Home | Webstore
Latest News: OOTP 27 Preorder - FHM 12 Available - OOTP Go! Available

Out of the Park Baseball 27 Pre Order Now!

  

Go Back   OOTP Developments Forums > Out of the Park Baseball 26 > OOTP Mods > OOTP Mods - Logos, Graphics, and HTML

Reply
 
Thread Tools
Old 05-26-2022, 02:42 AM   #1
PSUColonel
Hall Of Famer
 
PSUColonel's Avatar
 
Join Date: Feb 2002
Posts: 13,117
Newer Brisbane Bandits Attempt

Here is an attempt on the updated Brisbane Bandits:
Attached Images
Image Image Image Image 
PSUColonel is offline   Reply With Quote
Old 05-26-2022, 02:49 AM   #2
PSUColonel
Hall Of Famer
 
PSUColonel's Avatar
 
Join Date: Feb 2002
Posts: 13,117
Can someone please explain to me how these textures work? Are they absolutely necessary? They take up a lot of room, and make things very confusing.
PSUColonel is offline   Reply With Quote
Old 05-26-2022, 10:43 AM   #3
eriqjaffe
Hall Of Famer
 
eriqjaffe's Avatar
 
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,712
There are really only two files the game uses - the Diffuse Map (the plain, untextured jersey) and the Normal Map (the bluish/purplish version of the jersey).

How it works in-game: The Normal Map is used by the game to determine the relative height and depth of the jersey elements, so that elements that are sewn on like a wordmark or a name or number appear to be visibly "on top" of the jersey. It is the texture. The Diffuse Map is painted onto the Normal Map by the 3D engine. If you load a Diffuse Map without a corresponding Normal Map the jersey will look "flat" and it's a very clear difference.

Normal Maps for OOTP are best generated from a grayscale Height Map using third party tools such as Materialize (I know you use a Mac and Materialize isn't an option for you). I won't go into that here as the Uniform Maker output contains information on how that works. Someday I would like to be able to automatically generate Normal Maps in the Uniform Maker but I still haven't figured out a good way of doing that. The Uniform Maker includes a "generic" Normal Map so you at least don't get a completely flat looking jersey.

As a convenience, the Uniform Maker also includes a "textured" file, which is basically what we've always used with OOTP - shadows, fabric folds, etc. are static and already part of the file.

So you have two options:
  1. Use the "jerseys_team_name.png" and "jerseys_team_name_n.png" that are included in the zip. OOTP filters out the latter of those two in the file dialog but as long as it's there the game will pick it up and apply it.
  2. Use just the jerseys_team_name_textured.png. If you load that, the game will not pick up the normal map because of the differences in the file names.

The primary difference between the Diffuse/Normal and Textured methods are that the former will allow for more realistic, dynamic lighting. The shadows and highlights are determined dynamically by the Normal Map instead of being static like they are in the Textured jersey.

For your purposes, and for future-proofing as the in-game 3D evolves, I'd recommend posting the Diffuse Map, the Height Map and the generic Normal Map of the jerseys.

Hopefully that makes sense.
__________________

Last edited by eriqjaffe; 05-26-2022 at 10:49 AM.
eriqjaffe is offline   Reply With Quote
Old 05-26-2022, 01:03 PM   #4
PSUColonel
Hall Of Famer
 
PSUColonel's Avatar
 
Join Date: Feb 2002
Posts: 13,117
OK, so if I understand what you are saying correctly...these are the files (the ones above) I DON"T need. I need the plain uniform (no textures, wrinkles etc) and the purple file.


Is this correct?
PSUColonel is offline   Reply With Quote
Old 05-26-2022, 01:12 PM   #5
eriqjaffe
Hall Of Famer
 
eriqjaffe's Avatar
 
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,712
Quote:
Originally Posted by PSUColonel View Post
OK, so if I understand what you are saying correctly...these are the files (the ones above) I DON"T need. I need the plain uniform (no textures, wrinkles etc) and the purple file.


