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Old 09-03-2020, 11:25 AM   #21
Vegas Vic
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Quote:
Originally Posted by ashantewarrier View Post
Is there a specific year that you use? Also do you leave "Automatically adjust league totals modifiers for accuracy" checked?
.



I leave that box unchecked, use the 2018 modifiers, and autocalc once every five years on opening day. I get very realistic stats. League leader in HR's is usually in the low to mid 50's, league ERA about 4.00. After 75 seasons, one guy has broken Barry Bonds' career HR record, with 781 career HR's.
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Old 09-03-2020, 11:31 AM   #22
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Originally Posted by Curve Ball Dave View Post
Not during the season, only in preseason.
You can change the modifiers at any time, but I believe the auto-calc is only available in pre-season.

If the auto-calc isn't available, you can always simply lower the modifier values and that will have an immediate impact. I know at one point in my league I noticed that HR were creeping high and someone was up to like 50 HR by the all-star break. When I went to the stats page, I noticed that the HR modifier was up at around 1.5, so I dropped it down to 1 for the rest of the season (I think he still ended up at like 80 that year), and then changed the numbers and ran the auto-calc the following season and that brought values back in line.
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Old 09-03-2020, 11:38 AM   #23
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Originally Posted by Matt Arnold View Post
You can change the modifiers at any time, but I believe the auto-calc is only available in pre-season.

If the auto-calc isn't available, you can always simply lower the modifier values and that will have an immediate impact. I know at one point in my league I noticed that HR were creeping high and someone was up to like 50 HR by the all-star break. When I went to the stats page, I noticed that the HR modifier was up at around 1.5, so I dropped it down to 1 for the rest of the season (I think he still ended up at like 80 that year), and then changed the numbers and ran the auto-calc the following season and that brought values back in line.
Thanks for this explanation, Matt!
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Old 09-03-2020, 11:44 AM   #24
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I am in year 2031 of my MLB game, and there's a player who has hit an astounding 93 homeruns in a single season! Now I'm all for breaking records, but this is ridiculous!

I had been concerned about the number of players who were hitting over 55+ homeruns in prior season.

I am using 2018 for my league totals and modifiers. League structure is 32 teams (expanded by 2 teams in 2025), schedule is 162 games,

I am so annoyed at the video game like homerun numbers that I am about to restart the league over again with a different set of modifiers!

Question: What would you guys do? Restart or just ignore the 93 homeruns and move on?
He looks like the Babe Ruth of the future 😁
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Old 09-03-2020, 03:39 PM   #25
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thats called the mile high effect ... wouldnt worry too much about it as it has happened to me as well and AI colorado OF edgeworth got 78 hrs as rookie and cracked 900 HRs in carreer and played for 4 teams but never as good as he was on colorado.
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Old 09-03-2020, 03:59 PM   #26
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thats called the mile high effect ... wouldnt worry too much about it as it has happened to me as well and AI colorado OF edgeworth got 78 hrs as rookie and cracked 900 HRs in carreer and played for 4 teams but never as good as he was on colorado.
Yes. Looking at his ratings, he's basically roided up Bonds in Coors. If you took the 73 homer Bonds and moved him to Coors, it isn't hard to see him having 90+. San Francisco is a tough place to hit them. Colorado is a great place to do it.
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Old 09-03-2020, 05:17 PM   #27
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Too Many Homeruns!!!!

Quote:
Originally Posted by Matt Arnold View Post
You can change the modifiers at any time, but I believe the auto-calc is only available in pre-season.



If the auto-calc isn't available, you can always simply lower the modifier values and that will have an immediate impact. I know at one point in my league I noticed that HR were creeping high and someone was up to like 50 HR by the all-star break. When I went to the stats page, I noticed that the HR modifier was up at around 1.5, so I dropped it down to 1 for the rest of the season (I think he still ended up at like 80 that year), and then changed the numbers and ran the auto-calc the following season and that brought values back in line.
Thanks Matt for the response.

I've ran a couple of test leagues with league modifiers using various years. I'm trying to find a year that suits what I am looking for. Looks like 2018 may be my sweet spot, along with 'Automatically adjust league totals for accuracy' unchecked. I noticed that when this box is checked that homeruns tend to inflate over time where the league leaders are mid 50's up to over 60 homeruns. That's much too high IMO. I'm going to leave that box unchecked and manually run autocalc every five years as has been suggested.
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Last edited by ashantewarrier; 09-04-2020 at 11:30 AM.
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Old 01-19-2021, 05:51 PM   #28
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I was just knocked out of my 2030 Division series due to this issue. Over the course of the season I literally had to put 8 different players manually on the DL multiple times in order to avoid them all hitting 80+ homers and finishing with 200+ RBI. League ERA finished at 4.82 and tons of pitchers had 6+ ERA's over 100+ innings. In my three game playoff series there were 11 homers in one game, 23 in the total three game series. Looking at your screenshot it seems the offensive modifiers in my league followed a similar pattern; "normal offense up to the 2028 season, then my league "evolved" where they lowered the mound and offense, as expected, spiked. But the levels it spiked to are obnoxious and unrealistic. I changed modifiers multiple times throughout the season, only to watch offense crater to the point of being totally useless and then back to the point where there were 7-8 homers per game.
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Old 01-19-2021, 09:54 PM   #29
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True, but homeruns and strikeouts make for boring baseball.
If I could hit a thanks button on this statement I would.
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Old 01-20-2021, 04:45 AM   #30
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Originally Posted by ashantewarrier View Post
I am in year 2031 of my MLB game, and there's a player who has hit an astounding 93 homeruns in a single season! Now I'm all for breaking records, but this is ridiculous!

