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| OOTP 22 - General Discussions Everything about the brand new 2021 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#21 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 36,325
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Quote:
I am very happy with the wide views on all cameras in the game... but I'm afraid I am missing out on some great cameras settings that would really enhance my enjoyment. On TV I would like to see the pitch camera behind home plate and not behind the pitcher. My favorite place to watch a game at the ballpark is behind home plate, one level above the prime seats... in the second tier. I wish the TV cameras would stop giving me dugout views so much. I wish the broadcasters would stop trying to fill every moment of air time with comments and stats... during the recent World Series, often I would turn the sound off to get rid of their incessant jabber and dribble. Sorry for the digression and rant... I should stay on topic. |
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#22 |
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Hall Of Famer
Join Date: Feb 2007
Posts: 26,753
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I can post my settings here later - I altered the default and wide camera views as well, making them closer to the field and lower. I have been using the dynamic cameras as well as following the ball. I'm not crazy about the RF and LF line views as they are too far away from the action and are used too often during infield plays, so I may remove those two cameras from the dynamic rotation.
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#23 | |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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I use the high, behind HP view in OOTP. Switching makes me dizzy.
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#24 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 36,325
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#25 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,145
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I pretty much watch my games (no pause between pitches) and have about 7.5 seconds between pitches/plays. It probably takes about an hour or so to watch a game. I am the GM only, so I like to see what's going on with my team in terms of manager decisions/players/opponent players.
I watch all of the games from the "press box" view behind home plate. I like realism, so my players are the smallest they can be, as well as the ball. I don't like having Giant superhuman men on the field. I keep the camera static, and do not zoom, switch angles, or any of that stuff. I display all of the available information prior to each pitch, after that it all disappears in favor of game action. |
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#26 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 36,325
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Thank you for sharing... you have been helpful. |
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#27 |
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All Star Reserve
Join Date: Dec 2020
Location: USA
Posts: 654
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This year I started making custom camera views for quite a few stadiums.
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#28 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 36,325
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What I have now is really amazing... in 2003 I never even thought OOTP would ever have any animation... wow!... look what we have now! |
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#29 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 36,325
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Are there any good, simple-to-follow- videos for the computer inept folks like me on setting cameras up for OOTP?
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#30 | |
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Bat Boy
Join Date: Jan 2022
Posts: 1
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#31 | |
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Hall Of Famer
Join Date: Dec 2020
Location: Is this Heaven? No, it's Iowa
Posts: 2,192
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GeForce RTX 3060 Ti video card to play OOTP haha. Hell, OOTP does not even need my computer to play it on 3D. My 10 year old computer Desktop played OOTP on 3D graphics with zero issues and I JUST upgraded from that computer in July last year! Now my 12 year old daughter uses it to play Genshin Impact on it and it runs that game pretty good! I sure hope if he dropped $1600 on a new computer that he is playing games like Far Cry 6, Assassin's Creed Valhalla, Microsoft Flight Simulator, or Cyberpunk 2077 that will use that video card! If not, yikes.
__________________
Youtube Channel: https://www.youtube.com/@thedoctor7949/videos Development Lab update video: https://youtu.be/4k9mMomKE94?si=xrVz8ZzZFncPNWr- |
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#32 |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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#33 | |
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Hall Of Famer
Join Date: Dec 2020
Location: Is this Heaven? No, it's Iowa
Posts: 2,192
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Now you have different setting at the top right under load 3d model is a line called edit mode. Use only global and cam target. Never touch stadium or you can just mess up your camera view and will want to start over. Try not to hit "set rotation center to origin" it will screw up your camera view and make you want to start over. Then you have the X Y Z with degrees above that. You want to set that 15 to like .1 or .01 to give you better control. Under global edit mode, X does a tilt of up and down. Y and Z does a rotation left and right Below that you have "more views" Set the CM to 1 before touching any of the X, Y, or Z commands or your view will jump a lot. X will slide your view left and right Y slides the whole view up and down Z will slide the view in and out. Zoom is just that, it zooms in or out. Edit Fence Posts section, only reason to touch this is to use the "Show grid and fence" because this is a great way of lining up your grid with the X Axis, i think, aka the green line to make your grid from outfield to home plate be straight so you dont feel like your looking at a crooked field. Now if you switch the edit mode from global to cam target, you will only have the options under degrees and only X and Y. This is just for a bit more fine tuning. X will rotate the stadium left and right rotation on home plate. This is a great way to making sure if you want both foul poles in vision Y will rotate on the Y axis from home plate. Last setting to play with is below save camera and it is called "Edit cameras FOV (Field of view) Its another form of zoom. But say you zoomed out and now your view is going through the back stop of the stadium, use the FOV to keep zooming back but it will never go though the backstop. The best thing to do is go in and play with the different camera adjustments. Then if you find a view that you love, hit save camera create new, and name it. If you never save, you will never screw up your camera angles from what they are right now. So go in and play around.
__________________
Youtube Channel: https://www.youtube.com/@thedoctor7949/videos Development Lab update video: https://youtu.be/4k9mMomKE94?si=xrVz8ZzZFncPNWr- |
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#34 | |
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Hall Of Famer
Join Date: Dec 2020
Location: Is this Heaven? No, it's Iowa
Posts: 2,192
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Quote:
__________________
Youtube Channel: https://www.youtube.com/@thedoctor7949/videos Development Lab update video: https://youtu.be/4k9mMomKE94?si=xrVz8ZzZFncPNWr- |
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#35 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 36,325
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#36 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 36,325
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#37 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 7,184
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Save as new and give it a name and you won't overwrite any of the defaults. |
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#38 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 36,325
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Quote:
I'm getting ready to use your settings right now... just used Bluenoser on my last game. I'm learning a lot from all of you. One thing I have noticed... the weird foul balls seemed to have stopped... I was 2 or 3 updates behind, but they got installed when I downloaded the game on my new computer... looks like they have fixed them. Last edited by Eugene Church; 01-23-2022 at 08:33 PM. |
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#39 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 36,325
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twins_34, thank you so much for your post and your instructions... I created my own camera views for the game... it really made a tremendous difference in my game enjoyment... the camera views I created make it seem like I was behind home plate and watching a game... all of the camera switches blended well and I only lost the ball one time in an entire game... a foul ball near the dugout.
The new camera views made the players larger, too... the team names are quite clear and visible. Formerly I just used the Wide Views with no dynamic action and was very pleased with it... it was fine but nothing like the new camera views... ignorance is bliss they say... I really didn't know what I was missing... and I mean to tell you, I was missing a lot. Thank you so much, twins_34, I would have never attempted the camera changes because of my computer ineptness... but your instructions motivated me to try it... Sweed was really helpful, too, with his instructions on how to save the views without overwriting the default views. As you can see, it doesn't take much to please me when it comes to video games... I only play one - OOTP - which is pretty simple animation-wise, I suspect. I was happy with $500 computers, too... I think my "overkill" computer is pretty darn nice, too. I tried to use the dynamic action mode and the zoom, but it just didn't appeal to me... maybe if I could get it to work smoothly from camera to camera and not lose sight of the ball, I might use it. Wow!... I can't believe how good the new camera views made the game... sure don't take much to please an old computer-literate that only plays one video game, does it?. Last edited by Eugene Church; 01-24-2022 at 10:02 AM. |
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#40 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 36,325
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Special thanks to all of you who helped me out.
Really appreciate each and everyone of you. |
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