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OOTP 26 - General Discussions Everything about the brand new 26th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame.

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Old 07-09-2025, 11:45 AM   #21
Daniel_09
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Originally Posted by Bluenoser View Post
Yes, hover your mouse over the setting and it will give you a more detailed explanation.
Perfect, Thanks again.
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Old 07-09-2025, 12:33 PM   #22
Baseballman2K5
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This patch broke the salary demand column, it is now completely useless with almost all players showing blank.
Yep. Demand column is completely blank under "Upcoming FA" for my team
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Old 07-09-2025, 02:19 PM   #23
uti-pontus-hage
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Unfortunately i also experience the demand part of both the draft and free agents issue after this patch. Are there any fix for this?
If there is no fix the save is kind of broken.

Last edited by uti-pontus-hage; 07-09-2025 at 02:21 PM.
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Old 07-09-2025, 02:31 PM   #24
Baseballman2K5
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Unfortunately i also experience the demand part of both the draft and free agents issue after this patch. Are there any fix for this?
If there is no fix the save is kind of broken.
Oh man I forgot about how itll affect FA and draft class...hopefully this gets a HotFix patch ASAP
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Old 07-09-2025, 02:55 PM   #25
uti-pontus-hage
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Originally Posted by Baseballman2K5 View Post
Oh man I forgot about how itll affect FA and draft class...hopefully this gets a HotFix patch ASAP
A fix would be much appreciated. And if this issue is what it seems to be a much needed one.
It should be said that I have not done the draft or any free agency since the patch - maybe this is just cosmetics and under the hood it works as intended but still it's a issue to big for me to continue until words from the devs.
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Old 07-09-2025, 05:46 PM   #26
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I'm seeing an issue where the "Offer Extension" option is not there on arbitration-eligible players.


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Old 07-09-2025, 06:49 PM   #27
jadamanderson
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If the Draft Combine is turned "off" will it allow for "normal" scouting to occur (the more you scout, the better accuracy)? Or will you only receive Average scouting?
Specifically speaking for online leagues
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Old 07-09-2025, 07:46 PM   #28
nebben
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GMs in my league are having the game crash when they try and enter trades.
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Old 07-09-2025, 08:05 PM   #29
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Originally Posted by jadamanderson View Post
If the Draft Combine is turned "off" will it allow for "normal" scouting to occur (the more you scout, the better accuracy)? Or will you only receive Average scouting?
Specifically speaking for online leagues
I recently completed a pretty lengthy test of this because I kept reading threads (here and elsewhere) complaining about the combine. If you disable the combine, players will develop past average. You might not like the distributions or inconsistencies you'll see, like I didn't, but they definitely do develop (EDIT: if you're not "acting as").

Mind you, my tests were not done with an online league, but a standard MLB test league. Your online league might have some settings that could change things.

You can pretty easily run tests on your own league. It just takes a lot of time. First, as always, backup your league. Then on the draft pool screen, select report > write report to csv > open report. Your computer should then try to open it with a spreadsheet program (I use the free LibreOffice Calc). And then you can add some formulas to see the distribution you get. You can even copy sheets from one export to another and compare the changes between sims. I'll add an example to give you an idea. Don't try to read anything from the data in this one file however as it's fairly meaningless on its own. The key is to see what you get from sim to sim and year to year. I'm only sharing it to show you what you can do with the exports (and the formulas I used aren't fancy, I was just interesting in analyzing the data).

FWIW, my recommendation is to either disable the combine or to set your director to follow it. I don't think it's worth the effort controlling it yourself, but some might.

Last edited by kq76; 07-09-2025 at 11:46 PM.
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Old 07-09-2025, 11:46 PM   #30
rctbone
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Originally Posted by TheSpeakerfortheDead View Post
This patch broke the salary demand column, it is now completely useless with almost all players showing blank.

