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Old 02-16-2025, 12:16 PM   #1
Daniel_09
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Max Number of minor league players

I know it's a rule that was passed last year. And implementing it in the game could annoy a lot of people as it would require extra work micro managing the minor leagues. But possibility of making a box to check the maximum number of players in all the minor leagues which is 165? Currently what I do is to put as maximum in AAA and AA 28, A+ and A 30 and R 49 so that it adds up to 165 in total. In historical seasons there is obviously no need to implement this as there was no such restriction as most teams had multiple affiliates in A and R.

Last edited by Daniel_09; 02-16-2025 at 12:18 PM.
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Old 02-16-2025, 01:16 PM   #2
Sweed
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It's certainly worth asking for, though I'm not sure I would want in on by default for solo modern games, others milage would certainly vary. I'd be too afraid of "bad/ unrealistic" moves being made by the AI to fill quotas. I think for online leagues filled with human mangers it would/could be a nice addition. If the developer decided to add this in, I would suggest the option allow the user to set the number to what they want and not limit it to the current 165(?).

If you are playing solo, I am curious how the AI is handling this in your game?
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Old 02-16-2025, 03:16 PM   #3
Daniel_09
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Originally Posted by Sweed View Post
It's certainly worth asking for, though I'm not sure I would want in on by default for solo modern games, others milage would certainly vary. I'd be too afraid of "bad/ unrealistic" moves being made by the AI to fill quotas. I think for online leagues filled with human mangers it would/could be a nice addition. If the developer decided to add this in, I would suggest the option allow the user to set the number to what they want and not limit it to the current 165(?).

If you are playing solo, I am curious how the AI is handling this in your game?

I've used it in both modern games and historic seasons (this just for the purpose of micromanaging the minors), I haven't seen many talented players let loose, I only see players with low potential and too old for the minor league level being released. In the settings I use depth charts and P Staff for the AI ​​based on Potentials and in AI evaluation I use up to 70% ratings, the remaining 30% on current stats, from a year ago, and from two years ago.
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Old 02-16-2025, 03:21 PM   #4
Daniel_09
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Originally Posted by Daniel_09 View Post
I've used it in both modern games and historic seasons (this just for the purpose of micromanaging the minors), I haven't seen many talented players let loose, I only see players with low potential and too old for the minor league level being released. In the settings I use depth charts and P Staff for the AI ​​based on Potentials and in AI evaluation I use up to 70% ratings, the remaining 30% on current stats, from a year ago, and from two years ago.

I also use Max service time per level… AAA and AA no restrictions
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Old 02-16-2025, 04:27 PM   #5
Sweed
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Quote:
Originally Posted by Daniel_09 View Post
I've used it in both modern games and historic seasons (this just for the purpose of micromanaging the minors), I haven't seen many talented players let loose, I only see players with low potential and too old for the minor league level being released. In the settings I use depth charts and P Staff for the AI ​​based on Potentials and in AI evaluation I use up to 70% ratings, the remaining 30% on current stats, from a year ago, and from two years ago.
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Originally Posted by Daniel_09 View Post
I also use Max service time per level… AAA and AA no restrictions
Thanks.
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Never figured that out"
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