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Old 11-11-2022, 09:28 PM   #1
Savoie45
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The too early wish list for FHM 10

A team needs list for the trade block. I want to be able to tell the AI that I want prospects and draft picks, not aging veterans, as well as prioritize the position.

To be able to edit the list of teams in a player's no trade clause.

A "trade" button rather than having to edit which team a player is on in commissioner mode. I'd like to go to the trade screen in commissioner mode select two teams and hit trade. It would make manually updating the rosters so much faster!

Improvements to the 2D gameplay. I know you guys are working on making it better, but I still have to ask . Some sort of graphic to look at rather than a box would be great, but there are mods for that, so keep focusing on how the AI behaves first.

Option to turn off financials. It may give artificial boosts in areas for the user, but honestly, I'm not a big fan of the whole system.

More involvement in the Harmony system. I'd like the ability to try to remedy team conflict without having to trade away a player. Maybe have the ability to discipline players personally for their actions and see if that helps first. That of course would mean there would need to be more details in each case.
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Old 11-12-2022, 04:27 AM   #2
tomkmb
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Quote:
Originally Posted by Savoie45 View Post
A team needs list for the trade block. I want to be able to tell the AI that I want prospects and draft picks, not aging veterans, as well as prioritize the position.
This would be a great addition and there must be an already existing internal mechanic that can register what a teams weakness is as in the NCAA this year you'll get a recruiting update saying "Here is a list of suitable recruiting candidates for our weakness at <insert position here>". So you'd think that somehow that could feed into a system where the AI just refers to you list for your user determined weaknesses(or in some cases for picks and prospects - your desires in a trade).

In terms of different and more interactive options for the harmony system, perhaps a choice at the time of message akin to the new injury deferral system where you're able to 'scratch the player for 1 game' or something like that and it has a coin flip vs dice roll vs some other modifiers chance of either giving the situation a + chance to get better or a - chance to get worse perhaps? Who knows, I'm just thinking out loud with it.
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Old 11-14-2022, 04:50 AM   #3
StickWillett
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Is a 3D version coming any time soon?

I am a longtime fan of OOTPBB and extremely enjoy the 3D graphics that can be selected to play out the games in it. I have always hoped with each new version of this game 3D would be intorduced, but it is not. Are there any plans in the works to have 3D graphics in FHM 10+ ever? Watching numbered widgets going up and down court bouncing the pucks off them like pinballs is quite archaic in the PC world.....its almost like an advanced Pong game with text and sound. Fortunately, there is a created MOD from a creative owner who felt the strong need to add at least visual hockey players instead of widgets to this game to make up for some of what is lacking in this game for better realism. Game designers should not rely on modders to fill in gaps to make their games better always, but, fortunately this game is designed for modders to make it better which we all highly appreciate their donated quality time in providing such mods!

Last edited by StickWillett; 11-14-2022 at 04:51 AM.
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Old 11-14-2022, 04:52 AM   #4
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Before I forget, shot location data.
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Old 11-14-2022, 06:47 AM   #5
drummerJ99
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Quote:
Originally Posted by StickWillett View Post
I am a longtime fan of OOTPBB and extremely enjoy the 3D graphics that can be selected to play out the games in it. I have always hoped with each new version of this game 3D would be intorduced, but it is not. Are there any plans in the works to have 3D graphics in FHM 10+ ever? Watching numbered widgets going up and down court bouncing the pucks off them like pinballs is quite archaic in the PC world.....its almost like an advanced Pong game with text and sound. Fortunately, there is a created MOD from a creative owner who felt the strong need to add at least visual hockey players instead of widgets to this game to make up for some of what is lacking in this game for better realism. Game designers should not rely on modders to fill in gaps to make their games better always, but, fortunately this game is designed for modders to make it better which we all highly appreciate their donated quality time in providing such mods!

Agree 100%.

My 2 biggest would be filter by position on editing lines. And saving play by play in 2d. I'm a simmer and like to actually be able to visualize in my brain how the goal was scored, so I use the classic sim engine since it's the only one that saves play by play.

Last edited by drummerJ99; 11-14-2022 at 06:49 AM.
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Old 11-14-2022, 06:51 AM   #6
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Wasn't the 2D engine only introduced a couple of versions ago? I'd say we're likely still a way away from that as it took OOTP a considerable amount of time. Plus it's easier for baseball as it's mostly a static game and their engine is still full of quirks where the on screen representation doesn't match the behind the scenes calculation.

So I think waiting for this to look like NHL 23 will be a looooong way off. Even a game like FM23 has had a 3D match engine for over 14 years and they are getting grief about their graphics not being good enough and their team size is huge and they're in the top 10 selling games on steam every year. Jeff has said often that the FHM team can be counted on one hand.

