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Old 01-28-2015, 11:10 PM   #481
Renegade11
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Just wondering if they are still supporting this game? I haven't heard anything in 2 weeks regarding a crash when I sim past October 2nd 2014..only add on is the logo pack..thanks
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Old 01-28-2015, 11:12 PM   #482
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I never figured this one out either, its 10 minute misconduct penalty. I don't remember ever seeing a player get just 10 mins without a accompanying major or minor penalty. But it occurs pretty frequently on here.
Its VERY infrequent in real life but it does happen..usually its for yapping without doing anything else and the refs are just trying to get the troublemaker off the ice
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Old 01-29-2015, 12:10 AM   #483
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Just wondering if they are still supporting this game? I haven't heard anything in 2 weeks regarding a crash when I sim past October 2nd 2014..only add on is the logo pack..thanks
I didnt see your post about the crash - is it one of the Mac problems?

Ref to the 10 min penalties, I once saw the head coach get a 10 minute bench misconduct and ejected, but I can only recall a player getting a misconduct after something like a fight or scrum and usually there is at least a minor for roughing/unsportsmanlike/slashing tacked on the call so someone has to go to the sin bin... my memory is fatally flawed, but I really can't remember just a 10 min misconduct by itself.
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Old 01-29-2015, 01:24 AM   #484
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I posted in the tech support and uploaded the save game files...no, its PC..I reinstalled but the saved game still doesn't work..
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Old 01-29-2015, 01:26 AM   #485
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I didnt see your post about the crash - is it one of the Mac problems?

Ref to the 10 min penalties, I once saw the head coach get a 10 minute bench misconduct and ejected, but I can only recall a player getting a misconduct after something like a fight or scrum and usually there is at least a minor for roughing/unsportsmanlike/slashing tacked on the call so someone has to go to the sin bin... my memory is fatally flawed, but I really can't remember just a 10 min misconduct by itself.
They used 10 min misconducts alone a lot a few years ago near the end of games..in fact i remember 2 players getting 10 min misconducts for yapping to each other at a face off after being told to knock it off..they did it to get them out of the game..its actually a free penalty for the refs..it can be used quite liberally
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Old 01-29-2015, 02:20 AM   #486
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I posted in the tech support and uploaded the save game files...no, its PC..I reinstalled but the saved game still doesn't work..

I know I quit and restarted a couple of games because the "load" wasn't happening and the game would C.T.D. - I found it was me causing the crash by not closing the game properly (laptop closed lid sends computer to standby mode and game can't handle that.) and I just chalked it up, because I like the game. Not saying that's what is your problem - I just am surprised the developers/staff/moderators didn't return or answer any of your posts - definitely unlike them.
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Old 02-01-2015, 09:48 AM   #487
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I've been fiddling around with a Junior hockey career lately and noticed a loophole in the trade AI that should be closed - if it already hasn't been.


I have 3 players with two years of eligibility remaining that have signed with their NHL club and are currently in the NHL. As of the trade deadline (Jan.10 in my games), two of them must remain with their NHL team as they have exceeded the 10 games played threshold that would allow them to be re-assigned this season. The third player has been languishing on his NHL team's roster since being drafted as an 18 year old with a total of one career NHL game to his credit. That bugs me too but that's a topic that has come up before on these forums and doesn't need mentioning again I'm sure.


Obviously (at least to a human GM) none of these players is going to be returned to junior. Next season's eligibility for each of them is as an overage player and in each case it would be a major shock if the NHL team did not elect to send them top their minor league affiliate or play them in the NHL, so effectively their junior careers are over.


Now these are very good players...all rated a 8.0 or higher for my league and just for a giggle I offered their rights as trade bait. Well, the junior GMs will absolutely sell he farm to acquire the rights of any one of them. Once I realized this I pushed to see how far they would go and was stunned to note that you could get almost everything of value in return. Rather than ruin my game by making the trades, I thought I'd bring it up here.


