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| OOTP 26 - General Discussions Everything about the brand new 26th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#1 |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,830
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Update 2: While we were aiming to get this out fully, we did find a crashing situation that we wanted to correct before releasing, so we have updated the public beta again. If all goes well, we do hope to have this fully public very soon. The updated version is now 26.4.61.
Update: We have fixed a few of the issues with the previous update (namely, the batting team face issues, plus some smaller memory fixes). We have updated the public beta version to correct these, as 26.4.60. Happy Memorial Day weekend to our American Fans. We have more updates to share, and are putting out the next patch, 26.4.59, as a public beta for the weekend. We hope that you will give it a try, and give us feedback on it through the weekend. Use this at your own risk! Please back up important league files before loading them in this beta. Changelist 26.4.60
Important info for online leagues: This patch should be compatible in online leagues How to access the beta on Steam:
Download link for Windows PC (Fastspring Webstore Version): Main server: PC Installer Mirror: PC Mirror File Here's a PC installer (Fastspring) that installs into a single folder, which is useful for external HDs for example. Or for creating a second test install of the game, so you can try the patch out without the risk of messing up your main install of the game if something is wrong in the patch: PC Single Folder Installer Download link for MacOS (FastSpring): Main Server: MacOS Installer Mirror: MacOS Mirror File Thanks, Matt + The OOTP Team Last edited by Matt Arnold; 05-29-2025 at 11:10 AM. |
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#2 |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,830
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Some notes on the UI setting changes:
-We have re-enabled the option to display the UI confetti. We've corrected a few items with it, you can enable it again on the Settings menu, in the Misc tab. You get confetti mainly on the first few rounds of a draft, as well as on PT login occasionally, plus a few other places. If you previously had issues, please make sure to have your game saved before re-enabling it, and do give it a try if you can. Over time we will look to add that to more places -The "fast blit" setting list changes the default game rendering options. It should provide a smoother experience, however you may not notice a difference, depending on your machine. If you have any graphical issues, navigating screens, on resize, etc.. where the screen resolution is off, the screen goes dark, or anything, please do let us know. You can change those options in the Settings menu, on the 3D tab, "OpenGL Mode". The previous default was "Always use OpenGL", if you do have issues, please let us know more details about your system, but you should be able to change back to that. Thanks again for your support. If you do encounter any issues, we would suggest to enable trace mode and send that to us (https://forums.ootpdevelopments.com/...03&postcount=9), and we can investigate and get them all resolved. Have a great weekend again! |
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#3 |
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Minors (Triple A)
Join Date: Jun 2012
Posts: 288
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I may have missed it, but I have not read anything about development changes. You guys are getting a lot of complaints regarding this issue. This is easily the least I’ve played a new version of OOTP in the past 10 years because of this. I know all I do is complain, but a lot of people are unhappy about this and it doesn’t seem to get acknowledged.
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#4 |
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Major Leagues
Join Date: Jun 2024
Location: on a blue marble...
Posts: 466
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trace file coming, but wanted to send a screen shot first...seems like the batters and base runners, for both home and away teams, have been eating too many blueberries!!! Seems to be a correlation with the color of team batting helmets....color is bleeding into face...e.g. same thing is happening with the White Sox but all the batters and base runners are black!
Last edited by dawg1isclear; 05-23-2025 at 06:22 PM. |
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#5 |
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Major Leagues
Join Date: Jun 2024
Location: on a blue marble...
Posts: 466
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here is the trace file...
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#6 |
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Minors (Rookie Ball)
Join Date: Mar 2023
Posts: 34
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Just want to confirm that if I play on my save in the beta this weekend, that all my progress will transfer over to my save once 26.4.59 goes live. Seems like that is the case, just want to confirm.
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#7 | |
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All Star Starter
Join Date: Jun 2016
Location: Boston Ma.
Posts: 1,633
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Quote:
__________________
I play out every game—one pitch mode. |
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#8 |
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Major Leagues
Join Date: Jun 2024
Location: on a blue marble...
Posts: 466
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I used my 1st base on-deck camera view....
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#9 |
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Major Leagues
Join Date: Jun 2024
Location: on a blue marble...
Posts: 466
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here is the file I pulled it from...enjoy!
