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OOTP 23 - Historical Simulations Discuss historical simulations and their results in this forum. |
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#21 | |
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They've added "replay" type features because that is what people have asked for and hopefully they will continue to do so since that is a significant portion of the user base. A lot of the things you are talking about ARE in, just not necessarily in the exact way you are hoping I guess? 5-Year recalc knocks down players that had brief runs of success and prevents players who lost war years from being ruined because of it. The game does know the number of plate appearances that Quinton Berry and Ted Williams had and allows you to set the playing time levels that get adjusted. It would be MUCH better, of course, if this was adjustable beyond that first League Setup screen. Other suggestions you made sound great, but become head scratchers when you think about how OOTP might be able to actually go about it. What should OOTP use in Chris Carpenter's injury years to rate him? This kind of thing becomes very difficult because as you change the "rules" to "fix" one player that might "break" another. How does the game even know he was injured vs. some other reason for low playing time? There is technically an option for this (by disabling Recalc and going with the development engine), but again maybe not exactly what you want. OOTP provides a LOT of ways to play, but it is impossible to provide EVERY way to play and every option provides a new iteration of things to consider when adding the next feature, but I do think some kind of option in between the "Straight Recalc" and the "No Recalc" worlds would be a great addition. |
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#22 | |
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That's what to me would make OOTP the ultimate whatif game. What if Chris Carpenter didn't get hurt during those two season. Of course, I play with injuries on, so an Out of the Park injury could derail him as well. Problem is, so much of what keeps Carpenter from getting crushed is what makes OOTP fun and random debut fun. Take out the ability of using recalc and development together and random debut is dead. Oh and I use low TCR's more often than not. The problem is the whole process is so willy nilly. Ted Williams may get to the years coinciding with the war years and just play on like nothing ever happened. Meanwhile, Joe DiMaggio will turn into a bottom of the order scrub or worse a pinch hitter. Feller will become a bullpen guy and Greenberg will remain a stud. Thing is, it will all get blamed on development being on. You can't play random debut without development unless you love Bill Murray, Last edited by David Watts; 02-09-2023 at 12:18 PM. |
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#23 | |
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How things "should" work is subjective in this case, though. I also think a basic implementation of this would cause a lot of unintended consequences/issues and thus a good implementation would be a VERY heavy lift from a logic/testing stand-point. |
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#24 | |
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As the title of the the thread read...My Biggest Wish.....in the end I love how this game works and absolutely love random debut. I have so few complaints, I just want there to be a way that I don't see guys like Ted Williams turn to puke. |
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#25 | |
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That said, these games/results were in pre-v23 OOTP, probably 20-22. I have not tried this yet in 23... Back maybe 8 or 10 versions ago when Retire Accdg to History (and Miss Seasons...) both worked with historical txns, I don't know what the game was doing with player development for the post-retirement and missed seasons, but it was working well. Maybe it was doing something similar to my settings noted above. I dunno. But I'd sure like to see a return to full functionality of RAH and MSAH. I think, but am not sure, that with historical txns off and replay settings, RAH and MSAH history work as intended... At least they did in the past. So I'm wondering what the game does for the missed & post-retirement seasons in that scenario... |
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#26 | |
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I don't see those answers in those threads as being nearly that absolute. Garlon gets asked for recommendations and provides them, but he isn't telling you that you "have" to do anything. You can certainly use both recalc and development if you wish. You don't "have" to use 5-year recalc or certain adjust settings. Those are just what he thinks are the best based on his experience trying to get specific results. I think the biggest issue currently is we are "stuck" with the Adjust/Weaken options chosen at the beginning. There are a number of good reasons to want to tweak that throughout the life of a historical simulation...and it would also make it much easier to test the various settings if you could create a league and ask it to recalc at any point based on new settings. During war years or strike years it makes sense to have lower adjust/weaken than other seasons. |
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#27 | |
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#28 |
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#29 |
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Good to know. Gives me another person to seek advice from. I will continue my crusade, as I still think there are some tweaks they can make to improve how things are handled when players miss seasons. Like I said earlier, at one point Neutered Stats actually offered up generic filler stats to fill the holes created by missed seasons. Maybe that's the solution. Sure some purist may cry foul at that type of thing, but it's better than Ted Williams going from the best hitter in baseball to pinch hitter.
