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FHM 8 - General Discussion Talk about the latest & greatest FHM, officially licensed by the NHL! |
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#1 |
Bat Boy
Join Date: Apr 2022
Posts: 2
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How would I go about creating a custom roster or database of players to draft from for a ten team custom league?
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#2 |
All Star Reserve
Join Date: Jun 2014
Location: Michigan
Posts: 585
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For now, the best bet is to set up an initial draft, then go through the pool of players ready to be drafted and edit them however you see fit. There are options on what the percentage of each nationality should be when you first create the players (like how many do you want generated being American, Canadian, Swedish, etc.) but as far as getting in-depth on database creation, the only thing you can really do is edit players individually in the game. Just make sure to save often so you don't lose your progress on it.
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FHM Beta Tester and lifelong Red Wings fanatic |
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#3 | |
Bat Boy
Join Date: Apr 2022
Posts: 2
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#4 |
All Star Reserve
Join Date: Jun 2014
Location: Michigan
Posts: 585
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Yeah, I feel that pain. For many years I had to keep recreating the same fictional league set up because there was no save import feature up until 5 or 6, and trying to go through and edit the players every time I did was a headache. Now I've been holding off on doing it one more time because of waiting to see if certain features end up added first, but in the meantime player editing is improving. FHM 8 allows us to edit the languages that a player knows, or how fluent they are, which previously wasn't a thing we could do, so that comes in handy.
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FHM Beta Tester and lifelong Red Wings fanatic |
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#5 |
All Star Reserve
Join Date: Oct 2021
Posts: 862
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Yeah, it sure does. Especially when you've got say two Finnish speaking guys, where one is okay but the other is flagged as isolated. (For some strange reason).
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#6 | |
All Star Starter
Join Date: Sep 2009
Location: Aarhus, Denmark
Posts: 1,932
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Quote:
But there is ''Create a player'' in league info .. but yo'll have to assign team afterwards
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