|
||||
| ||||
|
|
#21 |
|
Major Leagues
Join Date: Apr 2021
Location: Caracas
Posts: 324
|
|
|
|
|
|
|
#22 |
|
All Star Reserve
Join Date: Dec 2003
Location: Phoenix
Posts: 505
|
|
|
|
|
|
|
#23 |
|
Minors (Single A)
Join Date: Oct 2024
Location: Sweden
Posts: 65
|
Unfortunately i also experience the demand part of both the draft and free agents issue after this patch. Are there any fix for this?
If there is no fix the save is kind of broken. Last edited by uti-pontus-hage; 07-09-2025 at 02:21 PM. |
|
|
|
|
|
#24 |
|
All Star Reserve
Join Date: Dec 2003
Location: Phoenix
Posts: 505
|
Oh man I forgot about how itll affect FA and draft class...hopefully this gets a HotFix patch ASAP
|
|
|
|
|
|
#25 | |
|
Minors (Single A)
Join Date: Oct 2024
Location: Sweden
Posts: 65
|
Quote:
It should be said that I have not done the draft or any free agency since the patch - maybe this is just cosmetics and under the hood it works as intended but still it's a issue to big for me to continue until words from the devs. |
|
|
|
|
|
|
#26 |
|
All Star Reserve
Join Date: Jul 2006
Posts: 907
|
I'm seeing an issue where the "Offer Extension" option is not there on arbitration-eligible players.
|
|
|
|
|
|
#27 |
|
Minors (Single A)
Join Date: Apr 2020
Posts: 57
|
If the Draft Combine is turned "off" will it allow for "normal" scouting to occur (the more you scout, the better accuracy)? Or will you only receive Average scouting?
Specifically speaking for online leagues |
|
|
|
|
|
#28 |
|
Minors (Double A)
Join Date: Aug 2020
Posts: 188
|
GMs in my league are having the game crash when they try and enter trades.
|
|
|
|
|
|
#29 | |
|
Global Moderator
Join Date: Nov 2002
Posts: 11,911
|
Quote:
Mind you, my tests were not done with an online league, but a standard MLB test league. Your online league might have some settings that could change things. You can pretty easily run tests on your own league. It just takes a lot of time. First, as always, backup your league. Then on the draft pool screen, select report > write report to csv > open report. Your computer should then try to open it with a spreadsheet program (I use the free LibreOffice Calc). And then you can add some formulas to see the distribution you get. You can even copy sheets from one export to another and compare the changes between sims. I'll add an example to give you an idea. Don't try to read anything from the data in this one file however as it's fairly meaningless on its own. The key is to see what you get from sim to sim and year to year. I'm only sharing it to show you what you can do with the exports (and the formulas I used aren't fancy, I was just interesting in analyzing the data). FWIW, my recommendation is to either disable the combine or to set your director to follow it. I don't think it's worth the effort controlling it yourself, but some might.
__________________
My OOTP Wishlist | My FAQ List OOTP Wiki | Your Recommended Team Nicknames, By City (A Crowdsourced Project) For Beta/Devs: Full screen (1920x1080) Last edited by kq76; 07-09-2025 at 11:46 PM. |
|
|
|
|
|
|
#30 | |
|
Bat Boy
Join Date: Mar 2020
Posts: 1
|
Quote:
There's also now a major problem with supplemental draft rounds; players' demands go way up in the "supplemental 1st round" and then go right back down at the start of the regular 2nd round. |
|
|
|
|
|
|
#31 | |
|
Minors (Double A)
Join Date: Mar 2011
Posts: 194
|
Quote:
|
|
|
|
|
|
|
#32 | |
|
Global Moderator
Join Date: Nov 2002
Posts: 11,911
|
Quote:
As for why I was testing several years for each sim, what I was looking for was if the distributions would change over time from one draft class to another like I thought they might. And IMO they did, but that's debatable. I can't testify to what happened before as I only started my tests with build 65. But from what I saw, players developed as long as you weren't "acting as". I don't know if what others have said is true or not (who knows, maybe something has changed in OOTP26 since they ran their tests), but I saw what I saw. If you're in beta you can look at my thread there. The whole reason why I did the tests I did (and believe me, I would have much rather not have spent nearly a week of my free time doing them) was because I was seeing these threads and I thought, "are they true? should I skip OOTP26?". And the answer to me now is, "no, they're not true". Or at least they're no longer true. Now don't get me wrong, I've got plenty of other gripes with the combine, but as for whether one should not upgrade to OOTP26 due to the combine, no, that's not a concern for me any longer. And if people don't want to believe me, that's fine, they can test it themselves. I detailed how in my last post and if someone needs further help I'll try to give it.
