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OOTP 23 - General Discussions Everything about the brand new 2022 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#1 |
Minors (Double A)
Join Date: May 2014
Posts: 101
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Injury/Fatigue Setting Recommendations?
I am playing a draft league that started with the 1969 season and is going into 79' now. I use real players with retirements and new rookies coming into the league at the corresponding real years. I play out all games for one team and let the computer handle the rest of the teams. I want to use injury and fatigue ratings that allow the players to perform around their expected real-life levels related to games, plate appearances and innings pitched. I have had the injuries set at low to very low, and now see too many computer managed players are playing 162 games and pitching more than realistic innings. Recommendations for settings to achieve what I am trying to get? Thanks
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#2 |
Hall Of Famer
Join Date: Nov 2019
Posts: 12,585
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HIGH fatigue for position players will get you what you want.
I swore against this setting on no good basis for ages; now I couldn't imagine using anything else. You'll get the less demanding position players EG 1B still maxing out or thereabouts, but the others will lose a realistic amount of games. With regard to injuries, I have S/T set to CLASSIC; L/T set to LOW.
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HISTORICAL DO-OVERS PIRATES A'S RED SOX DODGERS CUSTOM SAVES ECLIPSE LEAGUE MOON SHOT LEAGUE EVERYMAN LEAGUE |
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#3 | |
All Star Starter
Join Date: Feb 2021
Posts: 1,445
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#4 | |
Hall Of Famer
Join Date: Nov 2019
Posts: 12,585
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HISTORICAL DO-OVERS PIRATES A'S RED SOX DODGERS CUSTOM SAVES ECLIPSE LEAGUE MOON SHOT LEAGUE EVERYMAN LEAGUE |
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#5 | |
Hall Of Famer
Join Date: May 2004
Posts: 10,548
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FYI you're already past this period I guess but the biggest issues I see with that approximate period are not fatigue/injury settings (if you use the as-played schedules in the early 70s in particular, nobody will play all 162 games because frankly those schedules are insane)* but the pitcher settings. IME you should set 4 man rotations as the default until jeez, probably 1978 or so (again, if you use as-played schedules, nobody will start more than 40 games) and perhaps ensure that bullpens are smaller (the game will IME use the hell out of stoppers even as early as the 1960s, which is sort of historical except that every good team didn't necessarily do that).
If you want to play fictional leagues and use the modernized fictional schedules OOTP uses... yeah, guys are going to play 162 games. *If you're going fully fictional this could be harder to put together without doing something like form your fictional league up in the same format as the real-life leagues during the time (i.e. 4 divisions, 6 teams each). In the 50s teams had their own special rest schedules where, like it or not, you couldn't get from New York to St. Louis in a day, so you had to do a big Western swing and take entire days off to travel around. Then when plane travel came along teams just went f'ing crazy, Like, the as-played 1970 schedule features schedules like teams playing 31 games in the month of August - that's right, any travel day is made up for with a double-header. That got smoothed out over time and the OOTP schedule maker makes them more or less the way they're created for the modern era, i.e. with 20 or more days off scattered in between the play days.
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