Last edited by tomkmb; 11-14-2022 at 07:00 AM.
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Old 11-14-2022, 12:08 PM   #7
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Quote:
Originally Posted by tomkmb View Post
Wasn't the 2D engine only introduced a couple of versions ago? I'd say we're likely still a way away from that as it took OOTP a considerable amount of time. Plus it's easier for baseball as it's mostly a static game and their engine is still full of quirks where the on screen representation doesn't match the behind the scenes calculation.

So I think waiting for this to look like NHL 23 will be a looooong way off. Even a game like FM23 has had a 3D match engine for over 14 years and they are getting grief about their graphics not being good enough and their team size is huge and they're in the top 10 selling games on steam every year. Jeff has said often that the FHM team can be counted on one hand.
I'm not expecting 3D in the game anytime soon, but I'd be happy with some 2D looking hockey players in place of the boxes. If I really want a great looking hockey game I can play EA NHL, but I'm a bigger fan of the GM aspect that FHM offers.
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Old 11-21-2022, 12:11 PM   #8
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Something else I'd like to see is the ability to train players in specific attributes, since tactics have specific attributes that are key. Being able to train players to improve in the specific attributes would make it far easier to help players fit a tactic better.
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Old 11-22-2022, 06:37 AM   #9
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Originally Posted by Savoie45 View Post
Something else I'd like to see is the ability to train players in specific attributes, since tactics have specific attributes that are key. Being able to train players to improve in the specific attributes would make it far easier to help players fit a tactic better.
Could also be cool if the current tactic played added a favourable modifier to the type of increase that players were likely to get as a default improvement anyway.

I know Jeff explained previously that there is a system for selecting which attributes get improved for players so it isnt totally random, would be a nice idea if the tactic you're playing could also play into that.
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Old 11-22-2022, 03:22 PM   #10
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First off: FHM9 is amazing. I've been playing the series since FHM6, logging several thousand hours of gameplay. The team does a great job and are really good about listening to our feedback. I appreciate you guys so much!!!

I have some comments below, but the thing I find myself really wanting is a slight overhaul to the contract system. My suggestion is to have all negotiations take place with their agent with them giving you more feedback on where their client stands with other team's offers, etc. There is even room for agents to mislead you about other offers their client is seeing. They could articulate something we see in the scouting report now about if their client wants to stay with you or is more inclined to move on, so you would need to pony up a bit extra to keep them from hitting the FA market.

One of the things this could help fix is my frustration while playing the waiting game on a FA to see if their asking price will drop before they sign elsewhere. Having some indication they are finally getting some offers in early August would let me know it's time to negotiate versus a guy suddenly signing somewhere without warning.

Quote:
Originally Posted by Savoie45 View Post
To be able to edit the list of teams in a player's no trade clause.
This isn't perfect, but you could just mess around with a trade until the scout appraisal says, "they will likely accept," then use force trade.

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Originally Posted by Savoie45 View Post
Option to turn off financials. It may give artificial boosts in areas for the user, but honestly, I'm not a big fan of the whole system.
Again, this isn't perfect, but if you just choose the can't be fired option, you can more or less just do the bare minimum with to the financial stuff.

Quote:
Originally Posted by Savoie45 View Post
More involvement in the Harmony system. I'd like the ability to try to remedy team conflict without having to trade away a player. Maybe have the ability to discipline players personally for their actions and see if that helps first. That of course would mean there would need to be more details in each case.
Strong agree! It would be awesome to have some basic options to solve problems. Some possible options off the top of my head:

*Bench the player for X games. The rest of the team could "see" this and know you aren't tolerating BS.
*Comment on a "locker room situation" in a post-game presser to send a message.
*Ask your captain to talk to the players or hold a players-only meeting to sort things out.
*Have yourself or an assistant or even the owner - if the player has been with the team for years, maybe - call a meeting with the player/s.

Quote:
Originally Posted by Savoie45 View Post
Something else I'd like to see is the ability to train players in specific attributes, since tactics have specific attributes that are key. Being able to train players to improve in the specific attributes would make it far easier to help players fit a tactic better.
We sorta have this with the mental, physical, offensive, and defensive training options. A more in-depth system possibly with trainers and coaches who are better or worse in more specific areas could be good, though.

Quote:
Originally Posted by tomkmb View Post
Could also be cool if the current tactic played added a favourable modifier to the type of increase that players were likely to get as a default improvement anyway.

I know Jeff explained previously that there is a system for selecting which attributes get improved for players so it isnt totally random, would be a nice idea if the tactic you're playing could also play into that.
I really like the idea of a player's skills either improving or showing atrophy if they play a role long enough. For example, you put Jonathan Marchessault in a more defensive back-checking role for maybe 100 games and his ability to get open or shoot accurately drops a bit while his checking, defensive awareness, and positioning skills go up a point.

On that same token, it would be interesting to see a rookie put in a sniper role, for example, see their shooting accuracy stat increase at the expense of defensive abilities.