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#30 | |
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I'm not sure any of the default databases ever filled in those years, but I didn't play historical as much back in the day. A few years ago I got back into tabletop games, which in turn got me more into historical play in OOTP. I don't think my play style likely matches anyone else around here though lol. I tend to simulate single historical seasons, but using 5-year recalc and trades/financials disabled. I then remove the leagues and/or divisions and generate a new completely balanced schedule. Eventually, I would like to simulate through history like this, but re-set the rosters to the "real" rosters each opening day (which currently would mean manually moving a bunch of players each off-season). Basically, I like to play a historical season with the players representing a larger sample size of their career than just that single season using the players they had in the organization on Opening Day for the entire season. |
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#31 | |
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That sounds like a fun way to play. Heck I join groups on FB for games I don't even play, so I can read about the projects other people are doing. OOTP's career play has pretty much ruined me for other games though. It's so much fun to watch a league build history over time. |
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#32 |
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Rain Man, I just bumped a thread in the regular forum. Wondered if you had read Garlon's post? His suggestion sounds very interesting. Take a look.
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#33 |
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Yes, I had seen that and it is definitely interesting...but he also mentioned some of the problems it would likely cause and how there would need to be further restrictions in place to prevent weird results for players who have a lot of years of small sample sizes, etc. That is the type of unintended results I was talking about above. There would likely be a lot of those kinds of things that would crop up in any kind of implementation like that which would complicate things.
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#34 | |
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Maybe baby steps then. Add the option to select the type of recalc we want to use to the first page of the historical creation wizard. Then have the game give us an expert(Garlon's) recommendation as to what weaken/adjust settings to use. Also, allow the adjust/weaken settings to be changed whenever we feel the desire to do so. |
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#35 |
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Went to sleep last night and got to thinking. What if you set a number for adjust hitters/pitchers but used 0 for weaken hitters and pitchers.
Got up this morning and before I had to head off to work, I created 1942. Used 110 for adjust hitters 17 for adjust pitchers. Entered 0 for weaken for both pitchers and hitters. Fast simmed 42 and advanced to opening day 1943. By appearances alone, it worked. Greenberg was still a middle of the order 5 star. Same could be said for Williams and DiMaggio. Feller was a #1 starter. Simmed 43 and while at home, I figured something was wrong. Then I looked at the actual stats for 43 and 44 and realized maybe it worked better than I thought. As could only be expected with so many players missing, stat output was down a lot in those years. Thinking it might be better to use 1941, 42 or 1946 for the war years modifiers. |
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#36 |
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How do the fringe players look? My worry with those settings is that they would be over-powered. Everyone with low playing time would be getting pushed towards "average".
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#37 |
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Have to do some more playing around with it when I get back home. Was in a rush this morning.
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#38 | |
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#39 |
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#40 |
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I think the 5-year recalc explains things (about the War era guys performing well in 1942 and 1943) more than the weaken settings, because with 5-year recalc, none of these guys would have a total AB or IP number that is below what normal weaken numbers used for 5-year recacl would be.
1942 Williams, DiMaggio and Feller all played in '42, so that would explain them... For Greenberg I think he would be rated based upon the adjust number. Do you remember what yours was? 1943 I don't know what your adjust settings were, but let's say for batting it was 200. That means your factoring in 1941 thru 1945. In that span, Teddy and Joe both played only in 1941 & 1942. However, they each had enough AB's in those two season to exceed the 1,000 total required to avoid any adjusted AB's being applied to their totals. Therefore, their 1943 ratings would be based on their outstanding '41 and '42 stats... Greenberg, however, only had 337 AB's over that span (67 in '41, 270 in '45), so he would have 663 adjusted AB's applied to his stats, upon which his ratings would then be based. And also given that his '41 and '45 partial-year stats were not the beastly numbers that he had put up in other seasons, his '43 ratings might show him as an average player but with some power... I'm thinking that having the weaken setting at zero, it's going to affect those guys who you want to be rated based upon the adjust number, but who had low #'s of AB's. So maybe a guy with 30 or 40 AB's that you want to be adjusted, but not weakened... |
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