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Old 05-13-2025, 06:30 PM   #21
twins_34
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Quote:
Originally Posted by luckymann View Post
The save in question is a fictional league setup using manually imported historical players with one minor league level attached.

Not really sure why that's relevant to this issue?
Well, you answered your question. This is not a historical game, yet you claimed in your "revisit" post, that it was a historical game and I quote

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Originally Posted by luckymann View Post
OK, forced to revisit this due to their still being a massive bug associated with applying the combine to historical games. In fact, I am now unsure if the bug has anything to do with the combine itself, or if its introduction into the code has triggered this separately.
But you now just said it is a fictional game, using MANUALLY imported historical players. The game is going to create fictional players. You might import exactly, let's say you have 18 teams and want 6 rounds, 108 players but because it is a fictional league and NOT a historical league, it is still going to make a few extra fictional players in the draft. It has nothing to do with the combine. It's just how the game works.

So like I said, you answered your own question when you answered my question that it was, in fact, NOT a historical game but a fictional game. So, yeah... it matters. If this was a true to honest HISTORICAL game, you would not have these made up players.
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Last edited by twins_34; 05-13-2025 at 06:32 PM.
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Old 05-13-2025, 07:50 PM   #22
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Quote:
Originally Posted by twins_34 View Post
Well, you answered your question. This is not a historical game, yet you claimed in your "revisit" post, that it was a historical game and I quote



But you now just said it is a fictional game, using MANUALLY imported historical players. The game is going to create fictional players. You might import exactly, let's say you have 18 teams and want 6 rounds, 108 players but because it is a fictional league and NOT a historical league, it is still going to make a few extra fictional players in the draft. It has nothing to do with the combine. It's just how the game works.

So like I said, you answered your own question when you answered my question that it was, in fact, NOT a historical game but a fictional game. So, yeah... it matters. If this was a true to honest HISTORICAL game, you would not have these made up players.
EDIT I'm going to take that back because it's not my way and only inflames the issue. Just keep it civil, OK, twins, you are prone to not doing so on here.

I explained in the "revisit" post that I suspected already that the singular nature of this save might be the problem. I have also conflated the problem with the combine and the problem with the fictional FA being added. I have done this because I believe the two are linked. I have used this exact methodology on numerous occasions in previous versions without incident.

Still interested to see if others have been able to use it with historical saves in the new build.

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Last edited by luckymann; 05-13-2025 at 08:10 PM.
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Old 05-13-2025, 09:21 PM   #23
twins_34
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Just keep it civil, OK, twins, you are prone to not doing so on here.
Excuse me?

My post might have seemed, blunt or rash, but you are claiming you are playing a historical sim but then say it is a fictional sim and you are manually importing historical players.

The reason you are getting fictional players is because, fictional games make fictional players to fill it's drafts. The game ALWAYS makes more players for a draft than needed and if you are just importing, like I said, enough players to fill your draft, the game is going to make more. You have the box for "do not make fictional free agents" marked but, that does not prevent the game from making fictional draft picks.

Sorry if I seem blunt but I am giving you the way the game works. I am sorry if you do not want to believe me or listen to me, but I am telling you how a fictional saves work. I am telling you why your "historical game" which is made by using custom game, is making fictional players.

If this was a true historical save, made by going through the historical wizard. even with fictional minor leagues, you would not get fictional draft picks.

So are you playing a fictional league and manually importing historical players or are you playing an actual historical league?
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Old 05-13-2025, 09:36 PM   #24
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Originally Posted by luckymann View Post
There's no NIL option here. Even if I chose generate for 1 round, which is the minimum available, that would still by your reasoning create 20 fictional players, when I have specifically told it I want zero.

In other words, it's beside the point. The non-creation of FA setting should override this and all other similar settings.

G
If you're unsure what the settings do and aren't willing or able to use basic logic to understand them, consider being less accusatory and demanding.

The "disable automatic creation of free agents" setting works as it should. It is meant for the game to stop populating the free agent pool with newly-created players who are not coming from the draft. Why would you assume this option is meant for the game not to create a draft class?

The game doesn't offer the option to create a fictional draft with no players apparently. You could be civil when requesting the option, and in the meantime you could try tone down the creation of fictional players for the draft to one round and then deleting those players.

Last edited by kidd_05_u2; 05-13-2025 at 09:37 PM.
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Old 05-13-2025, 10:03 PM   #25
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Originally Posted by kidd_05_u2 View Post
If you're unsure what the settings do and aren't willing or able to use basic logic to understand them, consider being less accusatory and demanding.

The "disable automatic creation of free agents" setting works as it should. It is meant for the game to stop populating the free agent pool with newly-created players who are not coming from the draft. Why would you assume this option is meant for the game not to create a draft class?

The game doesn't offer the option to create a fictional draft with no players apparently. You could be civil when requesting the option, and in the meantime you could try tone down the creation of fictional players for the draft to one round and then deleting those players.
I wish the Thank You feature was still around cause I would give this a +1
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Old 05-13-2025, 10:39 PM   #26
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The point I'm trying and clearly failing to make here is that I have used this methodology in numerous saves in previous versions of the game and it has only been since the introduction of the Combine that I am having these issues.

I made the assumption, perhaps mistakenly, that the two were connected. Clearly something got lost in translation, which is on me.

That's OK, I'm a big boy. I'll take my licks and walk away.

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Old 05-14-2025, 04:21 AM   #27
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You said you created 150 eligible players for the draft, then rolled over to the draft reveal, and it created more? When it created more, did it shift some of your current players into future years eligibility maybe?

My best guess is that when you created/imported the players, they didn't get their correct HS/CO status set, and so the game ended up assigning them around, and then saw that there weren't enough players eligible for the current year, and so padded out the pool.

If you have the save from just before the draft pool reveal, you can upload that, and we can double-check that is happening, and see what might be the best way to correct this in the future.
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Old 05-14-2025, 06:46 AM   #28
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You said you created 150 eligible players for the draft, then rolled over to the draft reveal, and it created more? When it created more, did it shift some of your current players into future years eligibility maybe?

My best guess is that when you created/imported the players, they didn't get their correct HS/CO status set, and so the game ended up assigning them around, and then saw that there weren't enough players eligible for the current year, and so padded out the pool.

If you have the save from just before the draft pool reveal, you can upload that, and we can double-check that is happening, and see what might be the best way to correct this in the future.
Yep, that's exactly what happened. In this case, most of the fictionals went into the future years but I think that's age-related to the incoming pool.

I can kind of understand the thinking behind what the game is doing but perhaps adding a NIL setting for the number of rounds generated and have it programmed so that if somebody has that selected and the disable FA setting checked then it adds zero players to the draft pool might be an option to consider?

I'm more than happy to admit I may well be mistaken that this is Combine related but I'm not 100% convinced it isn't, either.

Have sent the Google Drive link for the files to your OOTP email. Might need to advance one day to hit the reveal.

Thanks, appreciate the feedback.

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Old 05-14-2025, 07:38 AM   #29
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Yeah, on a deeper look, it's almost certainly related to that issue. When the draft pool reveal happens, the game double-checks the HS/CO status, and it looks like it's not set when you manually import players to the draft pool, so it will randomize them.

We can change it to force a status on player on import, so they should stick in the correct pool. If have enough players in your pool to fill out it won't create new ones - ie. if you have it set to generate for 5 rounds and 30 teams, as long as you have 150 players in the pool nobody new is created.

None of this is related to the combine directly, likely just other changes to make sure we're pulling in the correct players to the draft pool caused these issues in your setup.
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Old 05-14-2025, 08:10 AM   #30
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Yeah, on a deeper look, it's almost certainly related to that issue. When the draft pool reveal happens, the game double-checks the HS/CO status, and it looks like it's not set when you manually import players to the draft pool, so it will randomize them.

We can change it to force a status on player on import, so they should stick in the correct pool. If have enough players in your pool to fill out it won't create new ones - ie. if you have it set to generate for 5 rounds and 30 teams, as long as you have 150 players in the pool nobody new is created.

None of this is related to the combine directly, likely just other changes to make sure we're pulling in the correct players to the draft pool caused these issues in your setup.
OK great thanks again.

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Old 05-17-2025, 09:47 AM   #31
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I started a live in season save back in late April, and got to the first combine to discover this:
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Old 05-17-2025, 09:49 AM   #32
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Double checked all my settings to ensure I had enabled the combine. But, it did not add any draft eligible players, of which there are over 1000. Is this because the MLB Draft League is at the same time? How do I avoid that in the future?
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Old 05-19-2025, 04:13 PM   #33
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Ya know, it's y'all's own fault for buying immediately upon release. Cue the whiners who KNOW there will be bugs and tweaks necessary the first few months (especially for a new feature) but who buy anyway and who complain anyway.
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Old 05-19-2025, 08:30 PM   #34
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Ya know, it's y'all's own fault for buying immediately upon release. Cue the whiners who KNOW there will be bugs and tweaks necessary the first few months (especially for a new feature) but who buy anyway and who complain anyway.
Bless the early adopters for they make higher quality and lower prices possible for the rest of us.
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Old 05-20-2025, 12:53 AM   #35
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If I've delegated "Follow First-Year Draft Combine" to my scouting director, do I still have to choose players for him to follow, or will he choose them himself?
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Old 05-20-2025, 06:36 AM   #36
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Bless the early adopters for they make higher quality and lower prices possible for the rest of us.
Like all beta-testers do, I get that. But lower prices? You think OOTP could charge so much more?

Another term for early adopters: first responders. j/k
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Old 05-20-2025, 09:18 PM   #37
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We can buy at cheaper than the pre-order price later in the year.

Course, those who want to play the current season have every reason to buy early.

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Old 05-21-2025, 10:55 AM   #38
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I started a new sim after the most recent patch -- custom game, but using real world players. Draft combine did not populate for year 1.
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Old 05-21-2025, 12:14 PM   #39
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We can buy at cheaper than the pre-order price later in the year.

Course, those who want to play the current season have every reason to buy early.
Early buyers are paying extra for the opportunity to launch complaint threads about bugs everyone knows will predictably exist. Later buyers are being paid for not launching complaint threads. The trajectory of OOTP revenues is based on such courtesies.
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