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OOTP 24 - Historical & Fictional Simulations Discuss historical and fictional simulations and their results in this forum.

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Old 11-16-2023, 08:10 PM   #21
Syd Thrift
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Weird because my experience has been pretty much exactly the opposite of this for pitchers. Starters don't throw enough games per season, particularly once the game decides that everyone is in a 5 man circa 1961 to the 1980s, and then the good ones get injured a *lot* on Realistic - Modern Day settings. Right now in my save, which started in 1946 and which I've taken over since 1969 (now 1972) the all time leader in wins got into the low 230s before he just plain couldn't stay in games anymore and then retired. I think the active leaders are just over 200 Ws although the post-69 crop of guys are racking up a lot more numbers since I switched the game to go with a 4 man rotation (I GM/manage every team because I am anal I guess, but that also means that some teams run a 4 man and others run a 5 man... and with early 70s schedules being what they are, in effect everyone runs a 4 1/2 man anyway).

Hitters are... better, although of course half my save is clouded over by the low-hitting 60s. The all-time HR guy is approaching 500 with a couple guys in the low 400s/high 300s behind him. I think the hits guy retired in the 2700s. Again, when the league is hitting like .240 this isn't super out of whack... but I'm definitely not seeing guys with 4,000 or anything.
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Old 11-17-2023, 11:23 AM   #22
David Watts
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Quote:
Originally Posted by Syd Thrift View Post
Weird because my experience has been pretty much exactly the opposite of this for pitchers. Starters don't throw enough games per season, particularly once the game decides that everyone is in a 5 man circa 1961 to the 1980s, and then the good ones get injured a *lot* on Realistic - Modern Day settings. Right now in my save, which started in 1946 and which I've taken over since 1969 (now 1972) the all time leader in wins got into the low 230s before he just plain couldn't stay in games anymore and then retired. I think the active leaders are just over 200 Ws although the post-69 crop of guys are racking up a lot more numbers since I switched the game to go with a 4 man rotation (I GM/manage every team because I am anal I guess, but that also means that some teams run a 4 man and others run a 5 man... and with early 70s schedules being what they are, in effect everyone runs a 4 1/2 man anyway).

Hitters are... better, although of course half my save is clouded over by the low-hitting 60s. The all-time HR guy is approaching 500 with a couple guys in the low 400s/high 300s behind him. I think the hits guy retired in the 2700s. Again, when the league is hitting like .240 this isn't super out of whack... but I'm definitely not seeing guys with 4,000 or anything.
Yeah, even with start the highest rested the game will not skip the bottom guys in the rotation often enough and therefore the top pitchers on the staff often fall short of their real life games pitched/innings. I'm also considering rolling the bullpen size back one from whatever OOTP defaults to for the 1930's-early 70's and setting it so starters can be used in relief.
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Old 11-17-2023, 01:12 PM   #23
Charlie Hough
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Originally Posted by Syd Thrift View Post
Weird because my experience has been pretty much exactly the opposite of this for pitchers. Starters don't throw enough games per season, particularly once the game decides that everyone is in a 5 man circa 1961 to the 1980s, and then the good ones get injured a *lot* on Realistic - Modern Day settings.
Were you using the high injury setting for both short-term and long-term injuries? I only use it for short-term injuries. Ideally, we need a setting that is between "Normal (OOTP Classic)" and "High (Realistic Modern-Day)," especially for historical games. The high injury setting is probably pretty accurate relative to modern MLB injury rates and player usage, but it's too frequent for historical games because it seems that players get injured too often compared to real-life stats. But if you use the normal injury setting, you don't end up with enough injuries.
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Old 11-21-2023, 04:59 PM   #24
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Originally Posted by David Watts View Post
Yeah, even with start the highest rested the game will not skip the bottom guys in the rotation often enough and therefore the top pitchers on the staff often fall short of their real life games pitched/innings. I'm also considering rolling the bullpen size back one from whatever OOTP defaults to for the 1930's-early 70's and setting it so starters can be used in relief.
In my experience, how often the bottom guys in the rotation start is VERY dependent on your schedule. If your team has frequent off days (every 5-8 days) then the bottom guys will probably get less than half the starts the top of the rotation guys get..
In my 160 game league each team 6 times during the season play 12 days in a role (total 72 game). The rest of the season they play a mixture of 4-8 days in a role. The 4 guys at the top of the rotation start 34-36 games and the 5th starter starts right around 20 games.
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Old 11-21-2023, 09:57 PM   #25
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Originally Posted by jpblitz View Post
Thanks for the reply!

My non-replay historical simulations are very simple setups. I don't tweak anything and have the recalculations mimic real life automatically year over year and era over era. Essentially, I just start up a league, have a draft, and run with it. Typically, I also have the OOTP dev engine determine player development.

It appears I may have to dig deeper into the wizard and settings.

I've been running a historical replay with real transactions and it's been outstanding. What I am looking for is a similar experience without 90% of players having 20 year careers, still in their prime from 38-41 years old.

I am also interested in running the same thing but with real players throughout history randomly appearing in different eras, so having them retire according to history would complicate that.
if you want replay you don't turn OOTP dev engine.
You are also doing a draft, so that really isn't a hx replay
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Old 11-21-2023, 09:58 PM   #26
fredbeene
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Originally Posted by thehef View Post
I don't think he's necessarily looking for "close to historical results" on a player-by-player basis. Rather, it sounds like he wants a similar number of 500+ homer hitters & 3000+ hits guys; similar league totals by era for offense & pitching numbers. And guys retiring similar to real life.

Those are things that can be done in OOTP, but there may be something screwy with some of his settings. Hard to say at this point.
There is not actual data posted to peruse.
Just check the era settings and everything essentially gets modified to hit whatever number you want to hit
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Old 11-21-2023, 10:00 PM   #27
fredbeene
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Originally Posted by luckymann View Post
I have definitely noticed that tinkering with the age / dev speed settings can really extend the general length of players' careers, although it sounds to me you haven't touched them so not sure that's the answer.

But for anyone else reading this take it as a warning when bumping these up - go gently or you'll see a bunch of old fogies running around your sim!

G
Do you have report you developed showing that changing the settings makes a difference. Years ago i did and posted it...they were not siginifcant in earlier version. probably a median vs average issue. ie one person with 10 years added rather than 50 with 4 extra year
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