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OOTP 23 - Historical Simulations Discuss historical simulations and their results in this forum. |
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#21 |
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Join Date: Jun 2004
Posts: 4,254
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The big issue is that negro league stats are not accumulated under the same conditions as the National League and American League in those seasons. The talent level of those leagues are tough to compare. The compromise may be to report their real negro league stats and then use the a set of neutralized stats for their equivalencies. The equivalencies may be much stronger than what people want though. Another issue is that when you add 200 or do negro league players into the talent pool you are going to raise the level of talent available in the league without adding teams.
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#22 | |||
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Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
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#23 | |
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Join Date: Aug 2011
Posts: 1,947
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Garlon makes 2 important points here. The first is the forumula that is turning raw stats into "the level value used by players". a AA player who hits .360 is not going to be rated as .360 batter, he is going to be downgraded based on the league level. the challenge is negro stats are hard to properly "translate into mlb equivalents." it is obvious not 100% but how much should they be downgraded to match the mlb. 5% 10%. It is important too due to short seasons there are wide varieties where a player hits .412 one year and .288 the next. But when making the potentials the AI zeroes in on the 412 year and ignores the 288. The second is an issue right since the begining and the need for the slogan "free the minor league database." Adding all sorts of good negro players into mlb when you cant expand, stuck with 16 teams, means that stat distribution will be too wide and the player values seem odd. When I play the normal game and manually bring in negro players I have 20 MLB teams by 1920 to help cover the influx of good talent. I still really can not understand after all these years why we can not use the minor league DB anyway we want. One subleage, 2, have 8 teams or 40 teams, have minors get rid of minors. It makes no sense to have the whole game customizable but not the minor league db, we are stuck only with history as it is. I dont play it as I hate having 45 minor leagues the 1950's. |
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#24 |
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Join Date: Nov 2019
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I must say, I am happy to leave the number of teams at 16. Let's face it, if there was no IRL color bar then many of the players missing out in-game would theoretically have missed out IRL with the introduction of those consigned to the NeL.
That said, I couldn't agree more with the points you have raised. As long as it takes a massive unwieldy save just to include the NeLers because you've had to invoke full minors, many will remain deterred from doing so.
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HISTORICAL DO-OVERS A'S RED SOX DODGERS CUSTOM SAVES ECLIPSE LEAGUE MOON SHOT LEAGUE EVERYMAN LEAGUE GULF LEAGUE USBA Last edited by luckymann; 05-10-2022 at 05:57 AM. |
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#25 | |
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Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
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Some of the reason there cannot be that much customization is just how the game is built. There will always (well, for a very, very, long time) a single MLB with two subleagues (AL/NL) and every version thereof will break the league out that way. But there is still a ton of customization. That .360 hitter for example can get calc'ed the way we tell the AI to do it, 1-year, 3-, 5-, double count of current year stats or not, deleted out, nerfed via editor, etc. I think the game would benefit from more of the manual hitting up FAQs on topics like this so people, instead of getting results that confound them, can better use the toggles and options in the game to customize a world where the color barrier drops. How many teams should I add, when, what's a good recalc, etc. Some of that is the role of the forums, I get that. But the game has an opportunity to lean into the Quickstart tool better to create scenarios that show different versions of how the world could have been. The QSs get lost as it is. If you are a casual user and on the front page (maybe to celebrate the addition of SH stats to their record and after a run through beta) there was a featured QS for the color line dropping in 1920 with, i dunno, four landmark NeL franchises joining the league. How great would that be for those users to just click-and-play? |
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#26 |
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Join Date: Jun 2004
Posts: 4,254
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Another solution could be to add select negro leaguers to the mlb database and code their ID a certain way, like with 00 as the last two values or something. Then have an option in the game to include these players in the draft. If you select this option, the game will import players with the 00 in their ID and if not they will not import.
Then we could select the Negro Leaguers to be included instead of all of them and work out their MLE and add them to the DB so that we have a limited number of players. What if we only included the Negro League players who have been inducted into the Hall of Fame, which is 28 or so players? |
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#27 | |
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Join Date: Aug 2011
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I like that idea, of a second stats DB that adds negro players with some MLB equivalents for them. though maybe more than 28 HOF, maybe an additional top 50 to make a group of 78 best negro league players. That way a player can get the players, and still have the functionality of the stats DB to set up the game as they want. This might be a nice first step to the full minor league DB being available the same way. |
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#28 | |
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Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
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If the players are in the MLB database and the color-line is off, they are masked regardless. So, would the colorline have to be off and the new toggle to accept the "00" ones into the game need to be turned on? If the color line is off and Real NeL and Minors turned on, I assume these select players are not in the MiLB database to prevent duplication, correct? Why not put them all in the MLB database and tier them as "00" for the top, second toggle "000" for all the others? Wouldn't then turning off the color line (if the game is in the past) and turning on the 00 and 000 allow the NeL'ers in on Random Debut leagues? That'd be great. In the same way that I can turn on Italian leagues but not Korean leagues, can we break out NeL's team structure so I can turn on NeL but not "all minors"? For file size and to limit "Ballplayer X from the "white" D-leagues from crowding the field as well, allowing more targeted integrated play between NeL players and MLB players? If import rookies to historic teams were on and the "00" approach implemented, where and when does Satchel come in? I like this idea and find myself itching to flesh it out ;P |
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