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#21 |
All Star Reserve
Join Date: Dec 2001
Location: Canada
Posts: 574
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Just saying I like the -11.9 WAR racked up by Cal, it's like he took some crazy reverse Barry Bonds anti-roids that season.
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#22 | |
All Star Starter
Join Date: May 2022
Posts: 1,191
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Quote:
After my post, I realized that was really the proper solution. Give catchers the same fatigue rate as position players, but each inning of catching has a very small chance of a moderate/severe injury that impacts catching ability but lasts only 1 or 2 days when rested. A full-time catcher should average about 5-10 those per season (i.e about 15 games of extra rest). In a very lucky year, an everyday catcher could catch 150 games (i.e. 1-2 injuries, mostly missing time for fatigue). In a bad year, they might miss an extra 30 games due to nagging injuries. |
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#23 |
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Join Date: Dec 2009
Posts: 776
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Granderson was an extremely high strikeout player, especially early in his career. It probably was the fatigue issue combined with him likely having the lowest avoid K rating in the league.
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#24 |
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The fatigue thing is more understandable with Granderson, as it was the first year of the leagues existence, so there weren't as many available players. That being said, it absolutely ridiculous if it was fatigue that caused Cal to stink. By the that time teams had more than enough options in terms of players, as I ran deep drafts for several years to ensure that was the case.
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#25 |
All Star Starter
Join Date: Mar 2003
Location: Bear, DE
Posts: 1,634
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I brought this up a few versions ago and was dismissed about it. Player strikeout totals are WAY higher than in real life.
You can adjust things in the season totals, I guess, but not everyone is adept at doing that.
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#26 |
Hall Of Famer
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If you're constantly letting the game auto-adjust your league totals modifiers every year, then it will do this. Alternatively, if you're in any way juicing the stats of your players as they come into the league ,this also happens. It's fixable, but you need to adjust league totals modifiers early in the season by looking at the predictions for end of year stats to determine if there are ways you can lower things. For instance, besides lowering the modifier, you can increase offense.
But there are so many variables. Every since OOTP became an MLB-sim, it seems people are so concerned with "realism" beyond anything else, it's kind of frustrating as a fictional-only player because OOTP isn't a MLB simulation. |
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#27 | |
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Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,297
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Quote:
In what kind of fictional sim would a player strike out 295 times? A game with fictional players isn't set in some kind of fantasy universe with different physics or humanoid-like creatures whose brains can't effectively handle binocular vision. Or maybe they have poor bat control because they have only one arm.
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Pirates Play Moneyball 1951 to 2008 46,000 views and counting!... Wow, up to 47,000, thank you. Wow, I hadn't checked for weeks. Oct 9 2024 its 79,561. Why do people use different players, different lineups, different strategy, development, talent change randomness, and the development lab, but judge the game on whether it produces historical statistics? |
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#28 | |
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Quote:
I think it's good for the dev team to get data on what's happening so they can tweak the game and make it work better, but so many of these posts have devolved into OMGZ THIS PLAYER ISN'T DOING HOW I EXPECTED or HOW CAN THE AI NOT KNOW NOT TO TRADE THOMAS THE TRAIN HE'S THE BEST PLAYER EVAR! Real life bad trades happen a lot and playing almost entirely fictional with some exceptions, it seems it mostly does realistic deals and leagues feel balanced even if the outcomes aren't the ones I'm most invested in |
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#29 |
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Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,297
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Bad trades happen real life but no one strikes out 295 times real life. I suppose that's OK with fictional players though... if the idea is once there are fictional players we must discard all references to the characteristics of real baseball.
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Pirates Play Moneyball 1951 to 2008 46,000 views and counting!... Wow, up to 47,000, thank you. Wow, I hadn't checked for weeks. Oct 9 2024 its 79,561. Why do people use different players, different lineups, different strategy, development, talent change randomness, and the development lab, but judge the game on whether it produces historical statistics? |
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#30 | |
All Star Reserve
Join Date: Dec 2009
Posts: 776
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Quote:
Is the current baseball environment going to produce a 295 K season? No, but could the baseball environment in 10 years? Absolutely. Across 700 PA it would take a 42.1% K rate to strike out 295 times. In 2020 Miguel Sano had a 43.9% K rate and was still a league average hitter by wRC+. From 2007-2019 the leaguewide strikeout rate increased by about 6% and the league leader is typically 10-12% over league average (16% in the case of Mark Reynolds record setting 2009). If there is another wave of increasing K% like we saw in the 2010s, then 295 could very much be in play. The point I'm really trying to make is that we don't really know how the league environment is going to change until it does and a strict adherence to the current environment isn't necessarily the best especially for fictional players. The idea of a player hitting 50 HRs was absurd until Ruth did it. I doubt people 10 years ago would have believed that someone would lead the league in innings in a full season with under 200, but Robbie Ray lead the AL with 193 innings in 2021. Last edited by Marinersfan51; 06-26-2023 at 03:40 PM. |
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#31 | |
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Quote:
Last edited by David Watts; 06-28-2023 at 11:04 AM. |
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#32 | |
Hall Of Famer
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,297
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Quote:
__________________
Pirates Play Moneyball 1951 to 2008 46,000 views and counting!... Wow, up to 47,000, thank you. Wow, I hadn't checked for weeks. Oct 9 2024 its 79,561. Why do people use different players, different lineups, different strategy, development, talent change randomness, and the development lab, but judge the game on whether it produces historical statistics? |
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#33 |
All Star Reserve
Join Date: Dec 2009
Posts: 776
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I wasn't addressing the original issue, clearly something was broken with how the random debut was working with the modern modifiers. Not having enough players in the game to provide enough depth to avoid fatigue issues probably played a part, but it seems to go beyond just that. I am curious if with Ripken that 2026 implosion was in his age 40 season, because he really did fall off a cliff in his last year offensively. That combined with if the AI was forcing him to play exhausted (he was far from Iron Cal at that point), might be behind the dismal performance.
