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| OOTP 26 - General Discussions Everything about the brand new 26th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#1 |
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Hall Of Famer
Join Date: Mar 2003
Location: Near the Great Wall. On the GOOD side.
Posts: 3,762
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Managing games, opponent is clutch
You ever feel like, when you're managing games, your opponent is almost always clutch. They almost always get the big hit, or they almost always seem to have two-out rallies, or the #9 hitter gets HBP on an 0-2 count, or they almost always seem to go walk-walk-WP-HR once you've taken a four-run lead?
I know there's probably nothing to support that. I must be the most unlucky OOTP manager ever. Just frustrated.
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#2 |
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Hall Of Famer
Join Date: Dec 2005
Posts: 16,429
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Pat Murphy ran into the same AI tonight in Arizona.
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#3 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,676
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Feel like it? Sure, as those situations stick in my brain. When it goes "the way I expect/want it to go? Yeah, instantly forgotten.
![]() On occasion when I get in this mood I go to the team stats section and sort stats vs. only my team. One can look at a lot of situations using the split and double split options. One example might be how does my team do with runners on first and third with nobody out, compared to how AI teams do against my team with runners on first and third with nobody out. Then clear out all splits and see how the league does in the same situation. I know you're not saying the AI is getting an advantage over the human user. But I do bring up the above method for anyone that doesn't know there is a way to check the data. It may not cover every possibility, but it covers a lot.
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Quoted from another sports gaming forum.. Quote:
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#4 | |
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Hall Of Famer
Join Date: Mar 2003
Location: Near the Great Wall. On the GOOD side.
Posts: 3,762
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Quote:
For the most part I think OOTP is one of the best sports sims out there, for realism and for customization. But the last few versions have frustrated the hell out of me, specifically from a manager-only standpoint. The AI for promotions and demotions and signings is absolutely bonkers and hasn't seemed to improve. I haven't brought that up before for various reasons, but I can't be the only one seeing it. And then when a player gets a double on an 0-2 count with 2 outs, you just feel in your bones there's a better than 50/50 chance all hell's about to break loose. Then there's a wild pitch, then a passed ball, then another double. Then an error, and on and on. I managed a game last night wherein my Tigers pitchers gave up TEN straight hits. In the third inning, so these were actual pitchers, from a decent staff. I had to look it up - the record is 11! It just oftentimes feels* like the AI has this ability to come back from the dead that the human-managed team does not have. But I don't have mountains of data to back that up because, quite frankly, I almost never get to June in a league without killing it. This community is great, and has an unbelievable amount of knowledge to share, but I don't have the energy to amass what I need to debate my issue. Honestly I regret buying this version, because I don't see how it's different from the last few versions in the way I play, and when the AI throws the ball over to first five times in one at-bat (which apparently can't be coded), I get even more irked. Anyway, that's my rant for this. I can't imagine I'm the only one who experiences this, but I'm learning that for the way I play, there's almost no changes in the last few versions that are helpful. Perhaps I'll just look for updated rosters for the versions I have going forward. No, I'm not announcing my exit. * - I fully understand the meaning of the word 'feels' and its use is intentional
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reported Last edited by phenom; 04-22-2025 at 09:09 PM. |
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#5 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,829
Infractions: 0/1 (1)
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#6 |
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Hall Of Famer
Join Date: Mar 2003
Location: Near the Great Wall. On the GOOD side.
Posts: 3,762
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What would be the benefit of that?
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#7 |
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Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,829
Infractions: 0/1 (1)
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#8 |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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#9 | |
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Global Moderator
Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 7,389
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Quote:
I simmed the rest of the inning and he struck the guy out. Is there a part of my brain that says "If I'd have played that out, I'd have lost". Yes, yes there is. Do I know rationally that's not how the game works and it was just rolls of the dice regardless of sim v. playing it out. Yes, I do. ... but still, I chickened out and simmed it. So, I know that feeling. You are not alone. Of course, I'm also a Red Sox fan and was a teen in 1986. The scars run deep on just how bad things can go when things start to go bad...
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Complete Universe Facegen Pack 2.0 (mine included) https://www.mediafire.com/file_premi...k_2.0.zip/file Just my Facegen Pack: https://www.mediafire.com/file_premi..._Pack.zip/file |
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#10 |
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Bat Boy
Join Date: Mar 2015
Posts: 3
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This is actually why I hardly play anymore. I use it to sim the odd season and try to make tweaks and stuff and just waste time seeing what happens. I am so tired of giving up 2 out rallies in this game. I tracked an entire season in the last version and the team vs me hit .389 with 2 outs. I had the number 1 ranked pitching staff. Well arguably the best staff and they were amazing with 0 or 1 put but once I got that 2 outs, I knew something might happen. I never say anything on this board really anymore because if you have an opinion on something now, you just get talked down to by some of the white knights but I have lost most interest in playing this game other than what I said.
It's still the best sports management simulation at least as far as baseball goes but ive moved on to other things. I'm glad it's not just me. Sent from my SM-S928W using Tapatalk |
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#11 |
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Hall Of Famer
Join Date: Mar 2003
Location: Near the Great Wall. On the GOOD side.
