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#21 |
Major Leagues
Join Date: Dec 2020
Location: Stony Plain, Alberta
Posts: 482
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I'm using 65 - 20 - 10 - 5 with the trading difficulty setting at the hardest and slightly preferring prospects. This is the setting I have found that makes the AI toughest to deal with. I haven't noticed anything different in 24, as trades are still hard to make so I'm sticking with these numbers, at least for now. I think the AI should be using the ratings weight provided by its scouts as the deciding factor on its player's talents, thus the reason I use 65. Of course, there are many other factors involved including age, injury prone, etc.
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#22 | |
Minors (Double A)
Join Date: Mar 2002
Location: Canada
Posts: 172
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#23 | |
Major Leagues
Join Date: Dec 2020
Location: Stony Plain, Alberta
Posts: 482
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Quote:
A fellow Albertan! Don't let the bugs scare you off. I'm loving 24, even with its blemishes. The devs get them fixed up with each patch. Cheers! |
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#24 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,463
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Thanks for the data above. Getting the trade balance, both in talent matchups and number of deals, is always a tough task. We'll certainly keep watch and see if we need to make some tweaks here or there.
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#25 | |
Hall Of Famer
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Quote:
Is it as realistic as some people like? Probably not..but it provides the most challenge. As I have said here many, many times....challenge and realism are not necessarily the same thing in OOTP. I am trying 55/25/15/5 for awhile and I think it's probably just as good with a little more realism (stats) sprinkled in. I have always maintained that the ratings should be over 50%. The new default of 30/50/15/5 has me re-thinking things however, but I just haven't really had enough time with version 24 to come to any kind of conclusion. I would like to be able to use 50/30/15/5, but what I am using is damn close. Will have to see. 55/20/15/10 could also be a possibility. Last edited by PSUColonel; 03-28-2023 at 11:07 PM. |
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#26 |
All Star Reserve
Join Date: Jul 2011
Posts: 599
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It is really, really bad.
I was just headed here to see if anyone else was seeing this. The most egregious trade I've seen so far was the literal #1 prospect AND a starting 3B for two unheralded (and garbage) prospects. It definitely sticks out as the worst trade I've ever seen the AI make in all my years of OOTP. |
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#27 | |
Minors (Rookie Ball)
Join Date: Mar 2023
Posts: 25
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Quote:
Also, for people generally, who use a high ratings AI evaluation, what are using for your scouting accuracy? Wouldn't using a scouting accuracy less than normal with this tactic completely destroy your AI's ability to compete? You're kinda nerfing your AI hard if you make it use ratings heavily, but then make the accuracy so low. |
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#28 | |
Hall Of Famer
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#29 | |
Major Leagues
Join Date: Dec 2020
Location: Stony Plain, Alberta
Posts: 482
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Quote:
I have my scouting accuracy set to "normal". I have never veered from that setting so I can't say how it would affect outside of that. I don't seem to have the bad AI trades others are talking about with the settings I use. Has there never been a bad AI trade? Of course not, I don't think that's possible, but they are far and few between. |
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#30 | |
Minors (Single A)
Join Date: May 2018
Posts: 93
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Quote:
And when exactly do Current Year Stats become Previous Year Stats? Once the offseason starts? Once the new season starts? Maybe I missed it, but I was never able to find an answer to that. |
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#31 |
Hall Of Famer
Join Date: Apr 2012
Posts: 2,701
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Keep in mind that incorporated stats “yes” is on by default. So the ratings section is also using stats to a degree.
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#32 |
Minors (Single A)
Join Date: Jul 2018
Posts: 57
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Not having a pop at anyone here per se and there are definite issues but since moving to a 90% stats only setup in last years iteration I have found out just how biased we can all be looking at ratings/potential ratings. One of my best players in last years game was a guy that I would never have stuck in the Majors had I not switched to stats. I have since seen a ton of whinging about trades on Reddit and YouTube about the AIs thinking but then looking at the trade I'm seeing a player with poor ratings whose overperfoeming those ratings at a 800+ ops throughout his Milb years which is likely why some AI trades happen. Again there are definitely issues but I think some people let their bias towards ratings seriously impact their attitude towards trading.
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#33 | |
Minors (Single A)
Join Date: Jul 2018
Posts: 57
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#34 | |
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,522
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#35 |
All Star Reserve
Join Date: Jul 2008
Posts: 851
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Tigers traded Ty Cobb in his 2nd year while he was hitting .380 for a broken down 36 year old third baseman that I never heard of. Should. Not. Happen.
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#36 | |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,027
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Quote:
Real teams make bad trades when trading with each other. The AI should also make bad trades when trading with itself. The idea that the AI should somehow be far, far better than real, live human GM's, with all the countless terrible trades they've made, and never do anything questionable is just kind of hard for me to get a grip on. I don't say anyone's wrong to think that, but just speaking personally, it bothers me to see this happen in real-life far more than it does in a game, which is just mimicking real-life, for both better and worse.
__________________
lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here Last edited by Lukas Berger; 03-29-2023 at 09:47 AM. |
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#37 | |
Minors (Double A)
Join Date: May 2011
Posts: 169
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But why such a high frequency of trades? |
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#38 | |
Minors (Single A)
Join Date: Mar 2019
Posts: 56
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Quote:
Nobody is asking for AI perfection, that would be boring. I am asking for realism, though. Trades like Chris Archer for Glasnow/Baz/Meadows should be the exception, not the rule. In the modern game there is no scenario where a team would trade Bobby Witt, a 5 WAR player in his first arb year, for a 17 year old prospect. Or Andrew Vaughn coming off a 43 HR season in his first arb year for a 30 year old backup shortstop. Something changed with AI trade logic between 23 and 24. Teams are going haywire near the deadline and near winter meetings and it is breaking immersion. |
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#39 | |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,027
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Quote:
I completely agree that on the default settings teams are making too many trades. I know we've already said in a couple spots that we're looking into the amount of trades made and will rebalance things there. I suppose part of the thing about bad trades is that if there are more trades overall, then there will also be more bad trades. Just stands to reason. So balancing that out a bit more will likely help bring down the amount of bad trades as well, and allow a more accurate assessment of whether there are too many of those, or just too many trades in general.
__________________
lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here |
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#40 |
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,522
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Thanks to those that brought up the issue. Big thanks to billyray1984 for taking the time to build, test, and provide data. Anytime someone takes the time to do this and give context is of great help to all of us.
Thanks to Matt and Lukas for looking into the problem. For now I've put my league trading frequency to "low", and will have to see if that workaround is effective until the developers figure out the fix. |
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