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OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame.

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Old 03-19-2024, 07:53 PM   #21
fredbeene
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Quote:
Originally Posted by omg_pwnasaurus View Post
I've always been sort of confused by these settings so I typically just hunted around the forums for what most people were using at the time.

If I'm playing historical, with dev on, no recalc, do these settings still matter and if so, what should be a good baseline to use for '25 iteration?

Also what does double weight of current year stats do in terms of if I start in 1983 historical with recalc off for example?

Thx. This screen always sort of flustered me.
Why can't there answers in the manual or online help.
Or quick starts explaining
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Old 03-19-2024, 08:11 PM   #22
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It does matter in order to get good stat output from regular players, especially your better players. If your adjust/weaken setting is to low, It will water down the players above that setting. It will cause players stats to become more bunched toward league average. It also prevents someone with just 150 ABs IRL from becoming a full time player and leading your league in BA or HRs etc..
The weaken feature for low AB players strengthens high AB players. Perhaps lowering the weaken threshold brings the high AB players closer to reality.

I estimate that since adjust goes both ways it zeros out. But that's a guess with no evidence.

However, what this shows is that not keeping the adjust and weaken within a pool of adjusted and weakened players, that is, the changes within the pool zeroing out, distorts the game output. If a player gets something added to his contact rating some other adjusted player should have the same amount taken away.
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Old 03-19-2024, 09:17 PM   #23
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Why can't there answers in the manual or online help.
Or quick starts explaining
Latest and greatest answer from Garlon in the park factors thread in historical.24.
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Old 03-21-2024, 02:47 PM   #24
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You would think someone would reply and verify it will be put into a patch.
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Old 03-22-2024, 02:09 PM   #25
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I play with the development engine and no recalc. I set talent change randomness low. My problem with the weaken/make bad settings is hat players such as Nolan Ryan and Carlton Fisk enter the game on a season where they played very little and had poor stats never seem to develop without me manually going in to adjust their ratings up a little at the beginning to make them not be so awful. Is there a suggestion someone has for me to use on these settings to get guys like this to develop? I use recalc occasionally but prefer my way so there is more randomness in players who develop?
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Old 03-22-2024, 02:23 PM   #26
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I play with the development engine and no recalc. I set talent change randomness low. My problem with the weaken/make bad settings is hat players such as Nolan Ryan and Carlton Fisk enter the game on a season where they played very little and had poor stats never seem to develop without me manually going in to adjust their ratings up a little at the beginning to make them not be so awful. Is there a suggestion someone has for me to use on these settings to get guys like this to develop? I use recalc occasionally but prefer my way so there is more randomness in players who develop?
There really needs to be a definitive answer as to whether the game even uses the adjust/weaken setting when recalc isn't used. I've always assumed that the adjust/weaken settings only pertained to recalc leagues. Would love to know if I've been wrong all these years.
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Old 03-22-2024, 02:38 PM   #27
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There really needs to be a definitive answer as to whether the game even uses the adjust/weaken setting when recalc isn't used. I've always assumed that the adjust/weaken settings only pertained to recalc leagues. Would love to know if I've been wrong all these years.
I think the engine uses it when importing the ratings when starting the historical simulation, no matter if it is with the development on or with the recalc on, then the simulation takes the path of the initial setup.
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Old 03-22-2024, 02:41 PM   #28
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I think the engine uses it when importing the ratings when starting the historical simulation, no matter if it is with the development on or with the recalc on, then the simulation takes the path of the initial setup.
Interesting.
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Old 03-22-2024, 02:49 PM   #29
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Interesting.
I have tested varying these values at the beginning of some simulations and there are indeed differences when importing and creating the ratings of the universe of players, both MLB and the minors (if enabled). And yes there are big differences, a player who the previous year had 100 at-bats and then never played in the MLB (IRL) can have extremely high ratings and become a superstar since the creation of the ratings, and if one applies the other extreme, players who may have a relatively decent rating for their actual performance (IRL) become A+ players and have very low ratings.