Obviously the AI should regard any junior eligible player signed to an NHL contract as a very minor asset UNLESS that player is currently in the junior league AFTER the NHL season has begun - exactly the way a human GM would. Somehow the AI needs to be able to ask "will this guy play for my team before his eligibility expires?"


The same logic should be applied to returning players to junior teams, only in reverse. Its silly to have a player sit idly for 2 seasons as an NHL roster-filler when there is junior elgibility remaining.
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Old 02-01-2015, 10:35 AM   #488
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Junior aged players can be sent back at anytime during the season! Once they have played 10 games they burn a year of their entry level contract, hence become UFA's a year earlier. Not saying that they are certainly overvalued in the game but could explain some of the computer GM AI!
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Old 02-01-2015, 11:30 AM   #489
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Junior aged players can be sent back at anytime during the season! Once they have played 10 games they burn a year of their entry level contract, hence become UFA's a year earlier. Not saying that they are certainly overvalued in the game but could explain some of the computer GM AI!

Good point. I had become so used to a variation of the rule that an older hockey sim had used that I had forgotten about that. Its rare, but it does happen (like Draisaitl this year). Holding the rights to a junior eligible player who starts the season in the NHL is like holding a lottery ticket - dream on it, but don't plan for it.


I can see that we don't disagree but I guess my point is still that the AI should do a better job of recognizing that these players are unlikely to be available and then downgrading their trade worth accordingly, just as a human GM would. Hopefully Sebastian has already put some work in on this for FHM2.
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Old 02-01-2015, 04:15 PM   #490
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...
I can see that we don't disagree but I guess my point is still that the AI should do a better job of recognizing that these players are unlikely to be available and then downgrading their trade worth accordingly, just as a human GM would. Hopefully Sebastian has already put some work in on this for FHM2.
I would say the AI should do a better job in trading as a whole in the game, it is to easy to get good players for rubbish ... i really hope it will get better in FHM15 (or FHM2 i don't know anymore ).
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Old 02-02-2015, 09:27 AM   #491
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I would say the AI should do a better job in trading as a whole in the game, it is to easy to get good players for rubbish ... i really hope it will get better in FHM15 (or FHM2 i don't know anymore ).
What probably disappoints me most is the the AI team GM's.

IRL you used to be able to pick up a copy of The Hockey News and within a few issues get a feel of any NHL teams strengths and weaknesses and the teams/GM's reputation if they traded, drafted or fired their way out of trouble. We have a plethora of information in this game - but the AI doesnt get a chance to use it and conversely we don't get it either.

I know who's skills are good via the skater skills page. I know just about every rating for everything going on the ice if I'm using my scouts correctly, but I will NEVER find out what type player Peter Chiarelli's Bruins are looking for for example - even if I go to the teams skater page and scan the same info as my team BECAUSE I know nothing about his or the teams style of play or trading preferences. Now I don't want it handed to me on a plate, but if The Hockey News can get it 75% right IRL - cant I get at least a hint?

This is a simulation that a ton of effort went into, but OOTP has struggled over the years with the same problem of turning statistical numbers into emotional content. Hockey is an emotional game and ebbs and flows along with the players. The game mostly does capture that with a few forgivable flaws along the way.

But the next important game evolution is probably the hardest. The GM is as human as the player, cant we give him skill sets and emotions too? Some GM's fall in love with a player and some hate a player for reasons that matter only to them. When we talk player skills why not the staff too? The Myers-Briggs test is a psychological inquiry which measures the psychological preferences of the way in which people perceive the world and make decisions. Businesses use these tests to determine the suitability of a prospective employee or promotional capability. These are all emotional responses that are given qualified scores and evaluations to prepare a report on the individual. If I swapped those qualities for hockey acumen, wouldn't that make for a quantifiable "number" for owners/staff? Couldn't you then make a profile of Peter Chiarelli then? Fiery? Neutral? Reserved? Cheap? Freewheeling?
Just my $.02

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Old 02-02-2015, 11:58 AM   #492
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all excellent points, Moore. Some of those things you suggested I would love to see, but there seems to be different priority levels attached with them. The user determining a players performance is a huge one they are working on. Emotional attachment or the more accurate term a Bias might be a more difficult one to implement but it would be cool to have. Bias with GMs like Burke who continually draft Minnesota kids for example.

