of these kind of leagues to be more stable. I think that would be a lot more useful than trying to make them 100% realistic.
We already do a bit. They're kind of like 60% realistic now, I'd say

But we'll probably take a look at doing a bit more in that direction for next year.
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Old 12-11-2020, 11:38 AM   #12
Hispano
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Last of all, to be honest, the AI is not really optimized for small roster leagues with some unusual setups like the LdH.

We include it with the game because we love the smaller Euro leagues (after all, these are the 'home' leagues for a bunch of the OOTP team) and we really want folks to have a chance to play the league and have it in their universe, but the engine is not at its best in an environment so far removed from modern MLB, and with some quirky roster/schedule rules etc., with such a high imbalance of skill between the best and worst teams and players.

The LdH is pretty much on the fringe of the lowest level of play we can model in OOTP, so we are pushing the engine's limits a little bit.
I was looking for a solution but I have been more than convinced with the answers. Very grateful that you have put the small European leagues in the game, it is true that the scoress in our league are quite high, and if you add to that the signing of free agents in their decline but still very strong hitting, it may have destabilized the balance of the league.

I was excited to start a league with the team from my city even knowing that our level is very low, unfortunately baseball in my country is tremendously undervalued by most ...

Maybe I'll start another game in a stronger league. Thank you very much everyone for your comments and especially the technical team.
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Old 12-11-2020, 11:52 AM   #13
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Old 12-13-2020, 11:02 AM   #14
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We already do a bit. They're kind of like 60% realistic now, I'd say

But we'll probably take a look at doing a bit more in that direction for next year.
Obviously the ideal way to do it is to improve the engine so it can simulate this kind of environment[1] more realistically. That is very much under "easier said than done", though.

[1]This also applies to things like High School and College leagues.
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