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#341 |
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Join Date: Feb 2002
Location: S. Carolina
Posts: 5,297
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No, but why not just merge the layers first, then import.
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#342 |
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Join Date: Feb 2002
Location: S. Carolina
Posts: 5,297
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The program uses Truetype fonts installed on your system, so just copy the font to your Windows/Fonts folder.
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#343 |
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Join Date: Feb 2002
Location: S. Carolina
Posts: 5,297
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Hey tx, I've been working on this and I think I'll be able to do it.
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#344 |
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Join Date: Feb 2002
Location: S. Carolina
Posts: 5,297
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Update version 1.2.3.0
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#345 | |
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Join Date: Dec 2008
Location: "Deep in the Heart Of"
Posts: 8,314
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Quote:
Can you explain how does this work? When I go to import a second layer it overwrites the first import and only the second import shows up... Thanks |
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#346 | |
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Join Date: Feb 2002
Location: S. Carolina
Posts: 5,297
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Quote:
Edit: I may change the way this works if we find it to be a problem. Last edited by justafan; 11-29-2014 at 10:14 PM. |
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#347 |
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Join Date: May 2013
Location: Tijuana, Baja California, Mexico (formally San Diego, CA.)
Posts: 4,138
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If an easier way is found then great
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#348 |
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Join Date: May 2013
Location: Tijuana, Baja California, Mexico (formally San Diego, CA.)
Posts: 4,138
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any way we can add the runestone font?
which is a greek style font
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#349 | |
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Join Date: Dec 2008
Location: "Deep in the Heart Of"
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Quote:
Like he said... Do this... |
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#350 |
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Join Date: Feb 2012
Location: Inside The Game
Posts: 30,937
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Is there a way to open existing uniforms to edit them?
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#351 |
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Join Date: Dec 2008
Location: "Deep in the Heart Of"
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Only if you saved them as a template... |
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#352 |
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Join Date: May 2013
Location: Tijuana, Baja California, Mexico (formally San Diego, CA.)
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Was wondering if we could also have the option to do text and image at the same time?
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#355 |
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Join Date: May 2013
Location: Tijuana, Baja California, Mexico (formally San Diego, CA.)
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So the extra layer does not have to be another jersey it could be just an image too then?
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#356 | |
Hall Of Famer
Join Date: Feb 2002
Location: S. Carolina
Posts: 5,297
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Quote:
I think using one of the patch imports would be easier for what you want to do. Just import an image with the left or right patch import button, set the angle to zero and drag the image to where you need it. I may make it easier to accomplish what you want somewhere down the road, but this will work for now. |
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#357 |
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Join Date: Oct 2003
Location: still kicking
Posts: 3,229
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added to ootpmods.com (others) and added a wiki page under your mods OOTP Community Wiki | justafan's Jersey Creator
the wiki and the ootpmods now share the same server & I finally figured out the fix for the wysiwyg editor. I just copied and pasted the first post into the wysiwyg editor and added a link here and to the ootpmods. I didn't have to format anything. so it is finally working properly
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#358 |
Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,154
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Is there any way to open a jersey you've previously worked on or can we only load templates?
Would be nice to be able to re-open. I work on something and sometimes have to leave it to finish til later. ![]() |
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#359 |
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Join Date: Jun 2014
Location: Juust a bit outside...
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You have to save it as a template. I have started saving all my stuff as templates. You cant just open a previously saved jersey and edit it with the program. depending on what you want to do, you could import it as a layer.
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#360 |
Hall Of Famer
Join Date: Feb 2002
Location: S. Carolina
Posts: 5,297
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jp is correct, only templates can be edited. When you save a jersey it saves as a raster image that has no info on the different elements used (they are just pixels painted on a canvas), but a template saves all element info (size, position, etc.).
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