__________________
My OOTP Wishlist | My FAQ List OOTP Wiki | Your Recommended Team Nicknames, By City (A Crowdsourced Project) For Beta/Devs: Full screen (1920x1080) Last edited by kq76; 07-10-2025 at 12:53 AM. |
|
|
|
|
|
|
#33 |
|
Minors (Double A)
Join Date: Mar 2011
Posts: 194
|
It sounds like I misunderstood you due to how I interpreted your language. I appreciate what you did and are trying to do. It was a hefty difference in the scouting portion between playing 25/26, so much so I believe I'd see it right away, but from what you're saying, there's a more complex distribution using the combine in the beta build. Which is great, again, appreciate the time you took to look. I assume those of us who will do far less work are bound to see the results.
|
|
|
|
|
|
#34 |
|
All Star Reserve
Join Date: Dec 2003
Location: Phoenix
Posts: 505
|
Is there a workaround for this? Or can you just simply not offer an extension to arb eligible players? I'm close to entering the offseason in a save and always extend players rather than go to Arb.
|
|
|
|
|
|
#35 |
|
Minors (Single A)
Join Date: Oct 2024
Location: Sweden
Posts: 65
|
Any way to move back to the previous version on Steam?
Rather that than not be able to play before a possible fix. First year i buy on Steam, fastspring normally. |
|
|
|
|
|
#36 | |
|
Global Moderator
Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 7,834
|
Quote:
"to rollback a Steam game to a previous version, navigate to the game's properties in your Steam library, access the "Betas" tab, and select the desired version from the dropdown menu. The game will then update to the chosen older version. Some games might require a specific beta branch name or password to be entered in the "Betas" tab. "
__________________
Complete Universe Facegen Pack 2.0 (mine included) https://www.mediafire.com/file_premi...k_2.0.zip/file Just my Facegen Pack: https://www.mediafire.com/file_premi..._Pack.zip/file |
|
|
|
|
|
|
#37 |
|
Minors (Single A)
Join Date: Oct 2024
Location: Sweden
Posts: 65
|
Thanks LansdowneSt!
a google search could I done my self haha, so a lazy question from my side. Just new to steam and have learned my lesson with automatic updates. Will turn that off/go back to fastspring in the future. Will stay put for a little while and see if there is a hotfix incoming but that’s an alternative (if that solves the issue) Thanks!
|
|
|
|
|
|
#38 |
|
Bat Boy
Join Date: Mar 2025
Posts: 7
|
"Added option in preferences menu to hide some commish actions in right click menus (delete, clone, retire, etc…) Options are still available on player pages" can anyone tell me where I can find this option?
|
|
|
|
|
|
#39 |
|
Bat Boy
Join Date: Mar 2025
Posts: 7
|
In the scouting combine, none of the bonus demands show up and all of the scouting accuracies are either high or very high
|
|
|
|
|
|
#40 |
|
Global Moderator
Join Date: Nov 2002
Posts: 11,911
|
File > Settings > Misc > "Hide Advanced..."
__________________
My OOTP Wishlist | My FAQ List OOTP Wiki | Your Recommended Team Nicknames, By City (A Crowdsourced Project) For Beta/Devs: Full screen (1920x1080) |
|
|
|
![]() |
| Bookmarks |
|
|