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Old 07-01-2006, 12:33 AM   #41
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Tell me more once your league develops.
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Old 07-01-2006, 12:36 AM   #42
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For the players, did it say they would possibly be free agents at the end of the season under their contract/service information?
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Old 07-01-2006, 08:47 AM   #43
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That sure sounds like a bug... I'll look into it!
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Old 07-01-2006, 09:40 PM   #44
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Quote:
Originally Posted by Markus Heinsohn
That sure sounds like a bug... I'll look into it!
Thanks a lot Markus.
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Old 07-01-2006, 09:44 PM   #45
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I didn't look, I already simulated past that part now.
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Old 07-01-2006, 11:43 PM   #46
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Quote:
Originally Posted by Markus Heinsohn
That sure sounds like a bug... I'll look into it!
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Old 07-03-2006, 01:53 PM   #47
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Markus tells me it's fixed although it was not really a bug... some players turned into free agency eligibility during the season, and would then show up on the list

Anyway, done
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Old 07-07-2006, 10:22 PM   #48
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Something just isn't right with free agency

Perhaps I'm missing something here or it's just too complicated, but I'm still having problems with surprising free agents despite carefully checking this through a full season of the new patch.

I checked my entire organization roster in April, June, before the trading deadline, just before post-season and just after the World Series. I had everyone signed to extensions.

Then I sim to the winter meetings, happen to look at the front office, notice a sub-menu that I've never seen before ("possible free agents") and see several top-notch stars are unsigned despite what the other screen showed all season (team/roster/entire organization/financial view/sorted by years left.

Oddly, I got them signed and got confirming e-mails, even though they really should have gone to the free agent draft.

I have no idea how I could miss this -- or I'm getting conflicting info from two different views.

I tested the new patch on an existing league. I may start a new league to test this, but, frankly, I'm losing interest in the game.

It's too much work; I keep screwing up leagues with these oversights; and I'm getting tired of starting over.

I'm just one customer -- a long-time and loyal one, but, frankly, PureSim has passed you by in fun, simplicity, solo play and the in-game view and simple ways to use keyboard shortcuts to call plays, change lineups, customize stadiums. Their sounds work and are relevant to game play, the inflight ball view is wonderful, the PbB text actually tells you what the player has done that season and in that game, you can see the catcher ratings, you only need one game screen to see everything and the view is of your favorite stadium without tremendous clutter and an inability to see all of the play by play text.

Sorry I've gone off on a rant. Back to the point, something is wrong with free agency or it's just too darn complex for me to master. I'm hoping you can fix it and I might hang in for one more patch. But something needs to be done about the screens, info and views for solo players or I'm moving on to the competition. At the moment, they have finally passed you and it's sad because Markus has attempted the most detailed, most incredible version of a baseball text sim game.
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Old 07-08-2006, 12:40 AM   #49
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do you think these players that showed up as FAs hit their 6 years of service late in the season or at the end of the season? That could be why they are FAs all of a sudden.

What would help is that old screen from 6.5 that showed team salaries with # of days until FA or arb for all players on a roster. I always found that helpful.
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Old 07-08-2006, 02:07 AM   #50
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You stop earning service days after the regular season so If they were not FA after the last regular season game, they shouldn't be later on. Rasnell, I'm with you on everything you said.
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Old 07-08-2006, 03:54 AM   #51
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I am noticing a trend with these posts...

- Bogey
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Old 07-08-2006, 06:42 AM   #52
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Quote:
Originally Posted by bp_
do you think these players that showed up as FAs hit their 6 years of service late in the season or at the end of the season? That could be why they are FAs all of a sudden.

What would help is that old screen from 6.5 that showed team salaries with # of days until FA or arb for all players on a roster. I always found that helpful.
I couldn't possibly check the FA screen any more frequently. I purposely wanted to avoid losing any stars because it forces me to start all over again. Well, I blew it again.

As noted, I checked in April, May, June, before the trading deadline, before the end of the regular season, before and after the playoffs -- and still got burned.
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Old 07-08-2006, 07:59 AM   #53
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Quote:
Originally Posted by rwd59
You stop earning service days after the regular season so If they were not FA after the last regular season game, they shouldn't be later on. Rasnell, I'm with you on everything you said.
You may have spotted the problem RWD59. I just found my ace pitcher on the free agent list after one day of the World Series and one day earlier he was not.

It must have counted service time for post-season. His card shows MLB service time of 5 years and 1 day and secondary roster service time as 6 years 100 days.

We've got to have far better warning about this. When you check to make sure everyone is signed before the trading deadline, before post-season, before the off-season, and one more day can throw them off your team -- this is really making life difficult.

We get so many other e-mails, why can't we get a player e-mail saying their contract is coming up this year and they would like to talk? Previous version of OOTP did this.

