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Old 07-29-2009, 07:58 AM   #21
jar2574
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Originally Posted by Questdog View Post
goes in the data folder with all the other text files....

It seems that this is fixed for people who download new versions of the game. My son just bought a copy the other day and it had the OOTP9 file included.....
So is the OOTP9 file going to be in the next patch?

I'm in 1904 in my fictional league (4th year) and things aren't going well financially.

Last edited by jar2574; 07-29-2009 at 08:00 AM.
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Old 07-29-2009, 11:26 AM   #22
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So is the OOTP9 file going to be in the next patch?

I'm in 1904 in my fictional league (4th year) and things aren't going well financially.
It is posted somewhere near the beginning of this thread....
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Old 07-29-2009, 09:12 PM   #23
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It is posted somewhere near the beginning of this thread....
Yes it is, but the patch, if there is one, should contain the file from last year, only with 2009 data added. IMO.
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Old 07-29-2009, 10:18 PM   #24
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Yes it is, but the patch, if there is one, should contain the file from last year, only with 2009 data added. IMO.
As I said, the OOTP9 file is already put in new games.....


If they are going to patch the financials, I'd rather see a better one.....
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Old 07-29-2009, 11:19 PM   #25
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The OOTP 9 financial file works perfectly well in OOTP X,I'm actually using it in my historical league.
I wrote the financials.txt file Markus used in v9.
Without getting into a ton of details, that file was balanced for things to be "fun." I took the quirks of the financial model as given and tried to adjust the variables so that revenues were stable over time.

For the current version, the file was rewritten by someone else to be more historically accurate. And by "historically accurate" I mean based on thin, largely annecdotal evidence about historical player salaries and media contracts .

It's a case of solving one problem but creating another (bigger) one.
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Old 07-29-2009, 11:34 PM   #26
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I wrote the financials.txt file Markus used in v9.
Without getting into a ton of details, that file was balanced for things to be "fun." I took the quirks of the financial model as given and tried to adjust the variables so that revenues were stable over time.

For the current version, the file was rewritten by someone else to be more historically accurate. And by "historically accurate" I mean based on thin, largely annecdotal evidence about historical player salaries and media contracts .

It's a case of solving one problem but creating another (bigger) one.
If it's historically accurate for players of low quality to make more than players of a little higher quality, then an excellent accomplishment!

My only complaint with the OOTP9 file is that a little more effort could have been put in to get each year's salaries to what they were at the time. The "Shape" of the salaries is fine (especially for leagues with free agency). However, if you use the financial coefficient, it's easy to remedy.....

Last edited by Questdog; 07-29-2009 at 11:35 PM. Reason: typo
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Old 07-29-2009, 11:38 PM   #27
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i think the salaries were scaled to the financial coefficient, which was itself a smoothed curve of GDP growth.
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Old 07-29-2009, 11:43 PM   #28
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i think the salaries were scaled to the financial coefficient, which was itself a smoothed curve of GDP growth.
Baseball's 'GNP' only matched the county's before FA.....
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Old 07-30-2009, 09:02 PM   #29
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It's a case of solving one problem but creating another (bigger) one.
Exactly.

I am not going to get into a long-winded theoretical and philosophical discussion of baseball financial history.

All I know is, your file worked better; I now have the situation that OP and I described earlier and that a few other people confirmed; and it should be fixed for this version, OOTP X.

Folks, go back over this thread and note the anomalies. Compare the files side by side, you will see. What was wrong with the file from OOTP 9?

Yeah, I know how to load that file in my present game. I am hoping it will correct financial matters in my league. What concerns me is that the file is out there spoiling other leagues. Noobs beware (but if they could be aware of this, they wouldn't be noobs, would they?).

One other thing. How does this get through beta testing?
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Old 07-30-2009, 11:01 PM   #30
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It got through beta because only one person really expressed an interest in "fixing" the file and he was solving a problem other than the one you're concerned with. He got the issues he cared about to work the way he wanted to and never really checked the other stuff... like play balancing or heaven forbid stability over long term sims (which is what I focused on).

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Old 07-30-2009, 11:02 PM   #31
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dola...
i was working 60 hour weeks though most of beta... sorry
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Old 07-31-2009, 03:57 AM   #32
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Thank goodness other people noticed this. I haven't touched OOTPX because of this. Well, I played it once, saw that players were getting a crap-ton of money because everyone had an insane amount of cash, and then stopped.