By the way, The Hockey News now is all too busy complaining about fighting in hockey to do any reports on players these days lol
My two least favourite writers are the top dogs at THN...so disappointing.
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Old 02-02-2015, 12:49 PM   #493
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all excellent points, Moore. Some of those things you suggested I would love to see, but there seems to be different priority levels attached with them. The user determining a players performance is a huge one they are working on. Emotional attachment or the more accurate term a Bias might be a more difficult one to implement but it would be cool to have. Bias with GMs like Burke who continually draft Minnesota kids for example.

By the way, The Hockey News now is all too busy complaining about fighting in hockey to do any reports on players these days lol
My two least favourite writers are the top dogs at THN...so disappointing.
I couldn't agree with you more about THN... when I first got a job and worked overnights, that was my go-to information "bible" if I was talking hockey. I haven't read it other than the occasional internet article in years... It's like they forgot the readers and write only on their own interests.

The reason I referenced Myers-Briggs is my workplace was introduced to it and fell in love with it. We ended up adapting our employee evaluations into this system with local modifications and the supervisors would add daily observation reports and interactions with the newbies and promotional candidates performance.

The spreadsheet resembled what this games stats sheet looks like.Our categories were numbered 10 down to a 1 and we would attach a short list of supervisors DOR comments highlighting why the employee was good or bad and we had the Myers Briggs scores to relate to for if the person was a hothead or malcontent or even if they suddenly started tanking in their job we had a baseline to show them the decline from the day they started working for us. It REALLY worked well when an employee appealed one of our decisions to the Union or Civil Service. Our management seemed to always lose appeals until this system started and then it switched to 90% winning percentage because we could qualify what we were testifying to and provide a timeline for it.

I'd like to add that including Bias, there is another emotional component - chemistry. For example, things like the Flyers "bedgate" with Lindros and Brind'Amour, sometimes non-hockey disputes between teammates can also destroy the whole team's chemistry and can/should be modeled as the 1% outcome possibilities of team activities. Our Evaluations had a review score for teamwork that essentially was working and getting along with other employees, low scores affected their evaluation and was noted in the supervisors reports too. So you could have one player come in and destroy a whole team on you, because he's supposed to be the next Gretzky?

I know in OOTP when Markus & Co. added fights and drug suspensions - it was generally viewed as a good improvement. I envision the same thing here... just is this game capable of handling it?

Last edited by moore4807; 02-02-2015 at 12:50 PM. Reason: spelling
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Old 02-08-2015, 09:41 PM   #494
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How is expansion process coming along with the next patch? Any possibilities of more than a two team expansion plus expansion to other leagues besides the NHL?
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Old 02-09-2015, 04:31 PM   #495
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Baby steps. Let's start by getting a patch and those 2 expansion teams and we'll figure the rest later.
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Old 02-09-2015, 05:10 PM   #496
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How is expansion process coming along with the next patch? Any possibilities of more than a two team expansion plus expansion to other leagues besides the NHL?
Sorry, the patch will not contain anything of that.
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Old 02-09-2015, 10:30 PM   #497
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Sorry, the patch will not contain anything of that.
So the two NHL expansion teams even are scratched from the patch?
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Old 02-10-2015, 05:05 AM   #498
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So the two NHL expansion teams even are scratched from the patch?
No, the automatic 2 team expansion is in.
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Old 02-10-2015, 06:02 AM   #499
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Just realized that it's been 6 months and no news on patch. I barely come to the forum anymore.
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Old 02-10-2015, 06:06 AM   #500
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Just realized that it's been 6 months and no news on patch. I barely come to the forum anymore.
We explained the situation a few times. Nothing we can do about it other then never promise changes that big and complicated again for a patch.
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