Posts: 3,762
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I'm not saying or even suggesting it's blatantly coded to be like that. I also concede that I may be horribly off base here. But if the team I follow IRL were to have luck like that or were to make roster moves like this (understanding full well the contract situations of the players involved and not involved), then I'd be pretty angry, too.
It's nobody's fault. It's just how the game seems to play out for me personally. I don't know what the solution is or if there even was one. Maybe the manage-only aspect of the game needs more attention paid to it in lieu of something else. While it would be nice if that happened, I'm not going to make any demands because I'm not going to be able to help beta test it. Not gonna demand the change I'm not able/willing to work for, you know. To clarify further - this doesn't seem to be the case with GM-only saves.
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reported Last edited by phenom; 04-23-2025 at 09:19 AM. |
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#12 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,829
Infractions: 0/1 (1)
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#13 | |
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Minors (Triple A)
Join Date: Nov 2019
Posts: 208
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As far as the clutch-ness, I will just say, perception is a funny thing. My own human coached team holds the record in my long lasting save for most runs in an inning with 18. Funny thing is, this was the first inning of the first game of the season in my long lasting save started 8 years ago when I made the switch. The other team burned 4 pitchers in that first inning. I had to go and double check all my settings after the game because I thought I messed something up. But I didn't. Why does perception matters ? Because had it been the CPU team that got 18 runs in that first inning against the Pirates... I don't know you, obviously, but it appears that maybe you are suffering from recency bias. You've perhaps had a few bad luck moments in a row, and now every time the other team rallies you tie it to that moment to justify feeling like the CPU is always clutch. It more than likely isn't and I'll even venture so far as to say your team also probably has its own clutch moments you may be disregarding as "pure luck". |
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#14 |
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Major Leagues
Join Date: Feb 2002
Posts: 400
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I posted about this once before and basically got laughed at. But it happens so often when you play out your games that you can practically predict when it's going to happen.
2 quick outs, then walk, single, passed ball, error, HR, lose game. It gets old. |
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#15 |
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Hall Of Famer
Join Date: Mar 2003
Location: Near the Great Wall. On the GOOD side.
Posts: 3,762
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sure does
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#16 |
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Hall Of Famer
Join Date: Mar 2021
Location: Wilmington, Delaware
Posts: 2,939
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Definitely have been there done that with the opponent late-game rallies. Of course, I am normally taking an underdog team (or even an expansion franchise) with less than stellar players against better teams. So to some extent, getting beat up is to be expected. I chalk that up to better talent; not better managing by the AI.
I do try to analyze or reverse-engineer what happened. Lately, for sudden opponent rallies, it has been my SP suddenly running out of gas. I'm playing the 2025 Season with the Marlins (talk about challenges). My SP can go 4 or 5 strong innings and then suddenly wilt. (I know this only when I go to the mound, and SP says he is done. There ought to be some kind of hint as to the sudden onset of fatigue.) That distinct lack of stamina seems to be directly related to the low Stamina ratings for many modern pitchers. They seem to last only 4 or 5 or 6 innings at the most, even with relatively low pitch counts. And even when pitching well. The fatigue/stamina issue admittedly cannot account for opposition rallies where your RP comes in and walks the bases full. I don't get that. I use the warm-up rule and take care to have the RP ready to go. I just finished a three-game series, where I had leads in each game, and lost all three. My bullpen is not awful. Just, yeah, lots of clutch hitting on the other side. Our problem in all this whining is the small sample size. We're convinced this ain't right; but it's hard to measure what is happening. Even with the aid of the stats based on game situations, that others have mentioned. My Dad always said that the breaks even out in the long run. I hope so. My guys are way overdue for some rallies.
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Pelican OOTP 2020-? ”Hard to believe, Harry.”
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#17 |
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Minors (Rookie Ball)
Join Date: Mar 2023
Posts: 20
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The balk\passed ball\wild pitch losses are the ones that drive me crazy. I tracked a few versions ago and balks were 10X more frequent than real life. That seems to have been fixed.
The other two are the guys that hit .182 against the league and then .782 against your team and the SP with an 8.82 ERA that pitches a 2 hit shutout in managed games. |
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#18 | ||
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,676
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Quote:
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Quoted from another sports gaming forum.. Quote:
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#19 | ||||
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,676
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Quote:
Here is a post I made a few years ago with data from my game. These are from v12 to v18 using auto-calc. Quote:
Quote:
https://forums.ootpdevelopments.com/...highlight=balk https://forums.ootpdevelopments.com/...ighlight=balks One game is about as small a sample size as one can get.
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#20 |
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Hall Of Famer
Join Date: Mar 2003
Location: Near the Great Wall. On the GOOD side.
Posts: 3,762
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Have you evaluated the timing of the balks? Because they never seem to happen with one out and a runner on first in an 8-2 game, followed by two consecutive outs to end the inning.
They generally seem to be part of a larger blowup in an inning. How am I supposed to quantify that? And again, if I haven't made it clear, there's no obvious things like pitcher fatigue or anything like that.
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reported Last edited by phenom; 04-28-2025 at 10:28 AM. |
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