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#10 | |
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Minors (Single A)
Join Date: Oct 2024
Location: Sweden
Posts: 64
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Quote:
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#11 | |
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Minors (Rookie Ball)
Join Date: Apr 2023
Posts: 37
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Quote:
Last edited by elvisisded; 05-23-2025 at 05:29 PM. Reason: added information |
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#12 | |
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Minors (Triple A)
Join Date: Aug 2010
Location: NW Arkansas
Posts: 262
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Quote:
__________________
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#13 |
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Major Leagues
Join Date: Jun 2024
Location: on a blue marble...
Posts: 466
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Correct, only to batters and baserunners.....
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#14 |
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Minors (Triple A)
Join Date: Jun 2012
Posts: 288
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Haven’t noticed anything different after said patch. Pitchers still don’t develop their stuff. Most players still have high potential ratings at age 28 despite not progressing towards it. It seems that the development lab is the primary avenue for development, but even when you get an “outstanding” result, the ratings don’t change under the hood. Player development remains a major flaw in this game - rendering it borderline unplayable. The game has felt glitchy ever since the development lab and 1-550 ratings got implemented. Player development was a non-issue until these things were introduced. I implore the devs to look into this. The gameplay experience has been fundamentally different (not in a good way) as a result.
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#15 | |
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Minors (Double A)
Join Date: Apr 2023
Posts: 137
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Quote:
Now we get the latest patch, but no mention about player development. I'm going to start my save because I don't want to wait any longer. Obviously, problems with development have been reported here and here. The lack of in-depth response from the OOTP team about the development issue is disappointing, but not surprising considering the complexity of this wonderful product and the limited financial and personnel resources available. That said, if there is an expectation for OOTP 27, it would be beneficial for all parties involved to address reasonable concerns raised by users. |
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#16 |
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Hall Of Famer
Join Date: Apr 2012
Location: Pennsylvania
Posts: 2,128
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I went back to 25. The last beta I tried caused me problems so I will never again do another beta update until the update is good to go. Even then, I'm leery. Like when microsoft does an update and other stuff gets wonky.
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#17 | |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,110
Infractions: 0/1 (1)
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Quote:
The main complaint I have seen recently is that starting pitchers don't have high enough Stuff ratings. This seems, however, to be more of a perception issue since starting pitchers are evaluated against both Relivers and Starters for their relative Stuff than a bug. I've not seen anyone, for instance, complaining that Starting Pitchers are not striking out enough batters (which is tied to the Stuff rating). |
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#18 |
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Major Leagues
Join Date: Jul 2020
Posts: 358
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#19 | |
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Minors (Double A)
Join Date: Apr 2023
Posts: 137
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Quote:
1. So damn frustrating. I love the dev lab as a concept, but it shouldn’t be the main avenue for player development. Getting older and going through the minor leagues should be enough to develop players, with the lab acting as a bonus if it’s executed correctly. There are so many people unhappy with this and it doesn’t seem to be a priority for the game devs at all. 2. I wouldn’t say broken, but it has not been good this year. Pitchers straight up don’t develop their stuff and guys will stay at 50/70 overall from age 25 until the end of their career. Game is so hard to play in its current state. 3. I love the dev lab, it’s something I’d been begging for since forever, but I understand the frustration. It’s pretty strange how guys never seem to develop past 55-60 overall without the dev lab. So... We want OOTP to progress, to change , and to IMPROVE! That's what we pay for. Otherwise, we would stay with the previous version. But when changes are implemented ---- PLEASE INFORM US ABOUT THOSE CHANGES!!! And if those changes have unintended consequences, okay: Kaka happens. I think most of us will understand that. But LET US KNOW! Numerous people have commented about issues with PLAYER DEVELOPMENT with OOTP 26 on the forum here and on Reddit. Those posts kept me from starting a new long-term save, even though I purchased the game as soon as it was available, with the (false) expectation of being able to start a long-term save immediately. Communication is key. If your customers are complaining about a specific issue, I expect you to address that issue within 24 hours. When you don't, and then provide a so-called "PATCH" that does not address those issues, that's disappointing. |
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#20 |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,110
Infractions: 0/1 (1)
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I would recommend running a test and actually observing how the game works yourself vs. complaints often from people trying to do extreme things or making mountains out of mole hills.
You all are going to complain this game out of existence just because it isn't perfect (news flash, it never will be perfect). The OOTP team is extremely responsive for its' size. I challenge you to find a similar company that is better. Within 24 hours? To every vague complaint? What world do you live in? Many around here do not deserve them and from the Devs perspective interacting with you is probably a no-win situation. |
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