I think another problem was a bug where you would change the year settings and things would "stick" to the original setting. Not sure if that got fixed or not, but I'm still pretty unhappy about this simply because there hasn't been a word about it and my tech support post was ignored.

I love OOTP, but I've been playing v9 until this gets fixed. Good to know we can use last years file. I'll have to try that out.
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Old 07-31-2009, 08:24 AM   #33
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If someone could post their results after putting in the v9 financial file mid-game in vX, that'd be great. I have a couple of dynastys on hold because the financials ruin the experience for me. If installing the v9 file could solve this, that'd be wonderful.
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Old 07-31-2009, 11:08 AM   #34
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Baseball's 'GNP' only matched the county's before FA.....
I don't doubt that FA has resulted in baseball outpacing GDP. But keep in mind that the best fit for GDP growth isn't a straight line, it's a logarithmic fit. That means that the curve takes on a hockey-stick shape -- which essentially means an explosive growth in the later years of the curve, which just happens to coincide with FA.

That said...
it wasn't a pure regression fit as I did goose up the growth rate a little in the FA era
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Old 07-31-2009, 12:32 PM   #35
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I don't doubt that FA has resulted in baseball outpacing GDP. But keep in mind that the best fit for GDP growth isn't a straight line, it's a logarithmic fit. That means that the curve takes on a hockey-stick shape -- which essentially means an explosive growth in the later years of the curve, which just happens to coincide with FA.

That said...
it wasn't a pure regression fit as I did goose up the growth rate a little in the FA era
I'm not complaining about the OOTP9 file. It does a decent job of keeping things in line, relative to one another. It just doesn't produce salaries that are comparable to the real life players in the actual year you are simming.

Also, pre-FA, players' salaries were squished together more, with a relatively smaller difference between the haves and the have nots. Superstar players made more, but only 10 times more than scrubs, not 20 times more as today (rough estimate).

But, if I want it different, I can make it so.....

Last edited by Questdog; 07-31-2009 at 12:33 PM. Reason: typo
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Old 07-31-2009, 12:38 PM   #36
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I thought someone said that OOTP10 financials would work out in fictional leagues if you played through a couple years. I'm in year 4, so I thought things would level out by now, but they haven't. So I guess I'll cut and paste the OOTP9 file in post #6 into my financials txt file in OOTP10 and hope for the best.
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Old 07-31-2009, 01:46 PM   #37
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IAlso, pre-FA, players' salaries were squished together more, with a relatively smaller difference between the haves and the have nots. Superstar players made more, but only 10 times more than scrubs, not 20 times more as today (rough estimate).
A few numbers to illustrate that:

According to the Celler Report, in 1950 the highest paid MLB player made $90,000. The minimum salary was $5,000. That's a ratio of 18:1. Today, the top salary is in the area of $27 million while the minimum salary is $400,000. That's a ratio of 67:1. In other words, the ratio between what the best paid player makes and what the minimum salary is has more than tripled since 1950.
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Old 07-31-2009, 09:53 PM   #38
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It got through beta because only one person really expressed an interest in "fixing" the file and he was solving a problem other than the one you're concerned with. He got the issues he cared about to work the way he wanted to and never really checked the other stuff... like play balancing or heaven forbid stability over long term sims (which is what I focused on).
Thanks. It sounds like you know what you are talking about, but it's difficult to imagine. Only one person worked on it and it got through beta that way?
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Thank goodness other people noticed this. I haven't touched OOTPX because of this. Well, I played it once, saw that players were getting a crap-ton of money because everyone had an insane amount of cash, and then stopped.
Thanks. Misery loves company.
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If someone could post their results after putting in the v9 financial file mid-game in vX, that'd be great. I have a couple of dynastys on hold because the financials ruin the experience for me. If installing the v9 file could solve this, that'd be wonderful.
I am REALLY, REALLY hoping this is the case. Unfortunately, my league moves so slow that OOTP 11 will probably be out before I can get back here to report success or failure. One important point: I will certainly be looking on the first day of my offseason, which is when the financial data is imported IIRC. If that works (OOTP 9 financials loaded for the coming year), then there's a chance that things will straighten out in a "year" or two.
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Old 08-01-2009, 02:35 AM   #39
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Just to clarify, were do we put this financials.txt file, so that it'll be read in existing leagues?
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Old 08-01-2009, 02:56 AM   #40
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Just to clarify, were do we put this financials.txt file, so that it'll be read in existing leagues?
in the data folder.....
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