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OOTP 23 - Historical Simulations Discuss historical simulations and their results in this forum.

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Old 09-29-2022, 02:26 PM   #21
thehef
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I finished 1973 season and Walla Walla won. When I tried to move on to 1974 it keeps hanging up for a complete roster for a New York team that is not even in the league. I think I will have to start from scratch for 1974.
In what league is the New York team?

If the NY is just some team in some other minor league that you don't care about, I'd suggest putting some free agents on that team so you can move forward, rather than having to start from scratch for 1973...

Last edited by thehef; 09-29-2022 at 03:02 PM. Reason: additional...
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Old 09-29-2022, 08:50 PM   #22
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It is the Oneonta Yankees, in the New York-Pennsylvania League: Geneva Twins@Oneonta Yankees. It seems like it trying to finish a game in that league. I tried adding fictional players to that team, but, OOTP23 crashes during that process.
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Old 10-03-2022, 10:44 PM   #23
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It is the Oneonta Yankees, in the New York-Pennsylvania League: Geneva Twins@Oneonta Yankees. It seems like it trying to finish a game in that league. I tried adding fictional players to that team, but, OOTP23 crashes during that process.
So in real life, the Northwest League ended its '73 season on August 31st, and the NY-Penn League ended the next day, Sept 1st. So, if OOTP is following those schedules I'm assuming that you are stuck on Sept 1st, unable to complete at least the Geneva vs Oneonta game. Correct?

If so, I'd make a backup and then try the following:

1. Force some free agents onto the Oneonta team so they definitely have a enough players, then try to advance the game. If that doesn't work...

2. Restore from your back up and then force some free agents onto the Oneonta team so they definitely have a enough players, then try to play out that game. If that doesn't work...

3. Restore from your back up and then try to simply remove that game from the schedule, then try to advance the game... the idea being that the NY-Penn League's season would finish even though Geneva & Oneonta played one less game than the other teams...

Others may have other suggestions... All worth a try, rather than having to abandon your current game.

Good luck & report back!
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Old 10-04-2022, 12:34 PM   #24
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So in real life, the Northwest League ended its '73 season on August 31st, and the NY-Penn League ended the next day, Sept 1st. So, if OOTP is following those schedules I'm assuming that you are stuck on Sept 1st, unable to complete at least the Geneva vs Oneonta game. Correct?

If so, I'd make a backup and then try the following:

1. Force some free agents onto the Oneonta team so they definitely have a enough players, then try to advance the game. If that doesn't work...

2. Restore from your back up and then force some free agents onto the Oneonta team so they definitely have a enough players, then try to play out that game. If that doesn't work...

3. Restore from your back-up and then try to simply remove that game from the schedule, then try to advance the game... the idea being that the NY-Penn League's season would finish even though Geneva & Oneonta played one less game than the other teams...

Others may have other suggestions... All worth a try, rather than having to abandon your current game.

Good luck & report back!

I was unable to complete the NY team with free agents because there was no list of any to choose from. So, I filled the team with fictional players and tried again to autoplay until the 1974 season starts. The game CTWs whilst loading all the database stuff. I restarted and did the same with fictional players and advanced the play a day at a time. It crashes on 21 October, doing the same thing as when I try to advance to the start of the 1974 season. Could it be crashing because of the fictional players? If so, I don't know how to add the free agents because I can't find a list of any.

I was able to remove the ficitional players and replace them with free agents but the game still crashes when I go past 20 Oct 73.

Last edited by Braden; 10-04-2022 at 02:58 PM.
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Old 10-04-2022, 07:15 PM   #25
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I was unable to complete the NY team with free agents because there was no list of any to choose from. So, I filled the team with fictional players and tried again to autoplay until the 1974 season starts. The game CTWs whilst loading all the database stuff. I restarted and did the same with fictional players and advanced the play a day at a time. It crashes on 21 October, doing the same thing as when I try to advance to the start of the 1974 season. Could it be crashing because of the fictional players? If so, I don't know how to add the free agents because I can't find a list of any.

I was able to remove the ficitional players and replace them with free agents but the game still crashes when I go past 20 Oct 73.
This sounds like it's unrelated to being "unable to play a game due to not enough players," because there wouldn't be a game in late October... Or am I misunderstanding?
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Old 10-04-2022, 09:37 PM   #26
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This sounds like it's unrelated to being "unable to play a game due to not enough players," because there wouldn't be a game in late October... Or am I misunderstanding?

You are probably correct, since I stopped getting the NY error message after I filled the team, but the game crashes when loading new players and other data. I wonder if it has to do with two new teams in NW League for 1974, i.e., Eugene Emeralds & New Westminster Frasers.
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Old 10-05-2022, 12:59 AM   #27
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You are probably correct, since I stopped getting the NY error message after I filled the team, but the game crashes when loading new players and other data. I wonder if it has to do with two new teams in NW League for 1974, i.e., Eugene Emeralds & New Westminster Frasers.
I don't see why it would. I mean every year in real life and thus in OOTP there are anywhere from a few to many structure changes (new teams & leagues, teams & leagues folding, teams relocating), and OOTP typically handles those fine.

I'm wracking my brain but I can't think of anything other than maybe corrupted files that would have nothing to do with your custom setup. (In looking back at my original post - #2 in this thread - with instructions on how to accomplish your league, there's nothing there that would cause OOTP any problems... (Although different minor leagues and different years, I have done exactly what you've done and had no problems advancing from one year to the next.)