There's also now a major problem with supplemental draft rounds; players' demands go way up in the "supplemental 1st round" and then go right back down at the start of the regular 2nd round.
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Old 07-10-2025, 12:19 AM   #31
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Originally Posted by kq76 View Post
I recently completed a pretty lengthy test of this because I kept reading threads (here and elsewhere) complaining about the combine. If you disable the combine, players will develop past average. You might not like the distributions or inconsistencies you'll see, like I didn't, but they definitely do develop (EDIT: if you're not "acting as")
You mention development and long-term testing, but he's referring to scouting which was limited in the extreme by the combine. You were left with a very small pool of scouted players. Previously, your scouts would automatically begin to scout the pool, giving you a much higher pool of highly scouted players. Many contend it's somehow more realistic the new way, I don't think that argument's worth having anymore, we merely hoped it reverted by turning off the combine (it didn't before and the board stated that was a bug). It's wholly unrelated to development and should be easy to tell in one playthrough (hoping to check asap).
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Old 07-10-2025, 12:51 AM   #32
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You mention development and long-term testing, but he's referring to scouting which was limited in the extreme by the combine. You were left with a very small pool of scouted players. Previously, your scouts would automatically begin to scout the pool, giving you a much higher pool of highly scouted players. Many contend it's somehow more realistic the new way, I don't think that argument's worth having anymore, we merely hoped it reverted by turning off the combine (it didn't before and the board stated that was a bug). It's wholly unrelated to development and should be easy to tell in one playthrough (hoping to check asap).
No, I did not say "development". I was talking about the combine, like he was, and I said "develop" as in how the scouting accuracies would "develop", or progress if you prefer that word, from pool day to combine day to after the combine to draft day. For example, in some of my tests a lot of the players would have high or very high accuracies on the day the pool was announced which left very little room for them to progress. And in other tests there'd be a wide distribution of accuracies on pool day, as one might more expect, and then they did have some room to progress. I wasn't at all testing development of ratings like contact or stuff or any of that, I was only testing the scouting accuracies.

As for why I was testing several years for each sim, what I was looking for was if the distributions would change over time from one draft class to another like I thought they might. And IMO they did, but that's debatable.

I can't testify to what happened before as I only started my tests with build 65. But from what I saw, players developed as long as you weren't "acting as". I don't know if what others have said is true or not (who knows, maybe something has changed in OOTP26 since they ran their tests), but I saw what I saw. If you're in beta you can look at my thread there.

The whole reason why I did the tests I did (and believe me, I would have much rather not have spent nearly a week of my free time doing them) was because I was seeing these threads and I thought, "are they true? should I skip OOTP26?". And the answer to me now is, "no, they're not true". Or at least they're no longer true. Now don't get me wrong, I've got plenty of other gripes with the combine, but as for whether one should not upgrade to OOTP26 due to the combine, no, that's not a concern for me any longer.

And if people don't want to believe me, that's fine, they can test it themselves. I detailed how in my last post and if someone needs further help I'll try to give it.

Last edited by kq76; 07-10-2025 at 12:53 AM.
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Old 07-10-2025, 10:48 AM   #33
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And if people don't want to believe me, that's fine, they can test it themselves. I detailed how in my last post and if someone needs further help I'll try to give it.
It sounds like I misunderstood you due to how I interpreted your language. I appreciate what you did and are trying to do. It was a hefty difference in the scouting portion between playing 25/26, so much so I believe I'd see it right away, but from what you're saying, there's a more complex distribution using the combine in the beta build. Which is great, again, appreciate the time you took to look. I assume those of us who will do far less work are bound to see the results.
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Old 07-10-2025, 03:37 PM   #34
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I'm seeing an issue where the "Offer Extension" option is not there on arbitration-eligible players.
Is there a workaround for this? Or can you just simply not offer an extension to arb eligible players? I'm close to entering the offseason in a save and always extend players rather than go to Arb.
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Old 07-11-2025, 02:36 PM   #35
uti-pontus-hage
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Any way to move back to the previous version on Steam?
Rather that than not be able to play before a possible fix.
First year i buy on Steam, fastspring normally.
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Old 07-11-2025, 03:58 PM   #36
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Originally Posted by uti-pontus-hage View Post
Any way to move back to the previous version on Steam?
Rather that than not be able to play before a possible fix.
First year i buy on Steam, fastspring normally.
This is just googling how to go back a version on any Steam game. I am away from my Steam OOTP atm so can't check it before posting, but broadly speaking the internet says ...

"to rollback a Steam game to a previous version, navigate to the game's properties in your Steam library, access the "Betas" tab, and select the desired version from the dropdown menu. The game will then update to the chosen older version. Some games might require a specific beta branch name or password to be entered in the "Betas" tab. "
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Old 07-11-2025, 04:05 PM   #37
uti-pontus-hage
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Thanks LansdowneSt!
a google search could I done my self haha, so a lazy question from my side. Just new to steam and have learned my lesson with automatic updates. Will turn that off/go back to fastspring in the future.
Will stay put for a little while and see if there is a hotfix incoming but that’s an alternative (if that solves the issue)
Thanks!
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Old 07-11-2025, 05:41 PM   #38
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"Added option in preferences menu to hide some commish actions in right click menus (delete, clone, retire, etc…) Options are still available on player pages" can anyone tell me where I can find this option?
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Old 07-11-2025, 05:46 PM   #39
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In the scouting combine, none of the bonus demands show up and all of the scouting accuracies are either high or very high
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Old 07-11-2025, 05:52 PM   #40
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"Added option in preferences menu to hide some commish actions in right click menus (delete, clone, retire, etc…) Options are still available on player pages" can anyone tell me where I can find this option?
File > Settings > Misc > "Hide Advanced..."
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