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| OOTP 26 - General Discussions Everything about the brand new 26th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#21 | |
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Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 6,216
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Quote:
The game will now only show players that are 35 and older and have an overall of less than 3 stars. Now you can mass select and retire if those are the parameters you want.
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"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet |
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#22 |
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Minors (Triple A)
Join Date: Mar 2025
Posts: 221
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OP - you seem to have identified unproductive players as the topic of the thread. So, how have you decided certain players are unproductive? Then, see if you can find that as a category(ies) in the stats filters. Then, as bobfather states, do a mass select using the buttons to the left of the list. From there, it is a but a short journey to the delete option. Voila. One minute solution.
Before doing this perhaps do a backup and save. Or, easier still, just go into the windows file and do a cpy-paste of the entire folder. Just in case it goes sideways. |
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#23 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 35,956
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Rain King, you are correct. I think the problem is the talent level of the active rosters is much better than the talent level on the reserve rosters. I just going to have to manually draft players for the teams from the Free Agents myself. For some reason the AI doesn't sign them and replace the players with poor ratings on the reserve rosters. |
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#24 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 35,956
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Yes, since I don't really know what I am doing, I use the game's default ratings. I will go back and change "38"and "Younger" to the default settings as they were. |
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#25 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 35,956
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#26 |
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All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,789
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I think how you view the reserve roster may be different than how the game uses them. I think you’re viewing the reserve roster as a sort of minor league team where you would want productive players trying to get better and hoping to make the team. I’ve thought that myself although rarely play in that era.
However, it occurred to me when reading through this that maybe the reserve roster is just a group of guys sitting on their butts waiting to get the call. And nobody was making money in that era. So reserve players with talent probably are working jobs making a living wage vs sitting around for a few hundred bucks hoping someone gets injured.
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College Football Sim League |
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#27 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 35,956
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The AI has always kept my reserve roster at the 21-man limit. This year it will not fill it up for some unknown reason. I am just going to have to manually retire aging players and replenish the reserve rosters when needed. Thanks to all of you who have tried to help me. I appreciate it. |
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#28 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 35,956
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To improve the Free Agents, I created talent levels good enough for the AI to sign them for the reserve roster. This solved the problem of the reserve roster not having enough players.
This also solved the problem of aging players playing too long. The talent levels on the reserve rosters improved and the aging players were replaced by younger players. Warning: Young players will begin to show up in big numbers. But this is better than not having enough players on the reserve rosters. All is well in the Islandian Pro Alliance for now. It is not perfect the way control freak EC would like, but I can live with it. I have no choice --- I have to. Last edited by Eugene Church; 06-04-2025 at 10:55 AM. |
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#29 | |
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Minors (Triple A)
Join Date: Mar 2017
Posts: 288
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#30 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 35,956
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That doesn't happen in fictional worlds. |
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