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OOTP 26 - General Discussions Everything about the brand new 26th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame.

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Old 07-07-2025, 01:02 PM   #201
DetroitStyle
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I don't see it mentioned but does this affect actual development in any way? Would the boost allow players to develop faster (due to increased stats).

If theres no tangible development impact then this is all just academic as the stats really don't matter in the long run.

I can see this affecting those who play stats only or have significant scouting fog of war. But as the devs said this only really impacts a very small and specific subset of players and even then the boost is small.
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Old 07-07-2025, 08:17 PM   #202
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Heck no man, you are right on the money. The PT money even, pun intended. I've been with the game since V1 after 26 years as a Strat-O-Matic player. Have now seen a league that has been in existence since V9 on-line with 32 players go down the toilet because of the last 2 or 3 versions. And very few if any of the 'updates' have added anything and it is so disappointing. I run 3 others as well and am in another. Almost to a GM we all feel the same way and see it. Yes there are a few who think somehow that the 'regression' makes sense or some other BS analytics response, but we all know and this thread is a good illustration.

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I'll just comment my two cents and minor crash out reading these comments. The fact this is a discussion topic is ridiculous, this game feels broken constantly, it has for the past few years. After a decade of playing, the past couple releases have been a massive let down, and for the worst reasons. Basic issues going unaddressed etc, it feels like another madden game. No improvement to bugs/fixes needed, weird development/regression. This is my first negative post on here ever, I'm just tired of watching this game add features that don't work, and never addressing real issues. They can't fix this basic problem, but hey we got the hall of fame tour and perfect team makes the company their money. This game has gone so downhill it's embarrassing, SGT Mushroom was right on his recent release on the present and future of OOTP. Once again, this sucks to type out as a player of 15+ years, I loved this game and looked forward to it yearly. RIP to developers caring about single player mode players, it was a good run! Mild crash out and rant apologies.
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Old 07-08-2025, 12:50 AM   #203
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Originally Posted by DetroitStyle View Post
I don't see it mentioned but does this affect actual development in any way? Would the boost allow players to develop faster (due to increased stats).

If theres no tangible development impact then this is all just academic as the stats really don't matter in the long run.

I can see this affecting those who play stats only or have significant scouting fog of war. But as the devs said this only really impacts a very small and specific subset of players and even then the boost is small.
It does if you're the one promoting the player and have them locked to that level. You would see inflated stats for the player and could only conclude the player is performing at said level, only for them to really be overmatched and because of that stall or never develop at all. We would be mostly blind to this as it would likely take multiple scouting reports to discover it.

It's said the if you over promote without locking the player under strategy settings they "should" move them back down to the level they should be at. Though this only works if you have AI controlling promotion/demotion and even then would still have to wait for the AI to reorder the rosters.

You would also have to trust the AI moved them down for the right reasons because you can't trust the stats they put up. Normally if I saw the AI demote a top prospect who was putting up decent numbers I'd take control away and control it myself. You're now punished for this because stats are boosted for top prospects, leaving you with no real clue when to promote. Many say go by overall ratings, but that formula changes with every version of the game and after seeing some of the drastic changes that have happened year to year, overall isn't a setting I truly trust.
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Old 07-09-2025, 02:46 PM   #204
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I could be wrong, but I think this was addressed in today's patch. There's now a checkbox for potential to influence results in the minors.
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Old 07-09-2025, 03:40 PM   #205
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I could be wrong, but I think this was addressed in today's patch. There's now a checkbox for potential to influence results in the minors.
Was addressed in the previous patch.
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Old 07-14-2025, 02:20 PM   #206
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Maybe it's just me (though that would be weird) but that "Allow Potential to influence results" checkbox seems to be acting janky.


I wrote a reply in the "OOTP Patch Released: 26.5.66" thread; just wanted to give a heads up.
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Old 07-15-2025, 01:22 AM   #207
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Maybe it's just me (though that would be weird) but that "Allow Potential to influence results" checkbox seems to be acting janky.


I wrote a reply in the "OOTP Patch Released: 26.5.66" thread; just wanted to give a heads up.
Everytime I uncheck that box the game automatically rechecks it. Can I only change it in offseason mode?
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Old 07-16-2025, 02:13 PM   #208
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Long time player that doesn't comment that much, but this topic is pulling me out of the weeds. This is long drawn out by this point, and a setting that allows users to choose whether or not potential affects stats output in the minors seems like a fair compromise.