I was addressing your incredulity that in a fictional league environment it could be possible for strikeout rates that are significantly higher that we are currently seeing without breaking the laws of physics. |
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#34 |
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Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,297
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Are players striking out 350 times in 2045 fictional leagues?
__________________
Pirates Play Moneyball 1951 to 2008 46,000 views and counting!... Wow, up to 47,000, thank you. Wow, I hadn't checked for weeks. Oct 9 2024 its 79,561. Why do people use different players, different lineups, different strategy, development, talent change randomness, and the development lab, but judge the game on whether it produces historical statistics? |
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#35 | |
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Quote:
Last edited by David Watts; 06-27-2023 at 05:25 PM. |
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#36 | |
All Star Starter
Join Date: May 2022
Posts: 1,191
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Quote:
If you run enough sims from the same starting point the exact opposite will happen. What you will instead find is that RNG is very strong in this game and teams can easily have 30-win swings in their seasons.... from the same starting point. All of that meticulous roster-building is for naught if you do not have the favor of the RNG gods. Last edited by uruguru; 06-27-2023 at 08:40 PM. |
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#37 |
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This is all due to league totals and how the are trending towards more K's and HR's at the sacrifice of everything else.
I see you're posting the strikeout totals for players but I don't see any other info like the total K's for pitchers or the K/9 rate. What are the team strikeout totals, or league? What's the league K% You also have to ignore the players name, can't think that Hack Wilson never struck out this many times, but as league K% is 25%, so even if Hack is well above average at 15% that's still 105K in 700 AB's Are HR's out of wack as well? |
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#38 | |
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Join Date: Apr 2002
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Quote:
The name thing makes zero sense. If the guy that whiffed was named Elmore Gantry I would still be saying the individual strikeout numbers are out of whack. Random debut is a fun way to play, but if I was a total nutsack, I would expect Babe Ruth to hit 160 home runs in 1980, because he hit 60 in 1927. That's not how it works. I'm sorry if my thread came off as me bashing the game. Not my intentions at all. Heck, a few posts in, I actually say that I created another random starting in 1947 and it was producing amazing numbers. I learned something from uruguru in terms of player fatigue. That being said, I was able to reproduce crazy individual whiff numbers with fatigue turned off as well. It did seem like in the no fatigue setups, the players were still able to be productive, they just whiffed a ton. I play historical/.random debut and I have zero interest in editing modifiers. Doing that requires testing. OOTP provides historical modifiers and they work like a charm. They just don't work like a charm when it comes to random debut and modern day play. At some point, I intend on creating 2022(actual 2022, not random debut) using the historical wizard and fast simming it to see what the strikeout totals look like. I'm guessing they will be perfect. Last edited by David Watts; 06-28-2023 at 09:52 AM. |
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#39 |
Hall Of Famer
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,297
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I assume with the big K guys striking out twice as often the contact guys must be hitting into twice as many DPs. Which doesn't leave much room for them to make up the productive outs the big K guys aren't getting.
__________________
Pirates Play Moneyball 1951 to 2008 46,000 views and counting!... Wow, up to 47,000, thank you. Wow, I hadn't checked for weeks. Oct 9 2024 its 79,561. Why do people use different players, different lineups, different strategy, development, talent change randomness, and the development lab, but judge the game on whether it produces historical statistics? |
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#40 | |
Hall Of Famer
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,297
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Quote:
__________________
Pirates Play Moneyball 1951 to 2008 46,000 views and counting!... Wow, up to 47,000, thank you. Wow, I hadn't checked for weeks. Oct 9 2024 its 79,561. Why do people use different players, different lineups, different strategy, development, talent change randomness, and the development lab, but judge the game on whether it produces historical statistics? |
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