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| OOTP 24 - General Discussions Everything about the brand new 2023 version of Out of the Park Baseball - officially licensed by MLB, the MLBPA and the KBO. |
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#1 |
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All Star Reserve
Join Date: Apr 2020
Posts: 952
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Noticed stamina for Pitchers was low.
First....I'm still looking to remove ghost runner in extra innings. Please help.
While looking through settings I noticed that default for pitcher stamina was set to low. I changed it to normal. I rarely change anything from the default settings. Is anyone else having issues with players disappearing?? It happens to me every game and at every position including the batter. While it does not affect the game it is still annoying. When the pitcher is missing, the ball seems to float above the mound until it is thrown. Many thanks ! |
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#2 |
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All Star Reserve
Join Date: Jan 2015
Location: Wisconsin
Posts: 729
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I think it's in the League Settings -> Rules -> 'Modified Extra Innings'
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PT: Black River Brewers |
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#3 | |
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Minors (Triple A)
Join Date: Apr 2002
Posts: 287
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#4 | |
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All Star Reserve
Join Date: Apr 2020
Posts: 952
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Thanks |
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#5 |
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Hall Of Famer
Join Date: May 2006
Posts: 3,644
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To me, there is a fundamental difference between "stamina" and "usage," and this is what is leading to so many complaints and issues with pitcher stamina in OOTP, especially with usage tendencies over the past 15 years.
In a baseball sim context, pitchers are largely locked into their stamina rating, which is determined mostly by usage tendencies and not by their actual physical capabilities. They'll become fatigued and less effective based solely on how they were used and the resulting statistics. In theory, any pitcher today could pitch as many innings as pitchers from any other era, albeit with all the attending risks. The pitcher might need some time to adjust to throwing more pitches, but with modern strength and conditioning, many pitchers are already in a state of fitness where they could start throwing significantly more pitches without a huge amount of additional training being needed. There is nothing physically preventing it. It's not as if they don't have the potential to throw a lot more pitches than they do, and it's not as if they would suddenly be totally ineffective if they did so. This poses a problem for baseball sims because they're not designed to simulate the difference between stamina and usage. They combine both things into a single concept, and all we can do is adjust sliders one way or the other. But it would be nice to see a smarter and more nuanced way of simulating stamina vs. usage, although that gets into speculation, especially when player ratings are almost entirely based on stats. Last edited by Charlie Hough; 03-30-2023 at 02:13 AM. |
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#6 |
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All Star Starter
Join Date: Feb 2021
Posts: 1,448
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#7 |
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Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,746
Infractions: 0/1 (1)
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I always thought the default settings was very low
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#8 |
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All Star Starter
Join Date: Feb 2021
Posts: 1,448
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Could be Very Low; I don't adjust it so haven't looked recently. I just know it's not set to Normal lol.
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#9 | |
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All Star Reserve
Join Date: Dec 2009
Posts: 777
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Quote:
The way modern pitchers approach the game throwing with max effort on every single pitch is a direct result of their current usage. We wouldn't have starters throwing 102 or having these incredible wipeout sliders if they were throwing 150+ pitches a start or expecting to throw more than 5 innings. |
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#10 | |
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Hall Of Famer
Join Date: May 2006
Posts: 3,644
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Yes, pitchers generally didn't throw quite as hard and didn't have as much velocity. The overall difference in velocity was only a few miles per hour in most cases, and much of it was due to the fact that, until the 1980s, pitchers weren't even weight training or focusing on diet and fitness like they do today. They didn't have the same maximum velocity or physical capabilities. But there were many who could consistently throw fastballs in the low- to mid-90s throughout a game, dating back to the 1950s and even earlier for some pitchers. They certainly changed speeds and paced themselves, but that was as much to fool hitters as anything else, and it's not as if pitchers don't do that today. I would argue that everything has simply scaled a bit, and the superior fitness, training and diet of today's athletes can compensate for the slightly harder throwing. Physiologically, there is no reason a pitcher today can't throw 200+ innings, and the best could throw 250. It's not an issue of stamina. It's an issue of risk management and usage. Last edited by Charlie Hough; 03-30-2023 at 05:39 PM. |
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#11 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,124
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I definitely think this setting needs to be on low. I am unsure why it was on normal by default. It would be great to get some feedback on this.
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#12 | |
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All Star Starter
Join Date: Feb 2014
Posts: 1,028
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#13 |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 16,152
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We've gone back and forth on this. When things are on low, sometimes it's too low (ie. guys get pulled at 70-80 pitches too much). But when things are on normal, sometimes it stretches too far. I think it depends a little on what your hook and other stamina settings are set up as which balance is right.
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#14 | |
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Hall Of Famer
Join Date: May 2004
Posts: 10,654
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My experience with just changing that starter stamina rating from Low to Medium or Medium to High is that it also severely messed with how quickly starters bounce back from their last start. In my save, when I (briefly) bumped things up (in 1971 and in a version in which I changed standard rotation size to 4 man instead of 5 because unlike the game I can manually set rotations to be 5 men in size if need be), just moving one notch up caused guys who’d thrown 85 pitches 2 days ago to be ready to pitch again.
I’m sure that modern day baseball won’t be that dramatic but you probably would see guys available to pitch after 3 days, for example. My recommendation is that that slider has too-large differences in settings to tweak and if you’re experiencing what’s been reported statistically, which is that pitches and so on are around 20% too low for starters, adjust the LTMs for starter stamina by about 20% instead. Perhaps save that original number somewhere in case OOTPDev acknowledges that there is in fact an issue and moves to fix it. You’d think the stats presented would be enough but maybe they’re too busy with other things…
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#15 | |
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Major Leagues
Join Date: Jun 2018
Posts: 332
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I think normal is definitely better than low though, on low almost no pitchers make it 5 IP, and rarely go more than 80 pitches. |
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#16 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,124
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What about leagues other than MLB? This is NOT a global setting. This setting is individual to eery minor league also...or international and independent.
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#17 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,124
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the problem is these settings were very different in version 23...why not just keep it the same?
The MLB was very low in 23 and the hook was -5 |
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#18 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,124
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Normal may work if you put the hook at -4...I believe the default hook is -3 and relief pitchers are -5
t also may that an adjustment needs to be made to the League Total modifier for pitcher stamina. Both Starting and refill pitchers have a LTM of .875...perhaps it should be lowered to .850? Last edited by PSUColonel; 03-30-2023 at 09:21 PM. |
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#19 | |
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All Star Reserve
Join Date: Apr 2020
Posts: 952
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Quote:
Well I am about 50 games into the 2023 season and no pitcher has a complete game in my MLB league. I have it set to normal and it doesn't seem to make a big difference. No pitcher has a stamina of 80/80. In version 23 I started a league in 1969 and it was stunning to see a how many pitchers had a stamina of 80. |
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#20 | |
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Hall Of Famer
Join Date: May 2006
Posts: 3,644
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Quote:
At least half of those pitchers had very long and successful careers and included names such as Bob Gibson, Juan Marichal, Gaylord Perry, Fergie Jenkins, Tom Seaver, Jerry Koosman, Mickey Lolich, Steve Carlton, Don Sutton, and Luis Tiant. Some of those guys were serious fireballers and had devastating curveballs, sliders or other pitches with movement. That's why the idea that pitchers can't throw 200+ innings today is ridiculous, and that's why I typically play historical games in OOTP. I'm not going to deal with pitchers who can't throw 70 or 80 pitches or having to adjust sliders to let them get to 100. No thanks.
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