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Old 02-17-2022, 12:39 AM   #541
boscoJJ
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I know that devs aren't adding Historical World Championships for the time being,but since it's possible to add custom touruments for clubs,is it possible for devs to extend the functionality to National Teams?
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Old 02-18-2022, 05:14 AM   #542
JeffR
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Originally Posted by boscoJJ View Post
I know that devs aren't adding Historical World Championships for the time being,but since it's possible to add custom touruments for clubs,is it possible for devs to extend the functionality to National Teams?
Might be a possibility, although there are a few additional complications (like player eligibility and club team schedule conflicts) that would need some extra consideration.
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Old 02-18-2022, 06:03 AM   #543
RedMachineNeverBreaks
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Hi Jeff enjoying the last update overall great improvement.

Question is Line Chemistry editing on the agenda for next update at all?
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Old 02-18-2022, 04:32 PM   #544
#4BobbyOrr
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Is there any way to manually edit the annual budget? I accidentally simmed last July 1 without making any changes.
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Old 02-19-2022, 01:43 PM   #545
tomkmb
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Apologies if this has been addressed before but it's something I've found since the scouting points issue was updated a few patches back.

For instance in my current Flames franchise, our default scouting is 13 for all the regions of Canada, I hired some more scouts and despite their individual proficiencies in the various regions of Canada the score didnt move above 13.

I understand that we must invest the points into scouting now to take it up to the maximum. However on the monthly budget screen to allocate this we are given +5 as the maximum we can invest which would only take the proficiency up to 18 out of 20 for all areas. Is it just not possible to now get the level up to the maximum of 20?

Thanks!
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Old 02-19-2022, 05:28 PM   #546
jumpSeat
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Quote:
Originally Posted by tomkmb View Post
Is it just not possible to now get the level up to the maximum of 20?
Mine are all up to 20, so it is still possible... Naturally you have to start with good scouts, make sure you've got a good balance of location bases and be sure to appoint your highest rated guy as head scout. (As his numbers do have an effect on overall totals).

Good luck and I hope you get it sorted.

Edit: That and the plus 5 support you were talking about.
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Old 02-20-2022, 10:10 PM   #547
TurboJ
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I just started playing and I was surprised after 1974-75 historical season to see many real-life star players finishing the season within 3% of their real-life points totals that year. All run by AI teams so I had no input.

That's uncannily accurate for a simulation.

I'm interested to know how much variance there typically is though. Is it typical that the player points totals so accurately follow the real life statistics - and I also wonder how this is accomplished in the game, if it really is only based on adjusting player ability and not on any 'hard caps' or target values for points.

Last edited by TurboJ; 02-20-2022 at 10:12 PM.
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Old 02-21-2022, 01:46 AM   #548
Adam B
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Quote:
Originally Posted by tomkmb View Post
Apologies if this has been addressed before but it's something I've found since the scouting points issue was updated a few patches back.

For instance in my current Flames franchise, our default scouting is 13 for all the regions of Canada, I hired some more scouts and despite their individual proficiencies in the various regions of Canada the score didnt move above 13.

I understand that we must invest the points into scouting now to take it up to the maximum. However on the monthly budget screen to allocate this we are given +5 as the maximum we can invest which would only take the proficiency up to 18 out of 20 for all areas. Is it just not possible to now get the level up to the maximum of 20?

Thanks!
As Jumpseat noted, your 2 top scouting spots are playing a part in that, as well as the quality of your Scouts. You may need a slight overhaul.

Quote:
Originally Posted by TurboJ View Post
I just started playing and I was surprised after 1974-75 historical season to see many real-life star players finishing the season within 3% of their real-life points totals that year. All run by AI teams so I had no input.

That's uncannily accurate for a simulation.

I'm interested to know how much variance there typically is though. Is it typical that the player points totals so accurately follow the real life statistics - and I also wonder how this is accomplished in the game, if it really is only based on adjusting player ability and not on any 'hard caps' or target values for points.
If you're only simming a year, you should hopefully see results like that - if you're playing with the development engine on, it can change as some players may never develop and some may exceed. You may also see some changes if for instance a guy like Bobby Orr stays healthier than he did in real life (although he's still susceptible to knee issues obviously).

If the league doesn't evolve too it's also interesting to see what happens.
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Old 02-21-2022, 02:05 AM   #549
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Quote:
Originally Posted by TurboJ View Post
I just started playing and I was surprised after 1974-75 historical season to see many real-life star players finishing the season within 3% of their real-life points totals that year. All run by AI teams so I had no input.

That's uncannily accurate for a simulation.
Uncanny indeed. Plus or minus 3% is about as close as most could realistically hope for. That's awesome you're getting those kind of results, and thanks for sharing the good news.
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Old 02-21-2022, 02:59 AM   #550
TurboJ
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Playing NHL in the '70s. Do NHL/WHA players ever become unrestricted free agents?