Personally, I believe that current ability is just that. How the player should currently perform. I think allowing potential to influence influence statistical output makes zero sense, and potential is FUTURE potential. Current ability is how good the guy is RIGHT THIS MOMENT

However, this topic is part of a larger, almost philosophical discussion. What is potential?

- For some ratings, this is easy. A 30/75 power potential can be described as a tall, lanky player that if he fills out his frame with muscle, he'll be able to smack the crap out of the ball due to his current swing path.

- Though for other ratings, it is hard to quantify how potential would be calculated. How do you calculate a player's eye potential? It has to be how good their eye currently is against the level they face, right? How could a scout look at two players, both walking and showing discipline at the same rate in Low A, and say "okay this guy is a 35/70 eye, and this other guy is a 35/45.

I've always had this debate in my own head. I feel like for power, you can clearly delineate "Okay this guy doesn't have too much pop right now, but if he adds 25 pounds of muscle he could hit 30 a year" while for something like Eye, or Contact, its just "eh this guy is walking at this rate/making contact at this rate in the low minors, if he keeps this up he could maybe do the same in the majors"

I welcome any thoughts because I have been having this debate for ages
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Old 07-16-2025, 11:12 PM   #209
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Originally Posted by Yanksrock02 View Post
Long time player that doesn't comment that much, but this topic is pulling me out of the weeds. This is long drawn out by this point, and a setting that allows users to choose whether or not potential affects stats output in the minors seems like a fair compromise.

Personally, I believe that current ability is just that. How the player should currently perform. I think allowing potential to influence influence statistical output makes zero sense, and potential is FUTURE potential. Current ability is how good the guy is RIGHT THIS MOMENT

However, this topic is part of a larger, almost philosophical discussion. What is potential?

- For some ratings, this is easy. A 30/75 power potential can be described as a tall, lanky player that if he fills out his frame with muscle, he'll be able to smack the crap out of the ball due to his current swing path.

- Though for other ratings, it is hard to quantify how potential would be calculated. How do you calculate a player's eye potential? It has to be how good their eye currently is against the level they face, right? How could a scout look at two players, both walking and showing discipline at the same rate in Low A, and say "okay this guy is a 35/70 eye, and this other guy is a 35/45.

I've always had this debate in my own head. I feel like for power, you can clearly delineate "Okay this guy doesn't have too much pop right now, but if he adds 25 pounds of muscle he could hit 30 a year" while for something like Eye, or Contact, its just "eh this guy is walking at this rate/making contact at this rate in the low minors, if he keeps this up he could maybe do the same in the majors"

I welcome any thoughts because I have been having this debate for ages
The five tools for position players are 1) Hitting 2) Power 3) Running 4) Fielding and 5) Throwing. The hit tool includes plate discipline.
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Old 07-16-2025, 11:41 PM   #210
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Quote:
Originally Posted by Yanksrock02 View Post
However, this topic is part of a larger, almost philosophical discussion. What is potential?

- For some ratings, this is easy. A 30/75 power potential can be described as a tall, lanky player that if he fills out his frame with muscle, he'll be able to smack the crap out of the ball due to his current swing path.

- Though for other ratings, it is hard to quantify how potential would be calculated. How do you calculate a player's eye potential? It has to be how good their eye currently is against the level they face, right? How could a scout look at two players, both walking and showing discipline at the same rate in Low A, and say "okay this guy is a 35/70 eye, and this other guy is a 35/45.

I've always had this debate in my own head. I feel like for power, you can clearly delineate "Okay this guy doesn't have too much pop right now, but if he adds 25 pounds of muscle he could hit 30 a year" while for something like Eye, or Contact, its just "eh this guy is walking at this rate/making contact at this rate in the low minors, if he keeps this up he could maybe do the same in the majors"

I welcome any thoughts because I have been having this debate for ages
In real life, scouts evaluate plate discipline by looking at things like pitch recognition, swing decisions, and approach, not just whether a guy draws walks. In OOTP, it’s reduced to a single number that just controls walk rate. There’s no context, no nuance, just a stat projection wrapped in a potential rating.
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Old 07-30-2025, 08:05 PM   #211
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Everytime I uncheck that box the game automatically rechecks it. Can I only change it in offseason mode?
Still doing this for me.
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Old 08-08-2025, 07:16 PM   #212
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Has this become an option, or is development still based on potential? I get why this is...but if it IS an option, I have no idea where it's located.
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Old 08-09-2025, 01:58 AM   #213
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Has this become an option, or is development still based on potential? I get why this is...but if it IS an option, I have no idea where it's located.
With a game already created:

Game settings ---> Players and team ----> Bottom of left-side panel.
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