I would try reading through this thread carefully: https://forums.ootpdevelopments.com/...d.php?t=335977. Something may jump out at you. If not, try posting the gist of the issue in that same thread. Lukas and other OOTP fellas do a great job trying to help out in that thread...
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Old 10-07-2022, 02:43 PM   #28
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I don't see why it would. I mean every year in real life and thus in OOTP there are anywhere from a few to many structure changes (new teams & leagues, teams & leagues folding, teams relocating), and OOTP typically handles those fine.

I'm wracking my brain but I can't think of anything other than maybe corrupted files that would have nothing to do with your custom setup. (In looking back at my original post - #2 in this thread - with instructions on how to accomplish your league, there's nothing there that would cause OOTP any problems... (Although different minor leagues and different years, I have done exactly what you've done and had no problems advancing from one year to the next.)

I would try reading through this thread carefully: https://forums.ootpdevelopments.com/...d.php?t=335977. Something may jump out at you. If not, try posting the gist of the issue in that same thread. Lukas and other OOTP fellas do a great job trying to help out in that thread...

I looked at that thread and could not find anything about this issue. I posted it on bug section twice. The first time it would not let me attach anything. The second time, I was able to attach the trace file. We will see if Lucas can figure it out.
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Old 11-10-2022, 01:32 PM   #29
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I looked at that thread and could not find anything about this issue. I posted it on bug section twice. The first time it would not let me attach anything. The second time, I was able to attach the trace file. We will see if Lucas can figure it out.

Lucas fixed it. It works now with build 102.
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Old 11-10-2022, 02:22 PM   #30
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Lucas fixed it. It works now with build 102.
Great! Looking forward to hearing more about how your sim progresses
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Old 11-14-2022, 03:28 PM   #31
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As I said in my last post, I started the 1974 Northwest League season fresh, as the move from 1973 to 1974 did not work correctly.
I thought you had said above that Lukas fixed it / it was fixed in a patch. Is that still correct, but you had already moved on to starting fresh for 1974? Just curious. At any rate...

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However, I forgot to how to remove the MLB affiliations, so the teams that are affiliated don't have full rosters. I have tried starting it twice with different settings but still have the problem. Is there a way to fix that once the league is loaded, if so how? I can't find a way. If not, what setting to I
need to make it happen when is start a mew league.
First off, my guess is that your affiliated teams don't have enough players because you're not in the regular season yet. IOW, those players are still on expanded rosters elsewhere in those (LA, SD, Oak, Cinc) organizations, and if you were to advance the game to MLB opening day, your NWL rosters should be full.

That said, you are most-likely wanting accurate 1974 NWL rosters, which is why you need to unaffiliate those 4 NWL teams (Bellingham, Walla Walla, Lewiston, Seattle) from their MLB parent teams. You should be good to do that right now (so no, it's not too late to do that, from what I can as to where you are in the league) by going to OOTP Menu | Game Setup | League Setup tab | Names & Affiliations tab, and then selecting the NWL. From there, you'll see where half the teams have an MLB affiliate and the other half have "none." Change the four affliated teams to None.

Then just follow the other steps from earlier in this post:

2) Create a separate manager for each team (all 8 teams in the league) and have that GM/manager control lineups, promotions/demotions (from the reserve roster).
3) Go thru each team's roster, comparing baseball-reference.com to OOTP, and move players as needed so your rosters are historically accurate. For the teams that were already independent/unaffiliated, you'll find that their rosters are already pretty accurate. For the other four teams that were affiliated (and you just unaffiliated them), those players may be scattered about the organizations of their initial affiliation.
4) You may or may not need to lock players to rosters in order to keep AI managers from releasing some of them.

That should do it. I highly recommend saving a backup before you make these changes
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Old 11-14-2022, 08:37 PM   #32
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I thought you had said above that Lukas fixed it / it was fixed in a patch. Is that still correct, but you had already moved on to starting fresh for 1974? Just curious. At any rate...



First off, my guess is that your affiliated teams don't have enough players because you're not in the regular season yet. IOW, those players are still on expanded rosters elsewhere in those (LA, SD, Oak, Cinc) organizations, and if you were to advance the game to MLB opening day, your NWL rosters should be full.

That said, you are most-likely wanting accurate 1974 NWL rosters, which is why you need to unaffiliate those 4 NWL teams (Bellingham, Walla Walla, Lewiston, Seattle) from their MLB parent teams. You should be good to do that right now (so no, it's not too late to do that, from what I can as to where you are in the league) by going to OOTP Menu | Game Setup | League Setup tab | Names & Affiliations tab, and then selecting the NWL. From there, you'll see where half the teams have an MLB affiliate and the other half have "none." Change the four affiliated teams to None.

Then just follow the other steps from earlier in this post:

2) Create a separate manager for each team (all 8 teams in the league) and have that GM/manager control lineups, promotions/demotions (from the reserve roster).
3) Go thru each team's roster, comparing baseball-reference.com to OOTP, and move players as needed so your rosters are historically accurate. For the teams that were already independent/unaffiliated, you'll find that their rosters are already pretty accurate. For the other four teams that were affiliated (and you just unaffiliated them), those players may be scattered about the organizations of their initial affiliation.
4) You may or may not need to lock players to rosters in order to keep AI managers from releasing some of them.

That should do it. I highly recommend saving a backup before you make these changes

I had already progressed to opening day, 21 May, for the Northwest League and that is where I found that the affiliated teams did not have enough players to play. I looked at MLB teams that have affiliates NWL and they were are short position players. So I transferred the necessary from minor league teams to fill the players. I think I already set the league for no IA moves. I will see what happens now.
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