Also, when league rules say 19 max dressed players, am I supposed to run 5D or 11F? IIRC this era backup goalies were a thing already....?
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Old 02-21-2022, 07:18 AM   #551
Colorado
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I've just noticed that my scouting coverage for each map is still only green (13) on the coverage scale.

I've got a strong list of scouts on every map, what's limiting this?
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Old 02-21-2022, 08:02 AM   #552
TurboJ
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Am I supposed to see current draft class somewhere on historical mode?

I played one full season and did the draft normally; now in the spring of next season (1976) and I don't know who the new draftees will be. Should there be a list somewhere?

Second question, I've had players on trade block for several months and never received even one trade offer, including last season. Same players will get snatched off from waivers though, if I try that option.
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Old 02-21-2022, 08:34 AM   #553
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Quote:
Originally Posted by Colorado View Post
I've just noticed that my scouting coverage for each map is still only green (13) on the coverage scale.

I've got a strong list of scouts on every map, what's limiting this?
I think the remaining two factors are as Adam and Jumpseat mentioned related to who you have as your head scout and then also ensuring the monthly budget points are also allocated to the +5 scouting boost.

It's weird because I didnt alter either of those since making my original post but my scouting now shows at 20.
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Old 02-21-2022, 10:14 AM   #554
AdequateRandomGaming
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Originally Posted by TurboJ View Post
Am I supposed to see current draft class somewhere on historical mode?

I played one full season and did the draft normally; now in the spring of next season (1976) and I don't know who the new draftees will be. Should there be a list somewhere?

Second question, I've had players on trade block for several months and never received even one trade offer, including last season. Same players will get snatched off from waivers though, if I try that option.
Draft eligible players in historical modes are considered free agents until the draft day, so there is no set way to look at the draft class per say like you would in current day.
There are a few ways around it (for example, on July 1st, you should receive an email stating the new players of note to enter the universe...you can shortlist them), and you can kind of find what you're looking for through the use of filters in Free Agency, but there is not a centralized place that I know of.

As for players on the trading block, offers usually will come if the player has some form of value. I find the star rating to be misleading - I usually stick to the role ratings for players - players whose highest role rating is 9 or under tend to not generate many offers, but could be claimed on waivers by a desperate team that needs the position filled, but doesn't want to expend the assets.
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Old 02-21-2022, 11:06 AM   #555
oldfatbaldguy
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WHL question: I'm in the 2021-22 season, and I don't think I've seen any players born in 2006. The 2007s are in the pool for the 2022 draft, as they should be because the WHL drafts players a year younger than the OHL and QMJHL do. The 2006s should not be playing in the WHL yet (not much, anyway), but some of them should have been picked in the 2021 draft -- a draft that did not occur in my save game.

Are there 2006 players hiding somewhere?
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Old 02-21-2022, 11:35 AM   #556
JeffR
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Quote:
Originally Posted by TurboJ View Post
Playing NHL in the '70s. Do NHL/WHA players ever become unrestricted free agents?

Also, when league rules say 19 max dressed players, am I supposed to run 5D or 11F? IIRC this era backup goalies were a thing already....?
For the NHL, they'll only become unrestricted if a team releases their rights, or they weren't drafted (i.e. if a WHA player wasn't selected in the NHL draft, when his WHA contract runs out any NHL team can sign him.)

WHA is always unrestricted - when a player's contract runs out, he can sign with any other WHA team.

With the 19-man rosters, 6D/11F generally works best, it's less awkward for the AI to fill that extra forward spot than make an odd number of D work.
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Old 02-21-2022, 11:42 AM   #557
JeffR
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Quote:
Originally Posted by oldfatbaldguy View Post
WHL question: I'm in the 2021-22 season, and I don't think I've seen any players born in 2006. The 2007s are in the pool for the 2022 draft, as they should be because the WHL drafts players a year younger than the OHL and QMJHL do. The 2006s should not be playing in the WHL yet (not much, anyway), but some of them should have been picked in the 2021 draft -- a draft that did not occur in my save game.

Are there 2006 players hiding somewhere?
Was it started with an older build? The WHL didn't do its 2021 draft until December, so a lot of those 2006 players didn't get added to the database until the pre-Christmas update.
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Old 02-21-2022, 11:45 AM   #558
oldfatbaldguy
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Ah. That makes sense. Am I just doomed to not have any, then? That's bad.
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Old 02-21-2022, 01:37 PM   #559
oldfatbaldguy
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Yeah, I had to start a new game with the current database (as opposed to start of season) to get the 2021 junior drafts in the game. On to a new challenge in Owen Sound.
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Old 02-21-2022, 05:20 PM   #560
Colorado
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Originally Posted by tomkmb View Post
I think the remaining two factors are as Adam and Jumpseat mentioned related to who you have as your head scout and then also ensuring the monthly budget points are also allocated to the +5 scouting boost.

It's weird because I didnt alter either of those since making my original post but my scouting now shows at 20.
Yes, that's it! Thanks
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