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#21 |
Hall Of Famer
Join Date: Feb 2003
Location: BC
Posts: 4,506
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Thanks. Have a new problem now, getting better and learning new things so now that I'm almost done my league I have to go back over the first ones I made. Really want to be able to change seat colors... might just overwrite the green seat files with grey or something.
Latest and most extensive mod:
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"The ice is getting even more thinner, my friend!" ![]() Last edited by Ktulu; 05-29-2023 at 05:24 PM. |
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#22 |
Hall Of Famer
Join Date: Feb 2003
Location: BC
Posts: 4,506
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It's not pretty, but I wanted to see if I could make it work as a proof of concept. First attempt at trying to generate an AI skyline and slap it into a 3D park. In this case Camden Yards...
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#23 |
Hall Of Famer
Join Date: Feb 2003
Location: BC
Posts: 4,506
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Piecing some things together to see how it would work. Mountains are a rough copy paste, but actually turned out...
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#24 |
Hall Of Famer
Join Date: Feb 2003
Location: BC
Posts: 4,506
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Another experiment I've been wanting to try and finally got around to. Using screen shots from Cities Skylines 2. Has the advantage of allowing you to create day and night assets. (Still have to darken mountains for night view).
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#25 |
Minors (Single A)
Join Date: Apr 2017
Location: Lake Stevens, Washington
Posts: 53
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Wonderful work Sir, I'm going to try this out.
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#26 |
Minors (Single A)
Join Date: Jan 2010
Location: Memphis, TN
Posts: 96
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I'm having trouble opening the alphablend files. they are in .ktx format. I'm on a mac. I can open them with preview, but not with photoshop. Would Gimp work?
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#27 |
Minors (Single A)
Join Date: Jan 2010
Location: Memphis, TN
Posts: 96
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Ok. I found the .webp files in OOTP24. I copied them over and renamed the .ktx files. I was then able to edit those in photoshop.
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