And they are impossible to develop since they are players with very low floor ratings from import.
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Old 03-22-2024, 02:51 PM   #30
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As I mentioned before after the creation of the game, the engine takes the path you decided in the setup, if the player development is enabled or indeed at the end of every year the ratings are recalculated depending on the IRL numbers.
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Old 03-22-2024, 02:58 PM   #31
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I haven’t started a historical yet with 25 but I had gotten to where I would put all ones in the make bad category with 24. I would also lower the weaken numbers as well. I don’t want a guy like John Paciorek who imports in 1963 for the Astros to become a superstar because he played 1 game that year and went 3-3 with 2 walks in 5 plate appearances. I just was looking for any suggestions before I fire up a historical with the supposed changes in this area. I remember years ago some guy made a database for historical players that adjusted when players entered to seasons where they played a significant amount of time so players like Ryan and Fisk would resemble their actual talents. I used that DB exclusively until it was no longer useable.
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Old 03-22-2024, 03:10 PM   #32
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It would be nice if the game on import could look at a players future stats when using the development engine and weaken players automatically if they did not reach a certain level of production. That way John Paciorek would become crap and Ryan and Fisk would have a chance to become stars. Before anyone says it, I know this is what recalc does but it also ensures a players will become the player he should be. I want it to be possible that stars don’t develop as they should and other players become better than they actually were. That’s why I don’t use recalc often.
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Old 03-22-2024, 03:52 PM   #33
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I hardly ever play without recalc, but always assumed that the base potential on remaining seasons, peak seasons and remaining peak season controlled everything when playing with real player and only the OOTP talent ratings and development engine.
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Old 03-22-2024, 04:14 PM   #34
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It doesn’t develop players that import in a crap season because their ratings are soooo looow. Potentials look great but they never reach them for a variety of reasons such as they are older when they import and they don’t develop quickly and age out of improving to where they should reach.
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Old 03-22-2024, 04:15 PM   #35
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If anyone cares—-for my random debut 3 yr double weight recalc 7 round draft (and import set for 7 rounds also) I am using 600/275 and 75/30 for my weaken/adjust setting. Seems pretty good.
I also play with just short term injuries and tcr set to 50 and retire by age 40. High fatigue. No DH. I tested/simmed out 100 years and liked the results using 1984 as a base year. That is know the basis for my current league.

Would like to hear from others if they have a setting that they like. And how their league is set up since that will probably affect their adjust/weaken setting.

Last edited by Reed; 03-22-2024 at 04:21 PM.
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Old 03-22-2024, 04:56 PM   #36
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when doing the initial historical setup it is possible to edit how the game takes into account and imports the potentials of each player.

I only simulate historical seasons without recalc, development on and the TCR in 150, I really like to simulate history that is not too much related to IRL stats. I also activate the first year draft.

And if from the first day without recalc and with the engine development on, already the initial imported potentials (coming from the initial setup) can vary up or down very fast, also the high TCR has effect.
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Old 03-22-2024, 05:11 PM   #37
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See I always have set TCR low. I didn’t want random nobodies to turn into stars. That may be why, even though they have high potentials players who come in low just don’t develop. I always looked at TCR being something that applied to potential ratings as opposed to current ratings. Guess I’ll run a couple of tests with high then low TCR and the look at the players that usually don’t develop to see how that changes things.
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Old 03-22-2024, 05:14 PM   #38
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Do you change the numbers for weaken/make bad or do you leave them alone?
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Old 03-22-2024, 05:28 PM   #39
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I really like to simulate history that is not too much related to IRL stats. I also activate the first year draft.
This is how I play as well. Previously in '24 I was using 300/50/40/10, not sure what is optimal really though.
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Old 03-22-2024, 06:06 PM   #40
David Watts
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If anyone cares—-for my random debut 3 yr double weight recalc 7 round draft (and import set for 7 rounds also) I am using 600/275 and 75/30 for my weaken/adjust setting. Seems pretty good.
I also play with just short term injuries and tcr set to 50 and retire by age 40. High fatigue. No DH. I tested/simmed out 100 years and liked the results using 1984 as a base year. That is know the basis for my current league.

Would like to hear from others if they have a setting that they like. And how their league is set up since that will probably affect their adjust/weaken setting.
3 year recalc, double weight, with development on TCR 100. 600/300 hitters and 99/48 for pitchers. Started league in 1973. Will try and play forward till 1992 and then decide to stick there or continue on. If I continue on, I will probably only do so till 2008 or 9 and then stick or stop. I have the draft set right now to 5 rounds with enough players created for 6 rounds. I shrunk the 73 mlb down to 18 teams. One subleague, 3 divisions of 6 teams. I'm playing a 132 game season. Fatigue is set to moderate. Injuries are high(modern day) across the board.

Last edited by David Watts; 03-22-2024 at 06:48 PM.
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