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#21 | |
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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#22 | |
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Minors (Single A)
Join Date: Jun 2006
Posts: 66
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#23 | |
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Minors (Single A)
Join Date: Jun 2006
Posts: 66
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#24 |
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Minors (Triple A)
Join Date: Sep 2004
Location: not Libya
Posts: 199
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My minor league managers keep changing my lineups and depth charts
Is there any workaround to prevent this? I like to have TOTAL CONTROL over my minor leagues.
I'm running 1.0.2, btw.
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There's that word again; "heavy". Why are things so heavy in the future? Is there a problem with the earth's gravitational pull? |
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#25 | |
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Minors (Single A)
Join Date: Jun 2006
Posts: 66
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Quote:
http://www.ootpdevelopments.com/boar...d.php?t=123235 is it happening every Monday? |
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#26 |
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Minors (Triple A)
Join Date: Sep 2004
Location: not Libya
Posts: 199
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What's there to discuss? A player should get control over his minor league lineups. End of story. If we can't do that, then what's the point of having all this depth added to minor leagues? It's like:
Yeah, now you can see all your minor league box scores!!! Awesome! I'll totally be able to micromanage everything now! ![]() Oh but your minor league managers will be able to override all your lineup changes. ****!! Please please fix this!
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There's that word again; "heavy". Why are things so heavy in the future? Is there a problem with the earth's gravitational pull? |
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#27 | |
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Global Moderator
Join Date: May 2002
Posts: 4,973
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Quote:
TT# 1708 is now regressed and in review, moving to Logged Issues.
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#28 | |
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Minors (Triple A)
Join Date: Sep 2004
Location: not Libya
Posts: 199
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Quote:
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There's that word again; "heavy". Why are things so heavy in the future? Is there a problem with the earth's gravitational pull? |
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#29 | |
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Hall Of Famer
Join Date: Feb 2006
Location: San Jose, CA USA
Posts: 3,494
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#30 | |
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Minors (Triple A)
Join Date: Sep 2004
Location: not Libya
Posts: 199
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Quote:
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There's that word again; "heavy". Why are things so heavy in the future? Is there a problem with the earth's gravitational pull? |
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#31 |
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Hall Of Famer
Join Date: Feb 2006
Location: San Jose, CA USA
Posts: 3,494
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Ok, just checking.
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#32 |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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Could anyone experiencing this problem in 1.0.2 please confirm the following:
1. Is this happening in a new (freshly created) 1.0.2 league, or a pre-1.0.2 league? 2. If it's the latter, does the problem occur in a newly created league? 3. What type of league is this? Standard/historical/fictional, and what is the basic league configuration? Thanks very much, Steve |
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#33 |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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Merged releated threads.
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#34 | |
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Minors (Single A)
Join Date: Jun 2006
Posts: 66
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Quote:
I started a league post 1.0.2 patch. I'm still in the preseason, but when I get a chance I will make a backup copy and advance it to the regular season and try to test it. |
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#35 | |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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Quote:
![]() Steve |
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#36 | |
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Minors (Rookie Ball)
Join Date: Jul 2006
Posts: 24
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#37 | |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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#38 |
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Minors (Rookie Ball)
Join Date: Jul 2006
Posts: 24
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OK. I created a universe using all the real leagues available and I modified team names, MLE's and financials and saved the template. I had control of the Astros franchise (shocking, I know). Once it created all the players I took the starting catcher and 1B from the Round Rock AAA affiliate and swap their places on the depth chart. Then I simmed 2 weeks of the offseason and checked to see if the two players were still swapped as I left them. Unfortunately the AI had returned them to their original positions.
Is that all the info you need? I'll check back later tonight and tomorrow. |
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#39 | |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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Quote:
In the unreleased patch version, the AI made no changes. So, that AI move, at least, appears fixed. Can anyone else come up with a scenario in 1.0.2. where the AI makes unwanted changes without fail? I desperately want to test them. |
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#40 |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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