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Old 07-26-2023, 05:21 PM   #1
rws
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Salary Cap Question

I left FHM a few editions ago because of static salary caps within the game. I loved the game other than that.

Does FHM9 (or even FHM10 information) handle the salary cap any differently than FHM6 or 7? Does it change year to year?
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Old 07-26-2023, 10:05 PM   #2
AbeFroman
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No, but you can manually edit the cap and floor on July 1 of each year.
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Old 07-27-2023, 02:37 PM   #3
rws
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No, but you can manually edit the cap and floor on July 1 of each year.
That is unfortunate. That was the same answer for previous years, and I found that when the change was made, it would never save, so the cap was not changed. Very disappointing that they can't figure out how to automate the cap to either stay flat or randomly increase year over year.
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Old 07-28-2023, 04:55 AM   #4
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That is unfortunate. That was the same answer for previous years, and I found that when the change was made, it would never save, so the cap was not changed. Very disappointing that they can't figure out how to automate the cap to either stay flat or randomly increase year over year.
Plenty of people manually change the cap each year and it saves. Also, isn't the cap already automated to stay flat?
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Old 07-28-2023, 04:35 PM   #5
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Plenty of people manually change the cap each year and it saves. Also, isn't the cap already automated to stay flat?
That's the point, isn't it? Why not have it randomly decide to increase the cap by some number or to keep it flat for that year, and repeat that every July 1st, instead of just 'hard coding" it? Doesn't seem that difficult to program that code into the software. You are looking at just a line or three of code.

Instead, the game sets one salary cap. If you change it, you only have a single chance each season to get it changed. You might be able to, or you might make the change and the system still reverts it. I quit playing over the salary cap issues with FHM 6. I was hoping that they would fix the issue, but it seems that they won't resolve what should be a simple update to the system.
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Old 07-29-2023, 06:29 AM   #6
Alessandro
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Having the salary cap dynamic or static is a developers' choice (and I think it's the right one as I'm sure it will cause more harm than good). With that being said, "you might make the change and the system still reverts it" is just not true. If it happens on your game, fill a bug report because it's not how it's supposed to be working.
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Old 07-29-2023, 08:01 AM   #7
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That's the point, isn't it? Why not have it randomly decide to increase the cap by some number or to keep it flat for that year, and repeat that every July 1st, instead of just 'hard coding" it? Doesn't seem that difficult to program that code into the software. You are looking at just a line or three of code.

Instead, the game sets one salary cap. If you change it, you only have a single chance each season to get it changed. You might be able to, or you might make the change and the system still reverts it. I quit playing over the salary cap issues with FHM 6. I was hoping that they would fix the issue, but it seems that they won't resolve what should be a simple update to the system.
As Alessandro has said, it seems to be a developer choice. I recall Adam/Jeff stating that they had previously trialled a feature like this and it caused more harm than good as people complained about a moving cap. The way it works now, you have total control over it...as opposed to it potentially increasing by a 'random number', I'm not sure how that can be seen as worse? Let alone something worth quitting the franchise over but each to their own.

Also, it's important to remember that whilst something might appear to be 'one or two lines of code' from the outside - a piece of software like FHM has many many moving parts when it comes to finances, so whilst something might seem simple it's important to consider the deeper implications of changing something like that and being cautious of further bugs or issues arising down the line - which is not so simple a process to solve.
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Old 07-29-2023, 11:04 AM   #8
redtiger7
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Not to mention that in real life, the cap doesn't automaticly change, or even change by the same amount. It's a decision made by the comssioner's office.

https://www.capfriendly.com/salary-cap
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Old 07-29-2023, 01:45 PM   #9
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Quote:
Originally Posted by tomkmb View Post
As Alessandro has said, it seems to be a developer choice. I recall Adam/Jeff stating that they had previously trialled a feature like this and it caused more harm than good as people complained about a moving cap. The way it works now, you have total control over it...as opposed to it potentially increasing by a 'random number', I'm not sure how that can be seen as worse? Let alone something worth quitting the franchise over but each to their own.

Also, it's important to remember that whilst something might appear to be 'one or two lines of code' from the outside - a piece of software like FHM has many many moving parts when it comes to finances, so whilst something might seem simple it's important to consider the deeper implications of changing something like that and being cautious of further bugs or issues arising down the line - which is not so simple a process to solve.
Just as a point of clarity here; the reason why it was left flat was because most people seem to think that NHL salaries would become almost NBA-like with the constant increasing cap. They expected top players to want a large amount of money, but bottom tier players to stay at league minimums...but that's just not the case. The rising cap causes the rising tide theory - all salaries go up (which is what the NHLPA bargained to have happen when the cap did come in) so when you have 5/6th D and bottom 6 forwards making 5-7 million dollars, people got confused by that.
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Old 07-29-2023, 04:07 PM   #10
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Just as a point of clarity here; the reason why it was left flat was because most people seem to think that NHL salaries would become almost NBA-like with the constant increasing cap. They expected top players to want a large amount of money, but bottom tier players to stay at league minimums...but that's just not the case. The rising cap causes the rising tide theory - all salaries go up (which is what the NHLPA bargained to have happen when the cap did come in) so when you have 5/6th D and bottom 6 forwards making 5-7 million dollars, people got confused by that.
Thanks for the clarification Adam. I find that in that instance you almost have to start looking at player tiers in terms of % of the cap - I play a lot of Front Office Football MP and those leagues are far into the future with a huge cap and the actual salary numbers are basically arbitrary at this point - so it's the most logical way to approach it imo. I personally enjoy that my FHM experience is not like that.
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