Is this correct?
For your own personal use, sure. For purposes of distribution I'd go with the opposite and only post the plain uniform and the purple file.
__________________
eriqjaffe is offline   Reply With Quote
Old 05-27-2022, 12:37 AM   #6
PSUColonel
Hall Of Famer
 
PSUColonel's Avatar
 
Join Date: Feb 2002
Posts: 13,117
OK...so then this should be OK for publishing?
Attached Images
Image Image Image Image 
PSUColonel is offline   Reply With Quote
Old 05-27-2022, 12:38 AM   #7
PSUColonel
Hall Of Famer
 
PSUColonel's Avatar
 
Join Date: Feb 2002
Posts: 13,117
or these?
Attached Images
Image Image 
PSUColonel is offline   Reply With Quote
Old 05-27-2022, 01:00 AM   #8
PSUColonel
Hall Of Famer
 
PSUColonel's Avatar
 
Join Date: Feb 2002
Posts: 13,117
Ok...I think I am getting the hang of it now..here is another I tried:
Attached Images
Image Image Image Image 
PSUColonel is offline   Reply With Quote
Old 05-27-2022, 11:42 AM   #9
eriqjaffe
Hall Of Famer
 
eriqjaffe's Avatar
 
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,712
There you go. Another thing you can do is attach the .zip file that the app generates to the post, as long as it's less than 3mb. That way everything gets included.
__________________
eriqjaffe is offline   Reply With Quote
Old 05-27-2022, 02:17 PM   #10
mso94
Major Leagues
 
mso94's Avatar
 
Join Date: Jun 2016
Posts: 416
So I cant seem to find the answer to this. Are all the Jerseys going to have to be this style of art work now. Instead of the old version of one file and not 3 (Jersey, Grey and Blue Files)
mso94 is offline   Reply With Quote
Old 05-27-2022, 02:27 PM   #11
eriqjaffe
Hall Of Famer
 
eriqjaffe's Avatar
 
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,712
Quote:
Originally Posted by mso94 View Post
So I cant seem to find the answer to this. Are all the Jerseys going to have to be this style of art work now. Instead of the old version of one file and not 3 (Jersey, Grey and Blue Files)
The old jerseys will still work, although not without some minor issues.
__________________
eriqjaffe is offline   Reply With Quote
Old 05-27-2022, 04:39 PM   #12
cephasjames
Hall Of Famer
 
Join Date: Jun 2004
Posts: 8,736
Quote:
Originally Posted by mso94 View Post
So I cant seem to find the answer to this. Are all the Jerseys going to have to be this style of art work now. Instead of the old version of one file and not 3 (Jersey, Grey and Blue Files)
And the new style only uses two files, not three.
__________________
5000+ Generic Logos Free for the Taking
FREE: Uniforms and logos for 500+ teams spanning 1871-present
Great Lakes League: 10 Conferences, 100 Teams
Pre-OOTP 23 Custom Cap & Jersey Template v3.0 by Deft and NoPepper (with layers from other various artists) that I use: Caps, Jerseys
cephasjames is offline   Reply With Quote
Old 05-27-2022, 04:55 PM   #13
eriqjaffe
Hall Of Famer
 
eriqjaffe's Avatar
 
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,712
Quote:
Originally Posted by cephasjames View Post
And the new style only uses two files, not three.
True, but the height map is useful for creating the displacement map.
__________________
eriqjaffe is offline   Reply With Quote
Old 05-27-2022, 05:27 PM   #14
cephasjames
Hall Of Famer
 
Join Date: Jun 2004
Posts: 8,736
Quote:
Originally Posted by eriqjaffe View Post
True, but the height map is useful for creating the displacement map.
True. Good point. I was just thinking about files actually used by the game.
__________________
5000+ Generic Logos Free for the Taking
FREE: Uniforms and logos for 500+ teams spanning 1871-present
Great Lakes League: 10 Conferences, 100 Teams
Pre-OOTP 23 Custom Cap & Jersey Template v3.0 by Deft and NoPepper (with layers from other various artists) that I use: Caps, Jerseys
cephasjames is offline   Reply With Quote
Old 05-27-2022, 06:10 PM   #15
mso94
Major Leagues
 
mso94's Avatar
 
Join Date: Jun 2016
Posts: 416
Wow. . was hoping we didnt have to go to the new files. But I guess we do.
mso94 is offline   Reply With Quote
Old 05-27-2022, 06:38 PM   #16
Scipio Africanus
Major Leagues
 
Scipio Africanus's Avatar
 
Join Date: Jun 2019
Posts: 374
It really depends on how close up you want to see the players in 3D. If you watch the games from the default or wide cameras (or don't watch the games at all) the old jerseys are still good.
Scipio Africanus is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:31 PM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments