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OOTP 26 - General Discussions Everything about the brand new 26th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#21 |
Bat Boy
Join Date: Apr 2025
Location: Georgia
Posts: 4
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To this year, my personal lfavorite thing to do is create jerseys and stadiums. I know im in the extreme minority of this but I have so much fun doing so! I agree with some other comments, Its still easily the best baseball game out there to me
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#22 |
Minors (Triple A)
Join Date: Jun 2014
Posts: 256
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Go to the thread about player development issues and actually read it. Its clear that none of the settings actually do anything. There has been so many options added since I started playing in 2006 and few of them seem to actually actually work. Its amazing, actually. I think maybe some people just like moving players around on the rosters and think that's great. But, when you actually run reports and track what's happing with gameplay ... none of this works [it actually all works much much less than it did many versions ago]. Sincerely disappointing.
. And yes, the recalc button is the giant bandaid that covers for everything not working at all, as someone posted in this thread above. . Matt Arnold; question - have you seen the hoopla about the player development not working? Is it working as intended? Additionally, since so many new features have been added over the years and they don't seem to actually work, is it possible to deep dive the root code to get the roster management AI to actually work well [bc when the roster management doesn't work well in a purely simulated game ... then ... the game doesn't work]... any thoughts on makingthe code available for teview and editing on our own purchased game [like civilization does], allowing us programmers to see whats going on using the full engine of the game so it can be worked on by many people [and for free]? Last edited by MKG1734; 05-29-2025 at 01:11 AM. |
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#23 | |
Minors (Single A)
Join Date: Apr 2023
Posts: 92
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#24 | |
Minors (Triple A)
Join Date: Jun 2014
Posts: 256
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Quote:
Hi there - yes, I recall this being Markus' attitude years ago toward roster management [the Hosmer scenario linked to in the initial post being one example of so, so many]. Once you begin to notice these scenarios are not one-offs but constant in game play, it becomes harder to play bc the game truly can take many hours to be played well and then the AI just dumps players at random [maybe bc actually coded that way]. And so, seeing that Markus had stepped down, I was [am] hopeful that new blood would see that a roster management simulator game requires a roster management AI that actually plays as a competent adversary Last edited by MKG1734; 05-29-2025 at 03:59 AM. |
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#25 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,594
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We've certainly made an awful lot of improvements in the last 10 years. Is it perfect? Obviously not, but we did take a good look at minor league roster management this year, and will continue to look to improving that in the future.
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#26 |
Minors (Triple A)
Join Date: Jun 2014
Posts: 256
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Hi Matt,
. Did you see all the concern about minor league player development? Where players maintain their high potential ratings into their 30s after many minor league seasons with no current rating development? Is this working as intended? It is substantially different from all previous versions. . Additonally, I posted a link from a decade ago in the top post. This scenario continues to occur in today's game. The base of this game is being a roster management game. If the AI roster management is weak, all the other bells and whistles do not matter, really. Is there a setting that is recommended to keep such scenarios from continuing to occur? |
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#27 | |
Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,614
Infractions: 0/1 (1)
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Quote:
There is no potential after 30. Players no longer develop so any potential at 30+ should be the same as their overall |
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#28 | |
Hall Of Famer
Join Date: Nov 2005
Posts: 2,982
Infractions: 1/0 (0)
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Quote:
At 30 the game no longer displays the players' actual Potential ratings. Instead, it displays their Potential Ratings as equal to their Current Ratings. However, their Potential Ratings still exist and can be seen in the Editor. Also, players can in some cases develop/improve after the age of 30...it is just the general point in time where they are more likely to regress than develop, or at least the point where the game has decided displaying the actual Potential rating is no longer useful. |
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#29 |
Minors (Double A)
Join Date: Mar 2025
Posts: 128
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Referring to something like this? Even Brad K's "HoF outfield" can't compete with Packer's Dimaggio, Ott, Williams. That said, the rest of the league has been balanced. KC is just that legendary dynasty. Now, if 28 seasons from now....
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#30 | |
Hall Of Famer
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,485
Infractions: 0/1 (1)
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Quote:
Anyway, I decided I didn't need to spend that much money. In 1974 I finished first with an outfield L-R of Ron Fairly, Reggie Smith, and Richie ZIsk. ![]()
__________________
Pirates Play Moneyball 1951 to 2008 46,000 views and counting!... Wow, up to 47,000, thank you. Wow, I hadn't checked for weeks. Oct 9 2024 its 79,561. THIS must be a great idea. My consistent detractors didn't show up en masse to argue against it. They didn't show up HERE either. |
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#31 | |
Minors (Single A)
Join Date: May 2017
Posts: 70
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Quote:
This has become the main way I keep the game fresh after 17 years--designing the jerseys and logos for my fictional league, designing new textures for the 3D models from the forums to fit the universe I've built. FWIW, I too find the combine puzzling at this stage even though I find the concept appealing in the abstact, but in general, I've loved that they add new game features each season and tend to enjoy them all--the updated IAFA system from last year has been great, hard mode for trades, etc. etc. |
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#32 | |
All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,786
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Quote:
This makes more sense when youre not releasing a title every year. If they open sourced it, they would constantly be behind the "mods" because there would be way more people modding than the actual dev team has. Its just not realistic for an annual release game.
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