Or, better yet, fix the service days so they're not counting in post-season like the real MLB. Then when you check before post-season, you're safe in trusting the list.
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Old 07-08-2006, 08:07 AM   #54
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More problems to report

When entering the off-season, the front office/free agent menu incorrectly is blank and shows nobody up for free agency.

But, when you go to the team/roster/entire organization/financial view, you see that there are players about to go into free agency.

I caught it and got them re-signed.

You've got a major conflict between these two free agency screen views; a problem with service time incorrectly counting in post-season; no warning when that magic day of service time hits, perhaps just one day after you checked the free agency list; etc.

This really busts up a season when stars are surprisingly dumped and you're doing everything you can to prevent it.

I'm playing with patch #2 and an entirely new league for all these tests. Using historical import from Lahman.
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Old 07-08-2006, 08:12 AM   #55
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One week later, in November (off season), the possible free agency list adds three names. There is no way that service time could have accumulated. They should have shown up at any point during the season, post-season, off-season as free agents, but did not in early November and now do in mid-November.

Major work needs to be done on free agency patch.
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Old 07-08-2006, 10:57 AM   #56
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Quote:
Originally Posted by rasnell
When entering the off-season, the front office/free agent menu incorrectly is blank and shows nobody up for free agency.

But, when you go to the team/roster/entire organization/financial view, you see that there are players about to go into free agency.

I caught it and got them re-signed.

You've got a major conflict between these two free agency screen views; a problem with service time incorrectly counting in post-season; no warning when that magic day of service time hits, perhaps just one day after you checked the free agency list; etc.

This really busts up a season when stars are surprisingly dumped and you're doing everything you can to prevent it.

I'm playing with patch #2 and an entirely new league for all these tests. Using historical import from Lahman.
Definitely a major issue for anyone that wants to play a MLB-like sim. There is no service time accumulated in the playoffs or offseason as you said. I hope this is fixed in the next patch.
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Old 07-08-2006, 08:39 PM   #57
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Quote:
Originally Posted by rasnell
It must have counted service time for post-season. His card shows MLB service time of 5 years and 1 day and secondary roster service time as 6 years 100 days.

Or, better yet, fix the service days so they're not counting in post-season like the real MLB.
I just tested this in my league and the game did not count service days during the playoffs. Checked service time after the last game of the season. I then did it one day at a time through the opening round of the playoffs, no change to service. Then simmed to the end of the playoffs, no change to service time. Then simmed 'til the end of the year, no change to service time.

6.5 conversion league, full minors, created and played with the current patch.
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Old 07-08-2006, 10:03 PM   #58
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Quote:
Originally Posted by Sweed
I just tested this in my league and the game did not count service days during the playoffs. Checked service time after the last game of the season. I then did it one day at a time through the opening round of the playoffs, no change to service. Then simmed to the end of the playoffs, no change to service time. Then simmed 'til the end of the year, no change to service time.

6.5 conversion league, full minors, created and played with the current patch.
OK, then someone will need to test the conflict in the two screens and what is reported on a daily basis especially as you enter the post-season.

What are the details of your test, Sweed? Historicals, plain Lahman database, new league with patch. That's what I'm testing. Has recurred over three seasons.

Last edited by rasnell; 07-08-2006 at 10:05 PM.
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Old 07-08-2006, 10:40 PM   #59
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Quote:
Originally Posted by rasnell
OK, then someone will need to test the conflict in the two screens and what is reported on a daily basis especially as you enter the post-season.

What are the details of your test, Sweed? Historicals, plain Lahman database, new league with patch. That's what I'm testing. Has recurred over three seasons.
My league was started in v4 with Rolen17's roster pack. Has been imported to each new version (5,6,6.5,and now 2006). League created with the new patch by importing from my 6.5 league and adding 5 levels of minors.

When I tested I simmed a season to the end of regualar season and then checked the MLB days of service for three key players I knew would play every game of the playoffs. Simmed one day at a time for the first round, no change in MLB days of service for any of the three and all three played every inning of every game. Then simmed to the end of playoffs, same result no change in mlb service time. Then simmed to end of year and as of Jan 1 still no changes in mlb service time. And to be clear there was never any change in 40 man roster time either.

Not sure from reading your post, did you or have you checked players just after season ends, then during playoffs, after playoffs, and then years end? If so you saw someone's days actually increase?
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Old 07-08-2006, 11:12 PM   #60
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Quote:
Originally Posted by Sweed
I just tested this in my league and the game did not count service days during the playoffs. Checked service time after the last game of the season. I then did it one day at a time through the opening round of the playoffs, no change to service. Then simmed to the end of the playoffs, no change to service time. Then simmed 'til the end of the year, no change to service time.

6.5 conversion league, full minors, created and played with the current patch.
Just tried it with a fictional league...everything worked fine.
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