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OOTP 17 - General Discussions Everything about the latest Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#21 | |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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#22 | |
All Star Starter
Join Date: Mar 2011
Posts: 1,262
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I don't care whether I'm playing MLB Quickstart, Fictional, or Historical, when the AI plays someone with zero rating a 3B for no apparent reason, that messes with my head more than any lack of a new feature ever could. These are the things that will never sell more copies to the general public, but are what really separate OOTP from the rest of the gaming world. Those other companies might JUST pour all the effort into the new features, and even remove old ones (Madden Franchise Mode, anyone?), while OOTP keeps trying to make what is already in there better, on top of whatever new features are or are not included. |
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#23 | |
Hall Of Famer
Join Date: Feb 2006
Location: San Jose, CA USA
Posts: 3,494
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#24 | |
Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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This x1000. My baseball friends have gotten tired of my OOTP evangelism. With two of them I finally made them a bet: I would pay for their copy if they didn't like it. Struck out with one and hit a homerun with the other (good news or bad news: you now have a real life newspaper editor playing OOTP).
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#25 | ||
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Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#26 | |
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Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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HP: we chatted about test leagues here a few versions back, and it turns out that pretty much everybody does it.
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Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#27 |
Minors (Single A)
Join Date: Aug 2004
Location: Peoria, Arizona
Posts: 85
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I pre-ordered just to support the continued development of this great game, I have no doubt there will be things discovered in 17 that will make it worth the upgrade but on the surface, just not overly excited.
the licensing - don't care, haven't played a league based on real teams since about OOTP 4 3D stadiums - still useless feature for fictional players Facegen improvement - anything that helps to get immersed with my fictional players is good Historical modes - haven't played much historical lately, but this is neat Exhibition mode - i am sure i will use this at some point, truthfully can't believe this feature wasn't already in the game, Mostly the faster sim speeds and team needs are the only features that kinda excite me though I have no doubt that once I am playing it there will be numerous little things that make it worth it. What would excite me? -more development of the associations so multiple leagues work together better and we could really push our imagination for new league ideas. -understanding geography (so leagues could be created with "local" players", news reports would recognize geographic rivalries, sharing markets) -more playoff formats or tournaments -a complete redesign of rating system for players I could probably come up with more if I gave it any real thought |
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#28 | |
Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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I create current and historical leagues in every version but rarely play them for more than a few hours due to lack of interest. So to some extent my data is skewed if it shows 2 fictional (imported as above) 1 current and 1 or 2 historical games created for a 95% fictional player. Edit: this is not a complaint. I 100% support this franchise and completely understand the need to expand the scope of the market. This is one of the few times that the trickle down theory may work. ![]()
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit Last edited by RchW; 02-21-2016 at 12:36 PM. |
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#29 |
Hall Of Famer
Join Date: Feb 2006
Location: San Jose, CA USA
Posts: 3,494
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I would think that number of hours played would be a more reliable stat. Since it's already tracked, combining it with leagues created (i.e., # of hours per type) and capturing that would seem to me to be worthwhile.
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#30 | |
Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
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It would not be. A few fanatics could drastically skew the results. The actual question is what kind of OOTP that customers play, not how many hours they spend playing it. Four thousand hours of OOTP 16 played by one diehard customer is exactly equivalent in sales volume and OOTP income to four hours total played by a casual customer.
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Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. Last edited by The Wolf; 02-21-2016 at 01:43 PM. |
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#31 | |
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Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 6,093
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"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet |
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#32 |
All Star Starter
Join Date: Mar 2005
Location: Guarding The Line
Posts: 1,220
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There is no perfect way to accumulate the user data although I am sure there is a saber guy out there somewhere who would argue that point ! :-) )
I think OOTP does a really good job of trying to balance the needs of very different users. As I said in another thread , a lot of improvements help all of us no matter which mode we play, so there is a pretty good amount of common ground here. Finally, I want OOTP to stay in business, so I am totally OK with OOTP "tilting" resources in the direction of where they can get the most revenue growth, even if it is not the mode I generally play.
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#33 | ||
Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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This would also benefit current-day league users as well as historical league users. (OOTP still does not recreate the actual playoff formats used in the California and Midwest Leagues, for example.) |
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#34 | |
Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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Markus just told us earlier today the changes to playoffs were a non-starter.
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Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#35 | |
Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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The status quo has its warts and bumps, and for those users who place a premium on accuracy, it can be disappointing. OOTP at present cannot recreate the playoff formats of some of the leagues the game includes (that looks sloppy in that it presents an obvious inaccuracy), nor are the post-seasons for MLB historical leagues accurate in many cases either. (Inaccurate playoffs means the wrong clubs matching up, and/or playing on improper dates, and that surely affects pitcher usage, which in turn surely affects the legitimacy of OOTP's simulated results.) |
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#36 | |||
Hall Of Famer
Join Date: Apr 2009
Location: Long Island
Posts: 11,230
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Good responses, and what I expected from you if you were to respond:
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- Bru Last edited by Déjà Bru; 02-21-2016 at 02:52 PM. |
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