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#21 |
Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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The 1950 Philadelphia Phillies operating expenses, as reported in the April 18, 1951, issue of The Sporting News:
Code:
Team Expense $ 825,000 Team Replacement Expense $ 478,000 Grounds Expense $ 232,000 Games Expenses $ 181,000 Publicity and Advertising Expenses $ 91,000 Administrative and General Expenses $ 167,000 Farm System Operating Losses $ 158,000 Player Contract Purchases and Free Agent Bonuses $ $252,000 ----------------------------------------------------------- Total operating expenses $2,384,000
The 1957 Pittsburgh Pirates financial statement, as reported in the Feb. 12, 1958, issue of The Sporting News: Code:
REVENUES Home games $1,250,000 Road games $ 220,000 Radio-TV $ 510,000 Concessions $ 172,000 Other $ 98,000 ---------------------------------------------- Total revenues $2,250,000 OPERATING EXPENSES Administrative and general $ 395,000 Team operating $ 180,000 Salaries (players, coaches, manager) $ 409,000 Game $ 170,000 Grounds, operating, maintenance $ 302,000 Team replacement $ 409,000 Team development $ 340,000 ---------------------------------------------- Total operating expenses $2,205,000 OPERATING INCOME (LOSS) $ 45,000 Last edited by Le Grande Orange; 07-16-2009 at 03:09 PM. |
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#22 |
Major Leagues
Join Date: Aug 2009
Posts: 476
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Also
Something else to think about is if you mess around with the financial system significantly, you run into all sorts of other problems.
As an extreme example I tried a time warp league where I ran the 1901,1921,1941,1961,1981 and 2001 seasons simultaneously with inter-league trading. Babe Ruth for $500,000 was an automatic deal for the AI, but was an absurd steal for the 2001 team paying him, if they held out for $2,000,000 cash I'm sure one of the 2001 teams would try it. I think the financial model can be made better in games with all human players. The fact is sudden changes to the economy of the game are not things you can handle without spending a lot more time on the AI. Free Agency and Trading are very hard if the AI is encoded with hard defaults and you radically alter finances. If you make much more cash available the AI overvalues it, if you make much less cash available the AI trades it away too easily. |
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