I had been concerned about the number of players who were hitting over 55+ homeruns in prior season.

I am using 2018 for my league totals and modifiers. League structure is 32 teams (expanded by 2 teams in 2025), schedule is 162 games,

I am so annoyed at the video game like homerun numbers that I am about to restart the league over again with a different set of modifiers!

Question: What would you guys do? Restart or just ignore the 93 homeruns and move on?
Wish i could get a player to hit 93. My league is a fictional historical replay. Tigger Johnson was supposed to hit 81 in 2019, Quinn Ransom 95 in 2034. Highest in my league is 75. i use 2019 modifiers. i started with 1973 and skipped over 2012-15.


I forgot I did have 93 in my MLB just not in EBL.



Players in Colorado always seem to lead my MLB.
Joe camel was an edited player and most of his HR came in a weak MLB league on Tatooine but he's basically Mark McGwire.
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Old 01-20-2021, 03:43 PM   #31
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What was the next highest HR hitter in each league?
If he is far and away above them, I would let the league stand and think of him as some kind of near perfect player.

Imagine this being real life 1920 and Ruth hits 54 and the next closest player hits 19.
If home runs across your league are okay then I would not take issue. This is just a very special player.
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Old 01-27-2021, 05:56 AM   #32
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When I saw this thread title (or any similar subject anywhere), I immediately thought of the scene from Amadeus where the king criticizes Mozart's amazing music. When Mozart asks him what fault he finds in the music, he replies - "too many notes. Just too many notes." lol lol

Though I certainly sympathize with the OPs problem, I was happy to be reminded of that humorous scene.
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Old 01-27-2021, 09:47 AM   #33
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Originally Posted by Curve Ball Dave View Post
Just another note about '90-'92 as modifiers, I think that time period has a nice balance. The elite starting pitchers will give you 230-240 IP in a season, but the bullpen is still important. Top relievers with great stuff will be at the 13-14K/9 range if not better, top strike out starters can get into the 10s. So the great stuff guys get their Ks, but the numbers aren't off the charts. Sluggers with high K rates will still strike out 150-180 times in a season instead of being well up into the 200s.
Agreed
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Old 01-27-2021, 02:32 PM   #34
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Just another note about '90-'92 as modifiers, I think that time period has a nice balance. The elite starting pitchers will give you 230-240 IP in a season, but the bullpen is still important. Top relievers with great stuff will be at the 13-14K/9 range if not better, top strike out starters can get into the 10s. So the great stuff guys get their Ks, but the numbers aren't off the charts. Sluggers with high K rates will still strike out 150-180 times in a season instead of being well up into the 200s.
Excellent suggestion! I've been playing around with these settings today, and after creating league using 1990, I'm very happy with the results, though the first season a 38 year old stole 152 bases.

after 30 seasons, 50 HRs have only been hit once with the 40s being the league leader most years. Plenty of complete games and 60+ SB seasons.

I do wish that 50 HRs would be reached a few more times in 30 seasons and the most pitcher K's is 259. I'd like to get that up to around 280. Perhaps '91 or '92 will get me there.

Question for you. When I select the year for my settings, the league totals change for that year, but the modifiers remain at 1.000. Do I have to have them auto calc each year or can they remain at 1.000?

Something about auto calculating modifiers never sat right with me, possibly because i just dont understand it after all these years of playing. I tend to just leave everything at default
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Old 01-27-2021, 06:34 PM   #35
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I mean, real life seasons happen once per year. OOTP sims between all of us? Thousands upon thousands. It's bound to happen we get seasons with ridiculous totals, especially if you let it evolve and roll with it.

I also had a guy in my save that was rated 80 contact and 80 power (20-80) and was raking 80, 75, and 72 bombs for a 3 season stretch in Baltimore. At the moment there was also another guy who unexpectedly jumped up to 80 contact and 80 power as well. This was around year 2030. I'm now in 2055 and nothing like that has happened again. So yeah, I see no issue with a generational talent popping up once or twice in a generation.

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