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#21 |
Minors (Rookie Ball)
Join Date: Mar 2023
Location: Canada
Posts: 21
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I just had a boost be successful. Now the cards disappear from my collection?
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#22 |
Minors (Double A)
Join Date: Nov 2018
Posts: 107
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"Rob: What happens to the cards I use to attempt a boost?
OOTPD: Any cards used to attempt a boost of a Combinator Card will be removed from your collection. My advice is to be cautious with your boost, and boost when you believe you’ll have a good chance of success. Depending on personal preference, you can wait until you get to 100% to boost, but I’ve heard of people having successful boosts at a 56% chance of success, and failed boosts at an 80% chance of success. Locked cards for collections/missions are eligible to be used to combinate a card as well, but these will also be removed from your collection once used. They do not impact missions that have already been completed, but if the card is used in a mission later, you would need to acquire it again to use in that future mission."
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#23 |
Minors (Rookie Ball)
Join Date: Mar 2023
Location: Canada
Posts: 21
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I just lost a handful of valuable cards not knowing the downside to this.
That's not right. I lost 6 high diamond cards "boosting" the value of a bronze David Weathers card that sits in my card collection unused for anything. That's bull****! Gee, now I see the "removed" in red. This is a ****ing video game. People don't want to have to read lengthy agreements or game forums to know how something works ... at least not after they've just lost valuable commodities. Snake-oil bull****! Last edited by stillwater1918; 05-29-2024 at 10:27 AM. |
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#24 | |
Minors (Double A)
Join Date: Nov 2018
Posts: 107
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Quote:
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#25 |
Minors (Rookie Ball)
Join Date: Mar 2023
Location: Canada
Posts: 21
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I disagree, but appreciate your point.
If you're about to do something in a video game that's going to perhaps cause you to lose valuable assets that you spent your hard earned money on, then the warning has to be more apparent, and better explained. |
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#26 |
OOTP Developments
Join Date: Jan 2016
Location: Germany
Posts: 655
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When you click the boost button a popup will appear warning you about the consequences.
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#27 |
All Star Starter
Join Date: Nov 2019
Posts: 1,931
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I realized that it's obviously quite easy to check if you have combinators in missions, simply by searching the card shop with the mission filter and checking the colour of the text.
However, it would be great to have a visual aid on the missions screen, and maybe be able to toggle between normal/combinator cards or have an option to ignore combinators.
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#28 |
All Star Starter
Join Date: Nov 2019
Posts: 1,931
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I just pulled a 42 Rocky Coppinger combinator which is in the Tallest mission. I went into the missions, did a player search, and... a regular card search no longer tells you if you have the combinator version, so you need to search the mission in the combinator shop.
Last edited by Tinkerman; 06-02-2024 at 05:49 AM. |
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#29 | |
Hall Of Famer
Join Date: Jun 2005
Posts: 3,314
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Quote:
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#30 |
All Star Starter
Join Date: Nov 2019
Posts: 1,931
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I was only using that card as a reference because I'd literally just pulled it, and it demonstrated what I described. I've got a couple of actually useful low iron pitcher combinators that are on a bunch of my rosters. I couldn't list them because it would screw things up. Bit of a workaround, but not entirely a solution.
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#31 | |
All Star Starter
Join Date: Apr 2013
Location: Louisiana
Posts: 1,589
Infractions: 0/2 (3)
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CC explanation please
Quote:
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#32 | |
Minors (Double A)
Join Date: Apr 2013
Posts: 196
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Quote:
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#33 | |
All Star Starter
Join Date: Apr 2013
Location: Louisiana
Posts: 1,589
Infractions: 0/2 (3)
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Quote:
Thanks, we'll that rules me out on buying CC, plus all this talk about maybe getting boost or not. Maybe next year when all this is better or scrubbed just like the PT+ membership it had last year. I'm not exactly sure where this company is headed anymore. And they putting out these old cards of players that nobody even heard of, making them 100 cards with extraordinary powers. But when you go look at the actual stats of that player, his OOTP rating are just so skewed compared to their actual playing ability. |
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#34 |
Perfect Team Project Manager
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This will get its own thread, but I wanted to include it here too.
Hello, everyone! We have an exciting announcement today about tournaments and Perfect Drafts. We are nearing the inclusion of Combinator Caps for tournaments. This is something the team has been working on and we’re close to being able to implement it. This is yet another strategy that allows for new roster building. It will also be used on a limited basis. We will be constructing a tournament refresh that will likely be released in the next three to four weeks, and that will incorporate Combinator Caps for some tournaments, perhaps one in each daily category and a few weeklies. Nothing has been finalized yet, as we’re still putting things together. I can’t stress enough that this will be used on a limited basis, and the number of Combinator Cards allowed can vary or be set to none. We do not have a way to rotate the number of Combinator Cards allowed. Another exciting option for tournaments is the ability to have Chemistry turned off. This can be combined with the Combinator Cap, so there theoretically could be a No Combinator, No Chemistry format. However, this will also be used on a limited basis to get more roster diversity and creative roster builds. We’re working on having the Chemistry option available for Perfect Drafts, too. It’s possible that these two options could be used in a PTCS and/or PTMS, but the upcoming PTCS 4 will not use them. Those formats and prizes will be announced Monday, July 1. One more exciting option is that we’ve created smaller groups of stadium rotations to keep with certain themes. The groups include only current MLB stadiums (30), only current MiLB stadiums (30), only KBO (9), only historical (46), only New York (6), only Chicago (5), only California (12). We will likely have other groups created as we go. We're always looking for new ways to add more variety and challenges to the tournament and draft environments.
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#35 |
Minors (Rookie Ball)
Join Date: May 2023
Posts: 47
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Not great so far
It costs too many points to get a minor boost to a card.
Can't quick sell, and they sit taking up spots in the sell list no one seems to buy. So far, not a fan. |
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#36 |
Minors (Triple A)
Join Date: Nov 2018
Location: USA
Posts: 249
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If you combinator cards to upgrade a player will you be able to use them again to upgrade another player hope that makes sense..thanks
stan-theman is offline |
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#37 |
Minors (Triple A)
Join Date: Nov 2018
Location: USA
Posts: 249
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If you combinator cards to upgrade a player will you be able to use them again to upgrade another player hope that makes sense..thanks
stan-theman is offline |
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#38 | |
All Star Starter
Join Date: Feb 2014
Posts: 1,408
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Quote:
(And, for what it's worth, I directed you to this thread because the answer was in the original post ![]()
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OOTP's Official Perfect Team Hype Man / host of TWIPT Saturday Showdown and Perfect League World Series "Find a way to be alone in a baseball stadium at sunrise, when the only sound you hear are about nine birds that got lost, and found themselves in a stadium, and they’re chirping across the grandstand trying to figure out where the f*** they ended up." -Dan Besbris ![]() |
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#39 | |
Minors (Triple A)
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Original rating X (1 + Upgrade Level X 2%) = Upgraded Value 100 X (1 + 5 X 2%) =110 And I assume these are display values and internal ratings have roundings anyway |
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#40 |
Hall Of Famer
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,416
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I also feel this way. End the gimmick and let us quick sale those suckers.
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