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OOTP 22 - General Discussions Everything about the brand new 2021 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#21 |
Major Leagues
Join Date: Nov 2004
Posts: 491
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great read
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#22 |
Hall Of Famer
Join Date: Dec 2007
Posts: 3,840
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#23 |
Hall Of Famer
Join Date: Mar 2021
Location: Wilmington, Delaware
Posts: 2,915
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Does the “lock strategy” toggle also prevent the AI from demoting a player who I have just promoted to the major league roster? I like to intervene as “Commissioner” to improve failing teams, through promotions, as well as signing free agents and even making trades. Once I restore overall control to AI, I notice that players I promoted are immediately sent down, and replaced by inferior players. I need to be able to prevent this override, without having to toggle off AI control over all teams (other than human managers). Can I do this through the lock box?
Is there a way to have a human manager for more than one (but less than all 30) major league teams? For instance, though not managing Pittsburgh, I’d like for the PIrates to be competitive. What if I simply add to their budget for free agents and trades for high-salaried players? That promotes parity, and provides a fascinating “what if” in this era of haves and have-not teams. I understand in Commissioner mode I can act as GM for the other teams; but how do I prevent the AI from ruining my efforts, when control is restored? Last edited by Pelican; 05-04-2021 at 09:08 PM. Reason: Failed to post due to having to re-enter password |
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#24 |
Minors (Double A)
Join Date: Feb 2009
Location: North Carolina
Posts: 105
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Man, I could read a lot more of these...
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F2P, Packs and AH only player! ![]() ![]() ![]() ![]() ![]() |
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#25 | |
Hall Of Famer
Join Date: Mar 2021
Location: Wilmington, Delaware
Posts: 2,915
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Update:
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#26 | |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,793
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#27 |
Hall Of Famer
Join Date: Mar 2021
Location: Wilmington, Delaware
Posts: 2,915
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Thanks, Matt. I’ve locked out AI moves for now, through the team League settings, and it’s a relief. But I realize this will make all 30 teams stagnate, which will become a problem, with injuries, slumps, and organizational needs. So my plan is to go a few weeks and then flip the switch and let AI catch up, knowing I may have to reverse a few ill-conceived changes. Meanwhile I can monitor the injury reports and make roster changes as needed. It’s great to have the flexibility to do both.
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#28 | |
Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,695
Infractions: 0/1 (1)
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My solution I'm going to try is make 30 Human Managers for each team and set each of their options to let the AI control all but depth charts and lineups and depending on how the AI handles the minors I may control that as well. Every week I'll go through and make changes as needed. Since the AI is still able to make trades and signings and stuff I hope this will keep them all active and competitive. |
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#29 | |
Minors (Double A)
Join Date: Jul 2003
Location: San Jose
Posts: 199
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#30 |
Minors (Rookie Ball)
Join Date: Apr 2021
Posts: 33
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Will the Player Lock Strategy Settings save your individual tweaks as you play Perfect Tournaments or do you have to alter them every time you sign up for a PT?
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https://challenge.ootpdevelopments.c...odger_Dave.jpg |
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#31 |
Bat Boy
Join Date: Sep 2020
Location: Brasil
Posts: 1
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Really good guide.
Thank you! |
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#32 | |
Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,695
Infractions: 0/1 (1)
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Really need a way to override the AI in all aspects if we want without having to control the team. |
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#33 | |
All Star Starter
Join Date: Jun 2013
Location: South of Boston, Massachusetts
Posts: 1,092
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Yeah I agree with this. I have a fictional league and it's always really frustrating because, as a computer code, it obviously can't understand all the nuance that would go into a real team. For instance, a pitcher that plays for a team for 12 years (his whole career) but has lapsed into a mediocre pitcher, they put him in the bullpen for a guy who is like 1 point better than him on a 20/80 scale but only has 2 years in the league. In real life, the team would never do that out of respect, so I like to kind of try to override it, but there's no real way to do it. Another scenario could be a guy who is like 4 HRs away from 500 HRs or something and the team benches him for a guy who is marginally better than him.
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. Been playing since OOTP '08 Avatar is a picture of me drawn by one of my students a few years ago (My real name is not Rosco, nor do I live anywhere near Peabody) |
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#34 |
Bat Boy
Join Date: Apr 2017
Posts: 7
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Under Player Strategy, you say:
"Pinch Hit for Player: player setting relating to the "PH for Position Player" setting on the team. Adjusts or overrides the team setting, as specified" Does this make it more likely for the specified player to be used as a pinch hitter? Or replaced by another hitter? Sent from my Pixel 3 using Tapatalk |
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#35 | |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,793
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#36 |
Minors (Single A)
Join Date: Jul 2011
Posts: 95
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Thanks, Matt. 98% of that I had assumed/assimilated by the in-game verbiage.
Two things, both dealing with starters: 1. "Of note: usually starters who have a forced role will be placed as the #1 starter, as they are filled before others. If this is not desired, then either more starters need roles forced, or you may need to take manual control.". That's useful to know. And it's a cool way to force the AI to use as your number 1, or numbers 1 and 2 starters, for example; and can be used to try to force or prevent the AI from using a vet versus a prospect in the rotation, etc. Of course it's also useful to force the AI to use a guy as a starter rather than a reliever. 2: "Note that during the final weekend of the season, if the AI is in control of players, they may use this [Bench Player for X Days] for the top starters on the team to save them for the playoffs." I hadn't realized this. From casual observation through OOTP20 I don't believe this. Maybe it was implemented with v21? I'll pay more attention to who AI-run pennant-bound teams are starting during this time. As for my time, I always manually choose my starters the last few games of a season to prevent the top guys from being used going into the postseason. |
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#37 | |
Hall Of Famer
Join Date: Dec 2007
Posts: 3,840
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#38 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,104
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Here is my big question (thank you for this guide Matt) how does all of this relate to individual player strategy?
For one, it seems if my manager (I am GM only) isn't allowing me to control general strategy, I can just override his wishes by implementing individual player strategy? Is this the case? Why doesn't/won't the AI managers also influence individual player strategy? It doesn't seem to reason they would have a general strategy, but none for individual players?? Generally it seems that general strategy and individual strategy either contradict or play off of each other. This is confusing to me, and I am curious as to exactly what type of relationship the two different strategies have with each other? Clearly individual strategy is more granular, but beyond that, I just don't understand if this relationship is contradictory, symbiotic, or something different. An in depth explanation on this aspect of strategy would be very helpful. Also...If my Manager has preference (his own managerial philosophy) I assume this is what I am getting when I ask him to set up the team strategy...now, why then am I able to tell the manager to implement any one of the preset strategies? I am not sure how and/or why things work in this manner. Is there an upside or downside to doing this? Note: My manager is very controlling and doesn't allow for much tinkering...so why would he allow me to change the entire team philosophy with one of the pre-set strategies? Thanks again for your help in clarifying all of this Matt. Last edited by PSUColonel; 12-06-2021 at 05:44 PM. |
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#39 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,104
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What exactly is Favor Pitching vs Favor Hitting?
It's not like you have to differentiate when making a lineup....position players are position players, pitchers are pitchers. |
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#40 | |||
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,793
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The GM options generally speaking don't come into play during games, but come into play during roster evaluation. So someone who favors pitching over hitting will be more likely to want to trade for good pitching, more likely to draft pitchers, etc... |
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