Last edited by jeff218; 11-22-2022 at 03:25 PM.
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Old 11-22-2022, 08:24 PM   #11
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Let online GM's control their farm systems.

Ridiculous that this was a thing in FHM2 and 7 iterations later we are still waiting for this to be put back in.
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Old 11-22-2022, 09:54 PM   #12
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If html is a no go as Jeff said since the OOTP guys say it’s a pain, how about atleast a csv to html converter? There’s been a few mods like that made over the years but would be nice to have a official one that maybe goes a bit more in depth.

I have one that I found somewhere that works really well with FHM 8, don’t have 9 so can’t try it in there but wound be nice to have a official one.


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Old 11-22-2022, 10:34 PM   #13
DrunkenTeddy
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If html is a no go as Jeff said since the OOTP guys say it’s a pain, how about atleast a csv to html converter? There’s been a few mods like that made over the years but would be nice to have a official one that maybe goes a bit more in depth.

I have one that I found somewhere that works really well with FHM 8, don’t have 9 so can’t try it in there but wound be nice to have a official one.


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The csvs are basically the same in 9.
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Old 11-23-2022, 05:45 AM   #14
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Originally Posted by Savoie45 View Post
A team needs list for the trade block. I want to be able to tell the AI that I want prospects and draft picks, not aging veterans, as well as prioritize the position.
I've been requesting this for at least the last three versions of the game.

Some of the screens need to be redesigned too, especially the pre-post game screen, the score and main info needs to be much better positioned than tucked away in the top left corner. The main information should be together and clear to see.

The 2D rink needs to actually look like a ring too.
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Old 11-23-2022, 03:14 PM   #15
Kinsella19
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Quote:
Originally Posted by Savoie45 View Post
A team needs list for the trade block. I want to be able to tell the AI that I want prospects and draft picks, not aging veterans, as well as prioritize the position.

To be able to edit the list of teams in a player's no trade clause.

A "trade" button rather than having to edit which team a player is on in commissioner mode. I'd like to go to the trade screen in commissioner mode select two teams and hit trade. It would make manually updating the rosters so much faster!

Improvements to the 2D gameplay. I know you guys are working on making it better, but I still have to ask . Some sort of graphic to look at rather than a box would be great, but there are mods for that, so keep focusing on how the AI behaves first.

Option to turn off financials. It may give artificial boosts in areas for the user, but honestly, I'm not a big fan of the whole system.

More involvement in the Harmony system. I'd like the ability to try to remedy team conflict without having to trade away a player. Maybe have the ability to discipline players personally for their actions and see if that helps first. That of course would mean there would need to be more details in each case.
Would love both of these. I hate the new financial bonus/boosts that were introduced last year.
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Old 11-26-2022, 10:11 PM   #16
redtiger7
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Breaks in the schedule when a world tournament/ Olympics occur when no league games are scheduled.
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Old 11-27-2022, 04:03 PM   #17
renojedi
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For the 2D simulator:

1. Greatly reduce the unsportsmanlike conduct minors. There are several a game and IRL you rarely see them.

2. Finally get names above the icons to work properly (I know it was a test for last year before being taken out) or put a legend at the bottom that says who is on the ice. Numbers are hard enough to remember for my own team and impossible for the opponents.

3. Have the pop up for fighting list both players who fought, not just one.

Last edited by renojedi; 11-27-2022 at 04:05 PM.
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Old 11-28-2022, 11:45 AM   #18
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I'd also like the "team picture" option that OOTP has and the ability to create hockey cards on demand.
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Old 11-30-2022, 02:59 PM   #19
Afroduck
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I play mostly Historical so I would love to see more of a drop down menu to choose the draft year for a player instead of going off of age that way we could get actual draft classes instead of seeing players being drafted a year or two earlier.
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Old 12-02-2022, 02:58 AM   #20
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My list will be mostly the same from last year, but thankfully we've got the NCAA nailed down. I'm primarily a custom game player so my suggestions will mostly be for that:

1) Generic leagues in created hockey universes. Sounds like this is on your radar so hoping for FHM10
2) Ability to create your own international tournaments/WC/Olympics system, or at the very least have the IIHF setup from a standard game optional for custom games
3) Ability to edit national data, particularly hockey quality. Still unsure how I'm supposed to read the hockey quality section for each nation, something more intelligible would be nice.
4) Ability to create/delete players on the fly like in OOTP
5) Ability to mass/multiple select players like in OOTP so you can call up/send down players etc. without having to do that individually
6) 2D engine still needs a lot of work. I think for now the goal should be to have it look and handle something like from Wayne Gretzky hockey (not the N64 one).
7) A pre-game editor, either for the standard game or a custom game, so you can pre-load players, teams, leagues, stats, league histories, etc.
8) Failing that, at least the ability to import player/team stats like you can in OOTP even for custom games

This year's version has been another big step forward so I'm hopeful there will be a similar amount of progress next year
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