|
||||
|
|
Perfect Team 25 Perfect Team 25 - The online revolution! Battle tens of thousands of PT managers from all over the world and become a legend. |
![]() |
|
Thread Tools |
![]() |
#21 |
Minors (Single A)
Join Date: Mar 2021
Posts: 63
|
OVRs DO NOT matter. they are for quick sell value and tourney segmentation.
Look at the end game cards the last few versions, there was always a diamond card or two that made it into the meta at the end of the game over perfects available. Heck, there was an iron card playing in PEL for a bit last year. The individual ratings matter the most. There are some optics that make 101+s nicer, as Fab mentions, but I cannot get excited about what the number in the corner of the card says. However, I also believe like a lot of you that if you pack a Perfect card, it should be a joyous occasion no matter the card, and not a sad trombone moment, so there is definitely work to do in that area. This goes double, IMO, for 101+ cards, and by the end of the cycle, the 101+s today will be very disappointing to pack. |
![]() |
![]() |
![]() |
#22 | |
Hall Of Famer
Join Date: Apr 2010
Posts: 2,305
|
Quote:
I admitted that upfront. My point was "moving the goal posts within the same version". When your 5 months into a 12 month game, and have to increase the value-scale to make room for better cards - you obviously weren't pacing yourself.
__________________
HRB |
|
![]() |
![]() |
![]() |
#23 |
All Star Starter
Join Date: Feb 2020
Posts: 1,029
|
I'm not sure how you can't see that this is them actually pacing themselves for the first time ever.
__________________
![]() |
![]() |
![]() |
![]() |
#24 | |
Hall Of Famer
Join Date: Apr 2010
Posts: 2,305
|
Quote:
Pacing themselves for what? OVRs of 150? For 6 years the scale was 40-100 over 6 levels (really 5 levels with a Perfect card), Iron (40-59), Bronze (60-69), Silver (70-79), Gold (80-89), Diamond (90-99), and the "Perfect" card (100). Now (all of a sudden) we have a new level (101-109?). You can't deny they needed more room at the top - thus the plan wasn't paced for a 40-100 scale. Had this been done "between" version I'd have a lot less to argue about. New version says "there will now be 6 "full levels of OVR", and I simply accept it (and know "100s" aren't really the best cards anymore and 101s to 109s(?) will be coming later in the year. Once I know that on Day 1 it changes the way I look at improving my team(s). BUT - doing it in the middle of a version because you ran out of room? It raises a lot of questions as to what the plan was on Day 1 and how that changed as the release of talent accelerated. Look, in the end, I simply have to either accept it or move on. I'm well aware of that. Until v26 comes out I'm pretty much moving on. PS: My opinion is based on the fact I'm an F2P player. I can see how this means little-to-nothing to a P2P player. The reality is 6 months is pretty much all the enjoyment one can get from Perfect team if your not willing or able to spend 24/7 on the computer playing it.
__________________
HRB |
|
![]() |
![]() |
![]() |
#25 | |
All Star Starter
Join Date: Feb 2020
Posts: 1,029
|
Quote:
__________________
![]() |
|
![]() |
![]() |
![]() |
#26 | |
Minors (Triple A)
Join Date: Nov 2019
Posts: 200
|
Quote:
|
|
![]() |
![]() |
![]() |
#27 | |
All Star Starter
Join Date: Feb 2020
Posts: 1,029
|
Quote:
__________________
![]() |
|
![]() |
![]() |
![]() |
#28 |
Minors (Triple A)
Join Date: Nov 2019
Posts: 200
|
|
![]() |
![]() |
![]() |
#29 |
All Star Starter
Join Date: Feb 2020
Posts: 1,029
|
Dude, asking you explain a baseless claim isn't stirring anything. OOTP gives dump trucks full of stuff and opportunity to their low/free players. Do you get more when you pay... yes... because that's what the money is for... but to say that low level player are ignored is far more pot stirring.
__________________
![]() |
![]() |
![]() |
![]() |
#31 |
Minors (Single A)
Join Date: Sep 2009
Posts: 67
|
Asking one value to represent overall value, salary cap, and rarity is asking quite a lot from a game design perspective.
I think we should use colors to denote rarity and have that paired with a salary cap number. Cards like PTMS Dickie Thon, if packable, would be perfect rarity but in the 70s in terms of salary cap. This would also open up a huge amount of design space. You can borrow from other games where commons can be very strong but hungry for resources whereas rare cards might be rare because of their strength but also could be rare because of their efficient cap rating (or both). This would also open things up to reducing the rarity of early cycle cards as the season progresses and/or lowering their cap value so that they don't become feels bad perfect card draws. The fact that opening a perfect is almost always disappointing from July onwards is pretty rough and there's design space to mitigate that. As for Overall, that's the number one thing that confuses and frustrates a new player. We should just stop using it. It's completely counterintuitive. It also drives the complaints that we see in this thread. And, my final super hot take is that PL should be capped. Not a super tight cap, but tight enough that we need to make choices. The above would dovetail with that.
__________________
![]() |
![]() |
![]() |
![]() |
#32 |
All Star Starter
Join Date: Apr 2015
Location: Deep in the Heart of Texas
Posts: 1,810
|
You can't cap the people that pay the bills at Perfect Level.
__________________
Favente Deo supero ![]() ![]() |
![]() |
![]() |
![]() |
#33 |
All Star Reserve
Join Date: Nov 2012
Location: Pittsburgh
Posts: 887
|
One of my FTP teams
Pulled 101 Shoeless Joe. He most likely will be my CF for that team for the duration. I wonder if he will hit .400 with his 162 contact and 158 avoid K's.
|
![]() |
![]() |
![]() |
#34 |
Hall Of Famer
Join Date: Dec 2007
Posts: 3,809
|
Not all Perfects are the same. Early cycle 100s are unplayable late in the cycle. 101s kind of help distinguish between perfects so I don’t mind the concept. Just not sure all the 101s are that good?
Sent from my iPhone using Tapatalk
__________________
![]() ![]() |
![]() |
![]() |
![]() |
#35 | |
All Star Starter
Join Date: Apr 2015
Location: Deep in the Heart of Texas
Posts: 1,810
|
Quote:
![]()
__________________
Favente Deo supero ![]() ![]() |
|
![]() |
![]() |
![]() |
#36 |
All Star Starter
Join Date: Apr 2013
Location: Louisiana
Posts: 1,589
Infractions: 0/2 (3)
|
Agree here
Yeah, I agree. Whales getting bigger pushing the others out. In not so many more years OOTP will be for whales only. If OOTP was serious about changing things up, we'd see more "Theme" years instead on making cards over-the-top right out the gate. I'm almost over OOTP after 25 years of buying the game. I guess I'll just stay a bronze level team this year at best
|
![]() |
![]() |
![]() |
#37 | |
Minors (Triple A)
|
Quote:
Anyone can do that part, collecting necessary Perfect Points to acquire those cards is then already another topic. I focused from the start of the launch into Tournaments and cashed all good League level cards to get a healthy balance of PP which allowed to buy competitive cards that I could use in Tournaments, which started producing additional gains, does sound a lot like a compound interest logic or how to invest for future gains. Work for short term success or build for end game. Of course considering that game lasts for a year as competitive environment I did have to draw a line here when to start pushing for League advancements, meaning that I keep now the cards I need for PT League. It will still be a steady and slow process of upgrading position by position, eliminating weaknsesses and so on. |
|
![]() |
![]() |
![]() |
Bookmarks |
|
|